"All my words are second hand
And useless in the face of this
Rationale, rhyme and reason
Pale beside a single kiss
When placed against the feeling
The heat inside
When bodies meet
When fingers touch"
-- Andrew Eldritch
The Sprawl, The Interzone, places where men loose themselves,
the shadows smothering the light. No time to figure out what is
happening, chemical halluciations slowly taking over reality.
There is technology too, high-tech chrome dully reflecting the
neon tubes overhead. Time stretches across the gaps in memory,
the pain slowly melts their conciousness and they give in.
Submerge themselves in the streams of events that flow across the
surface of the modern culture, slowly being drawn towards the
gaps that lead to the shadow worlds. Once in, there is no way
So far my vision of the future. Short as it may be, I think it
means something, or maybe not, maybe I've been reading too much
cyberpunk lately. Yeah, let's talk about that for a second.
Cyberspace, Virtual Reality. I watched an ancient episode of Star
Trek the other day where captain Pike returned, and Spock steered
the Enterprise towards the forbidden planet where the very first
episode of Star Trek took place. The inhabitants, short fellows
with big heads, had pefected the art of telepathy and illusion
and lived in a world of their own, beneath the surface of their
ravaged planet, rendered barren by an apocalyptic war.
They lived so long in their world of illusion that they forgot
how to build things, how to provide for themselves and they
wanted to create a race of human slaves to take care of them.
So did Gene Roddenberry forsee mankind living their lives in
Cyberspace, unhindered by their physical bodies, men in cubicles
jacked into the virtual world created by their computers, fed by
tubes, living out enternal fantasies?
Of course, this is the bleak vision, more optimistic views can
be thought of. Cyberspace as an aid for humanity, to make our
lives more comfortable, more enjoyable.
So what does this have to do with ST NEWS? Don't know really.
Maybe I was trying to imagine a VR version of ST NEWS where you
can ride the matrix besides Cronos as he blunders his way through
the stories created for him. Maybe I was just thinking about the
future as I sat here in front of Richard's ST trying hard to
think of a decent editorial, not being able to come up with
something until my mind, for some strange reason ended up with
the idea of Cyberspace.
It already exists on some levels. The other day I was visiting
this big company and the phone on the desk I was working at rang.
I answered it and got somebody who had requested a totally
different extension. So I patched him back to the operator but
after a while the phone rang again and I got the same man. This
repeated itself a few times until the guy, now in a state of
annoyed despair decided to hang up. You could say that he was
lost in the Cyberspace of the phone network for a while.
Or think about your money at the bank. It only exists in the
memory of some computer, transactions take place electronically,
your virtual money being manipulated. You can transform it into
real currency at automated tellers, a computer giving you your
But the VR is still far away, hardware needs to develop a bit
more and innovative minds need to consider the subject a lot
more. Right now, it's still in the phase of academic
consideration and pioneer, primitive experimentation.
So what's up with the ST. Not much really. I have digressed from
the main stream and am now on a somewhat dead sidetrack. There is
ST NEWS and that's about it. Sometimes I grab Firstword and write
something, files that are mostly discarded when the surge is over
and I realize what abomination I just created.
But the funny thing is that the ST is partly responsible for a
mild professional success. When the company I work for, SPC as
some of you know, decided to start developing software for the
new Philips CD/I machine, I quickly found out that it is actually
quite a nice machine with a 68000 in it. Tim was there too at
that moment and we decided to port some of our demo code to the
machine. Some sprites danced on the screen, some 3D shapes moved.
We thought it innocent entertainment, but the Men thought it to
be awesome. Other projects were dropped and we were urged to
proceed with our coding effords to develop a game of some sorts.
Using ST code, ST graphics (by a certain cuddly toy), ST written
conversion routines, we patched together a shoot-them-up on the
CD/I. December 15 or so is the release date of the game, I called
it 'Alien Gate'. All this also lead to the acquisation of a
Mega/STE by SPC, something I always considered impossible until
it was actually sitting on my desk. I'm now working on the next
game, so I have turned from Unix database programmer to 68000
based game coder. Life has some funny twists to it for sure.
Amidst all the turmoil of professional life coupled with the
troubles of trying to keep up some kind of romantic relationship
with somebody who lives a few thousand miles away there was a
weekend of relative calmness in which I teamed up with Richard,
Plantiac and Music once more to finish yet another episode of our
somewhat peculiar disk magazine.
Quite a few articles have been trusted to this issue, some of
them of high quality. For elaborate prose streaked with literary
excellence, check out Richard's remake of "Alice in Wonderland"
starring our faithful Cronos Warchild. The trend of non-
computerness I hinted at in the previous editorial has continued,
read the assorted "human interest" articles you'll find
throughout this issue.
And for a bit of nostalgia, try the "Demo History" article I
blurted out at my keyboard on a particularly rainy sunday
afternoon. And for the rest? Wel...
Aw. My glass is empty. Better get a refill.
Behold ST NEWS 7.3. Infinity welcomes careful readers...
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.