"People know when you're lying - your lips move."
ST NEWS ADVENTURE SOLUTION: HUGO II - WHODUNIT
by Math Claessens
GO UPSTAIRS-OPEN DOOR (THE THIRD FROM THE LEFT)-LOOK BOOKS-TAKE
YELLOW BOOK-NOW YOU'RE PENELOPE-LOOK THROUGH KEYHOLE-TAKE YELLOW
BOOK-TALK TO BIRD-LOOK DESK-TAKE MATCHES-USE TELEPHONE-ENTER
DUMBWAITER (LEFT ON BLACKWALL)-OPEN CUPBOARD-GET GARLIC-WALK
NORTH (OUTSIDE)-WALK EAST-FIND A WAY THROUGH THE FLY TRAPS-TAKE
MAGNIFYING GLASS-NOW FIND YOUR WAY BACK THROUGH THE FLY TRAPS-GO
WEST-NOW YOU'RE AT THE HOUSE NEAR THE KITCHEN DOOR-WALK
SOUTH-ENTER SHED-EAT GARLIC-LEAVE SHED-E-W-ENTER SHED-PRESS
YELLOW BUTTON-PRESS BLUE BUTTON-LEAVE SHED-E-ENTER GATES-NOW
YOU'RE IN A MAZE-FIND IN THIS MAZE:A GUN, BELL, AND A
BOTTLE-TAKE THIS TRHEE ITEMS AND LEAVE THE MAZE-OUTSIDE THE MAZE
WITH:GUN,BELL AND A BOTTLE:E-GET CATNIP-WALK IN FRONT OF THE
BRIDGE-DROP MATCHES-TAKE ONE STEP ON THE BRIDGE-TAKE
MATCHES-DROP MATCHES-GO ONE STEP FURTHER ON THE BRIDGE-TAKE
MATCHES-DROP MATCHES-DO THIS UNTIL YOU'RE ON THE OTHER SIDE OF
THE BRIDGE,IF YOU DON'T DO THIS LIKE I TOLD YOU, THEN THE
MATCHES ARE FALLING IN THE WATER AND YOU CAN'T USE THEM FURTHER
IN THE GAME-WALK EAST AND QUICKLY WALK BACK WEST-DROP
MATCHES-WALK OVER BRIDGE-W-W-ENTER SHED-PRESS GREEN BUTTON-LEAVE
SHED-E-E-WALK OVER BRIDGE-TAKE MATCHES-E-WAIT UNTIL THE BEES
FLYING TO THE LIGHT-NOW WALK EAST-AFTER THE SCENE WITH THE OLD
MAN: WALK EAST-DRINK SERUM-E-GET STICK-THROW STICK-LOOK IN DOG
HOUSE-GET DYNAMITE-W-NEAR THE SNAKE GO SOUTH-AT THE PHONE
BOOT,WALK TO THE OTHER SIDE OF THE STREET-READ WALL-(DIAL
1-800-333)-CROSS THE STREET AND ENTER THE PHONE BOOT-DIALL
1-800-333-DIAL 1-800-333-(DOCTOR WHO'S PHONE BOOT)-SHOOT
ROBOT-LEAVE PHONE BOOT-AFTER GETTING THE SCREWDRIVER:ENTER PHONE
BOOT-WALK BACK TO THE SNAKE-FROM HERE WALK WEST-WALK SOUTH-CLIMB
DOWN ROPE-PLACE DYNAMITE NEAR THE ROCKS-LIGHT DYNAMITE-CLIMB
ROPE-AFTER THE BIG EXPLOSION:CLIMB DOWN ROPE-E-ENTER THE LEFT
CAVE-GET LAMP-E-ENTER THE RIGHT CAVE-E-RUB LAMP-TALK TO
GENIE-W-W-ENTER THE MIDDLE CAVE-LOOK-(SAVE YOUR GAME)-WALK IN
FRONT OF THE SCREEN OVER THE CHASM-TAKE BANANA-WALK BACK OVER
THE CHASM-W-ENTER RIGHT CAVE-E-GIVE BANANA TO GENIE-CLIMB
LADDER-LOOK AT HOLE-LOOK SAFE-OPEN SAFE WITH SCREWDRIVER-READ
WILL-LEAVE ROOM-ENTER ROOM NORTH-WALK EAST-RUB CATNIP ON
BELL-GIVE BELL TO CAT-AFTER THE MAID HAS GONE:SEARCH CUPBOARD
(ALBUM)-E-TAKE BELL-W-W(KITCHEN,WAIT UNTIL SHE HAS
SPOKEN)-E-S-W-OPEN THE RIGHT DOOR IN THE NORTH-ENTER DOOR-TALK
TO HARRY-S-OPEN THE LEFT DOOR NORTH-ENTER DOOR-WALK TO THE
TABLE-WHEN SHE ASKS YOU IF YOU WOULD HAVE A GLASS:SAY YES-READ
LETTER-LEAVE ROOM-ENTER THE FIRST DOOR ON THE LEFT-GO EAST-ENTER
THE SECOND DOOR ON THE RIGHT-WHODUNIT:HARRY(IN MY CASE)-NOW
YOU'RE HUGO IN THER LAUNDRY:TAKE NEWSPAPER-TAKE PENCIL-READ
NEWSPAPER (HERRING)-SLIDE PAPER UNDER THE DOOR-PUSH PENCIL
THROUGH KEYHOLE------THE END!!!!!!! 350 OUT OF 350 POINTS.......
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.