"Trust, but verify."
Ronald Reagan
ADVENTURE SOLUTION: CODENAME ICEMAN
by Math Claessens
LOOK TABLE-GET MAGAZINE-STAND-W-LOOK GAME-PLAY-PLAY UNTIL THE
BALL FALLS IN THE WATER-ONE GIRL GO'S AFTER THE BALL-WHEN YOU
HEAR HER CALLS FOR HELP:WALK INTO THE SEA-AFTER YOU ARE ON THE
BEACH WITH THE GIRL:SHAKE AND SHOUT-CALL FOR HELP-ESTABLISH
AIRWAYS-LOOK LISTEN AND FEEL-GIVE TWO GOOD BREATHS-LOOK LISTEN
AND FEEL-CHECK PULSE-BEGIN COMPRESSION-(HOW DO I KNOW THIS,WELL
ITS IN THE MANUEL)-AFTER SAVING THE GIRL:EAST-GET SHIRT FROM THE
CHAIR-N-OPEN DOOR-TALK GIRL-GET KEY-READ SIGN RIGHT FROM THE
COUNTER (TRANSPORTATION SERVICE 555-8000)-WRITE DOWN THE
TELEPHONE NUMBER ON A PIECE OF PAPER BECAUSE YOU CAN GET MAYBE
ANOTHER NUMBER-OPEN DOOR EAST-GO TO THE BAR-SIT-TALK GIRL-BUY
GIRL MAI TAI-(DON'T DRINK IT YOURSELF)-BUY GIRL MAI TAI UNTIL
SHE FALLS ON THE FLOOR-NOW WALK TO THE GIRL RIGHT UNDER IN THE
SCREEN,SHE IS ALONE-STAND-TALK GIRL-LOOK GIRL-SIT-STAND NEXT TO
THE GIRL-BUY GIRL DRINK-ASK GIRL FOR DANCE-ENOUGH OF
DANCING,TYPE:EXIT-WALK BACK TO THE TABLE-SIT-YES-AT THE HUT:TALK
GIRL-KISS GIRL-YES-SIT AT THE BED-TALK GIRL-KISS GIRL 6 TIMES-
NEXT MORNING:STAND-GET NOTE (READ NOTE)-LEAVE HUT WEST-OUTSIDE
THE HUT, GO A LITTLE TO THE LEFT,YOU SEE SOMETHING FLICKERS IN
THE SAND BEFORE THE OTHER HUT-GET EARRING-LOOK EARRING-OPEN
EARRING-LOOK IN EARRING-GET MICROFILM-W-W-W-W-FOLLOW THE PATH
NW-LOOK KEY (NO:6)-LOOK DOOR-OPEN DOOR-(FROM CABIN 6)-OPEN
DRAWER-LOOK IN DRAWER-GET ID-GET CHANGE-OPEN DOOR ON THE RIGHT
WALL-LOOK CLOTHES-SEARCH POCKETS-GET BLACK BOOK-LOOK BLACK BOOK-
WRITE DOWN THE NUMBERS:GENERAL BRAXTON:1-202-555-2729--GIGI
BOLONI:1-202-555-8083--LEAVE CABIN-OUTSIDE:E-E-E-N-BUY TIMES-
OPEN DOOR-WALK TO GIRL-GET MESSAGE-LEAVE HOTEL-S-W-W-NW-OPEN
DOOR FROM YOUR CABIN-USE PHONE-1-202-555-2729--JOHN-USE PHONE-
555-8000-JOHN-LEAVE CABIN-W-W-W-ENTER THE BOAT-WHEN THE CAR
ARRIVES:YES-SHOW ID-AT THE PENTAGON-SHOW ID-PUSH BUTTON FROM THE
ELEVATOR-SHOW ID-OPEN DOOR EAST-LISTEN TO THE BRIEFING-(MAKE
NOTES)-STAND-GET ENVELOPE-LEAVE ROOM-WALK TO THE GUARD-GET ID-
LOOK ID-GIVE ID-LOOK ID-PRESS THE ELEVATOR BUTTON-LEAVE
BUILDING-AFTER THE FLIGHT:TALK MAN-YES-SHOW ORDERS-WALK TO THE
OFFICER-SALUTE FLAG-SALUTE OFFICER-TALK MAN-TALK MAN-AT YOUR
CABIN-OPEN DRAWER-GET CALIPER-OPEN SHELF-GET CODE BOOK-LEAVE
ROOM WEST-NOW FOLLOW THE INSTRUCTIONS FROM THE CAPTAIN,HOW TO
RUN THE SUB-WHEN YOU SIT DOWN:TYPE:CLOSE HATCH-PRESS THE + KEY
ONCE (SPEED)-SET COURSE WITH THE RIGHT ARROW KEY TO 180-SET
COURSE WITH THE RIGHT ARROW KEY TO 270-PRESS THE + KEY AGAIN-
DIVE TO 200 FEET WITH THE UP ARROW KEY-WHEN YOU ARE ON 200 FEET
TYPE:DEPTH ATTAINED-SET COURSE WITH THE RIGHT ARROW KEY TO 360 =
0-PRESS THE + KEY TWICE-SET COURSE TO 355 WITH THE LEFT ARROW
KEY-AFTER THE COMMAND ALL STOP:PRESS THE -KEY 4 TIMES-EXIT-
FOLLOW THE CAPTAIN-AFTER HE GET THE SUITCASE-GET COMBINATION-
SAFE:23448803-SUITCASE:762134-GET ENVELOPE-READ CHART-READ
ORDERS-(12 DEGREES LONGITUDE,360 DEGREES LATITUDE,NO LATER THAN
07.00 JAN 29 TH,RENDEZVOUZ NEARBY OASIS AT 10.00 HOURS)-
(PERISCOPE DEPT AT 09.30 HOURS JAN 29TH.ROUTE:BERING SEA,BERING
STRAITS,ARTIC OCEAN,GREENLAND SEA,DENMARK STRAIT BETWEEN
GREENLAND AND ICELAND,PROCEED SOUTH THROUGH THE NORTH
ATLANTIC,EAST THROUGH THE STRAITS OF GIBRALTAR INTO THE
MEDITERRANEAN)-NOW LEAVE THE ROOM-LOOK TABLE-PLOT COURSE-START
30-170.NEXT 70-170,NEXT 85-80,NEXT 85-15,NEXT 80-05,NEXT 65-
25,NEXT 36-12, USE THE ARROW KEY'S TO SET THE COURSE-EXIT-
MAINTAIN CURRENT HEADING-ALL AHEAD2/3-NOW PRESS + KEY 3 TIMES-
SET DEPTH TO 300 FEET-PRESS UP ARROW KEY UNTIL YOU ARE ON 300
FEET-THEN TYPE:DEPTH ATTAINED-NOW SET SONAR CONTACT ON-COME TO
PERISCOPE DEPTH(PRESS THE ARROW DOWN KEY UNTIL YOU ARE ON 60-70
FEET-IN THE TIME YOU ARE GOING UP TO 60 FEET PRESS THE - BUTTON
ONCE-WHEN YOU GET THE MESSAGE:RADIO IS STANDING BY WITH CODE
MESSAGES,THEN TYPE:EXIT-UP SCOPE-LOOK SCOPE-DOWN SCOPE-WALK TO
THE RADIO MAN-TALK MAN-WRITE DOWN THE CIA CODES AND THE
WASHINGTON CODES-NOW GO LEFT TO THE CAPTAINS CABIN-OPEN SAFE-
23448803-OPEN CASE-762134-INSERT ID-INSERT FILM-WRITE DOWN THE
CODES-(A=-2,N=3,AF=-1,M=5,ARMY,NAVY,AIRFORCE,MARINE)CLOSE CASE-
LEAVE ROOM EAST-NOW GO TO YOUR OWN ROOM-LOOK CODE BOOK-
A=0,B=8,C=6,D=4,E=2,F=1,G=3,H=5,I=7,J=9--THESE ARE THE
WASHINGTON CODES-DO YOU WANT THE CIA CODES,WELL HERE THEY
ARE:A=3,B=1,C=9,D=7,E=5,F=4,G=6,H=8,I=0,J=2,--NOW YOU CAN DECODE
THE NUMBERS FROM THE RADIO MAN-YOU GOT NOW 4 NEW CODES WITH 3
NUMBERS EACH-THESE NUMBERS ARE, PAGE,LINE AND WORD FROM THE
MANUEL-LOOK IN THE MANUEL AND WRITE DOWN THE FOUR WORDS-TURN
COMPUTER ON-TYPE THE FOUR WORDS INTO THE COMPUTER-WRITE DOWN THE
MESSAGE-MY WORDS WHERE:DIRECTLY-ARIZONA-REDWOOD-RUSSIAN-LEAVE
CABIN WEST-GO DOWNSTAIRS-W-CLIMB DOWN-E-TALK MAN-CYCLE
EQUIPMENT-EXAMNE BELT-MEASURE CYLINDER-GO TO THE CABINET-GET
FLARES-GET FLARES-GET EXPLOSIVES-LEAVE ROOM WEST-CLIMB UP-LEAVE
TUBE WEST-GET CYLINDER-SIZE 6-GET COTTER PIN-USE LATHE-SET
LATHE-DIAMETER 1-TURN LATHE ON-GET BIT-SIZE 114-USE DRILL-TURN
DRILL ON-USE GRINDER-W-W-OPEN DRAWER-GET HAMMER-CLOSE DRAWER-E-
E-E-CLIMB DOWN-E-INSTALL CYLINDER-INSTALL COTTER PIN-CYCLE
EQUIPMENT-LEAVE TORPEDOROOM WEST-CLIMB UPLEAVE TUBE EAST-GET
BOTTLE-PLAY GAME-AFTER YOU HAVE WON THE BOTTLE SAY:YES-AFTER YOU
HAVE WON THE MONEY SAY:YES-PLAY UNTIL YOU HAVE WON THE DEVICE-
AFTER THE GAME:CLIMB STAIRS-FOLLOW CAPTAINS ORDER-ALL AHEAD
FULL-PRESS FOUR TIMES THE + BUTTON-SET WITH THE ARROW UP KEY
DEPTH FOR 300 FEET-AT 300 FEET TYPE:DEPTH ATTAINED-NOW PRESS THE
- KEY ONCE-SET DEPTH TO 100 FEET WITH THE ARROW DOWN KEY-PRESS-
BUTTON TWICE-PRESS ARROW DOWN KEY UNTIL THE CAPTAIN HITS YOU ON
THE SHOULDER,THEN EXIT-OUTSIDE:TALK CAPTAIN-NOW YOU MUST SHOOT
THE DESTROYER OUT OF THE SEA.IF SIERRA GOES ON WITH THIS SHIT IN
BEAUTIFUL ADVENTURES,I NEVER BUY A SIERRE GAME AGAIN.WELL LETS
DOIT:GO TO SEAT-SPEED SLOW 1 x + -SILENT RUNNING ON-SONAR OFF-
DIVE TO 998 FEET-NOW 6 TIMES TO THE LEFT AND THEN 6 TIMES TO THE
RIGHT,AGAIN AND AGAIN AND AGAIN, SO YOU CAN EVADE THE MISSILES
THAT ARE LAUNCHT TO YOUR SUB-SHOOT A DECOY-IF THE DESTROYERS
COMES BETWEEN THE 6000 AND 7000 YARDS THEN SHOOT 3 HARPOONS-IF
YOU HAVE SHOOT THE DESTROYER OUT OF THE WATER THEN:EXIT-WALK TO
RADIO MAN-TALK MAN-(WASHINGTON CODES(J-G-F)(H-H-D))-(CIA
CODES(BD-F-H-)(BD-B-F))-GO TO YOUR HUT-GO TO THE COMPUTER-TURN
COMPUTER ON-DECODE THE WASHINGTON CODES AND THE CIA CODES-ENTER
THE WORDS INTO THE COMPUTER AND YOU GET TWO NEW MESSAGES-WRITE
THEM DOWN ON A PIECE OF PAPER-TURN COMPUTER OFF-LEAVE ROOM-WALK
TO THE CONTROL PANEL CHAIR-NOW STEER THE SUB UNDER THE ICE-KEEP
360 OR 0 DEGREES HEADING-IF YOU HAVE DONE THIS TYPE:CONTACT
ICESTATION-EXIT-WALK TO RADIO MAN-TALK MAN-AGAIN YOU GET SOMES
CODES-(WASINGTON CODES(FF-E-H-)(H-G-E-))(CIA CODES(C-G-F)(BF-J-
J-))-GO TO YOUR HUT-WALK TO THE COMPUTER-TURN ON COMPUTER-DECODE
THE CODES-ENTER THE WORDS IN THE COMPUTER-WRITE DOWN THE
MESSAGES-TURN COMPUTER OF-LEAVE ROOM-WALK TO THE CONTROL PANEL
CHAIR-NOW WE HAVE A BATTLE WITH A SUB-DIVE TO 2300 FEET-NOW
AGAIN STEER TO THE LEFT AND TO THE RIGHT SO YOU CAN EVADE THE
SUB-THE SUB IS ABOVE YOU-WHEN THE SUB IS TURNING BACK TO YOU
AFTER HE HAS PAS YOU AND THE WHITE LINE FLICKERS,SHOOT TWO STING
RAY'S AT THE SUB-AFTER YOU HAVE SHOT THE SUB,WAIT UNTIL THE
MESSAGE APPEARS THAT YOU ARRIVE AT THE COAST OF PORTUGAL-NOW
ACTIVATE THE SONAR-LISTEN-ONE PING AND THEN SONAR OFF-STEER THE
SUB TO THE CROSS ON THE SCREEN AND THEN FOLLOW THE CROSS-AFTER
YOU ARE ON THE COAST FROM TUNESIA:FOLLOW CAPTAINS ORDERS-AFTER
DOING THE CAPTAINS ORDERS:EXIT-WALK TO SCOPE-USE THE ARROW KEY'S
UNTIL YOU SEE THE HARBOR (40 DEGREES)-NOW AGAIN USE THE ARROW
KEY'S UNTIL YOU SEE THE OIL RIG(282 DEGREES)-PRESS ARROW DOWN
KEY-GO TO THE SONAR MAN-GET DISTANCE TO OIL RIG(2850)-GET
DISTANCE TO HARBOR(1640)-WALK DOWN STAIRS-W-W-(MACHINERY
COMPARTMENT)_GET KEY (FROM MAN)_W-W-PUSH BUTTON-GET DIVER-TEST
DIVER-CHECK VIBRATION-CHECK SHAFT-MEASURE SHAFT-DROP DIVER-OPEN
DRAWER-GET WRENCH-CLOSE DRAWER-E-E-OPEN CABINET-GET NUT-SIZE
1/2-GET WASHER-SIZE 1/2-W-W-PUSH BUTTON-GET DIVER-PUT WASHER ON
SHAFT-PUT NUT ON SHAFT-TIGHTEN NUT-TEST DIVER-DROP DIVER-E-E-E-
CLIMB DOWN STAIRS-W-(STORAGE ROOM)-OPEN CLOSET-(NOW PETTY
OFFICER JOHNSON TAKES THE SCUBA EQUIPMENT-E-CLIMB UP-W-W-W-PUSH
BUTTON-GET -DIVER-ENTER COĆRDINATES-2850-282-4490(2850+1640)-40-
NOW GO LEFT TO THE LADDER-CLIMB LADDER-OPEN DOOR-WEAR GEAR-NOW
SWIM WEST TO THE OIL RIG-282 DEGREES-AT OIL RIG:PLANT BOMB-AFTER
PLANTING THE BOMB, SWIM EAST TO THE HARBOR-40 DEGREES-(HARBOR
ENTRANCE)-TURN ON DEVICE-SWIM NORTH-SWIM EAST-SWIM EAST-TIE DIVER
TO POLES-SWIM WEST-SWIM WEST-WAIT UNTIL A NET COMES DOWN-PUT
BOTTLE IN NET-NOW AGAIN WAIT UNTIL THE NET COMES DOWN-SWIM UP-
WALK TO FISHERMAN-ICEMAN-LOOK FISH-LOOK LINE-REMOVE HOOK-LOOK
WEIGHT-OPEN CAPSULE-LOOK MAP-WALK WEST BEHIND THE ROCK-ENTER THE
LEFT DOOR-LOOK ROOM-OPEN CRATE-WEAR CLOTHING-LEAVE ROOM-E-N-W-
WALK TO THE WOMAN-ICEMAN-GET MAP-LOOK MAP-E-E-N-W-ENTER
APPARTMENT(84)-OPEN FRIDGE-LOOK IN FRIDGE-GET BUTTER-OPEN BUTTER-
GET PAPER-READ PAPER-CLOSE FRIDGE-GET TAPE(ON FRIDGE)-GO TO THE
COUNTER-GET SUGAR CANISTER-OPEN CANISTER-SEARCH CANISTER-EMPTY
CANISTER-OPEN BOTTOM-GET RUBBER-GET WEAPON-LOOK OUT WINDOW-LOOK
WALL-GET CARD-READ CARD-(03-120-1204)(13-555-8097)-USE PHONE-03-
120-1204-TALK MAN-USE PHONE-13-555-8097-ORDER FOOD-WAIT UNTIL YOU
HEAR A KNOCK ON THE DOOR-OPEN DOOR-USE GUN-UNDRESS-USE TAPE-WAIT
FOR STACY-YES-LEAVE APPARTMENT-ENTER VAN-JUST BEFORE THE VAN
STOPS:HIDE GUN-LEAVE VAN-GET FOOD-WALK TO THE GUARDS-WALK WITH
THE GUARD IN THE ROOM-DROP FOOD-REMOVE LID-GET GUN-NOW YOU MUST
TYPE VERY QUICKLY:SHOOT GUARD (2 TIMES)-UNTIE MAN-CHANGE CLOTHES-
LEAVE-NOW RIDE THE VAN TO THE TOP OF THE MOUNTAIN WHERE A
HELICOPTER IS WAITING-SIT BACK IN YOUR CHAIT AND WATCH THE SHOW-
*** THE END ***
If you have a problem with the solving of an adventure, don't
hesitate to call or write. If you write, don't forget to add
money for stamps, envelope, etc.
Please refrain from calling in weekends of after 19:00 (Dutch
time!).
Math Claessens
Wagenaarstraat 58
6164 XM Geleen (L)
The Netherlands
Phone: ++31-(0)46-752532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.