"I don't drink water. Fish fuck in it"
W. C. Fields
ST ADVENTURE SOLUTON: CRUIS FOR A CORPSE
by Math Claessens
In this adventure you have to use the right and the left mouse
button. For saving and loading a game you have to press both
mouse buttons...
TAKE PAPER (NEXT TO THE ASHTRAY)-UNFOLD PAPER-READ PAPER-USE MAP-
GOTO THE BAR-8.10-SHOW PIECE OF PAPER TO THE BAR MAN-8.20-READ
PRAYER BOOK-TAKE LETTER-READ LETTER-USE MAP-GOTO FATHER FABIANI'S
CABIN-PULL SUITCASE (LEFT UNDER IN THE SCREEN)-OPEN SUITCASE-
8.30-CLOSE SUITCASE-PUSH SUITCASE-USE MAP-GOTO THE UPPER DECK-
SPEAK SUZANNE-ASK ABOUT EVERYTHING ON THE LIST-THANKS-USE MAP-
8.40-GOTO THE SMOKING LOUNGE-SPEAK TOM-ASK ABOUT EVERYTHING-
THANKS-USE MAP-GOTO THE MAIN DECK,PORT SIDE BOW-OPEN THE FIRST
DOOR ON THE RIGHT-ASK JULIO ABOUT EVERYTHING-THANKS-9.10-USE MAP-
GOTO THE DINING ROOM-ASK FATHER FABIANI ABOUT EVERYTHING-THANKS-
9.20-USE MAP-GOTO THE SMOKING LOUNGE-9.30-TAKE PIECE OF PAPER
FROM UNDER THE CHAIR-9.40-READ PAPER-USE MAP-GOTO THE BAR-SPEAK
SUZANNE-ASK ABOUT EVERYTHING-THANKS-9.50-USE MAP-GOTO TOM AND
ROSE LOGAN'S CABIN-ASK TOM ABOUT EVERYTHING-THANKS-10.00-USE MAP-
GOTO RAOUL DUSENTIER'S CABIN-TAKE THE KEY FROM THE FLOOR-USE MAP-
10.10-GOTO NIKLOS KARABOUD JAN'S OFFICE-INSERT KEY IN LOCK FROM
THE ROLLTOP DESK-OPEN JEWEL CASE-EXAMINE THE CLASP OF THE
BRACELET-10.20-TAKE THANK YOU NOTE FROM THE ROLLTOP DESK-10.30-
READ TANK YOU NOTE-CLOSE ROLLTOP DESK-USE MAP-GOTO THE DINING
ROOM-OPEN DRAWER FROM THE LEFT CLOSET-EXAMINE DRAWER-TAKE
ENGEGEMENT INVITATIONS-10.40-READ THE INVITATIONS-USE MAP-GOTO
THE MAIN DECK,PORT SIDE BOW-WALK DOWN OUT OF THE SCREEN-10.50-USE
MAP-GOTO THE BAR-SPEAK TO SUZANNE-ASK ALL ABOUT TOM-THANKS-USE
MAP-GOTO THE REAR HALL-SPEAK DICK-ASK ABOUT EVERYTHING-THANKS-
11.00-USE MAP-GOTO THE LAUNDRY ROOM-SEARCH THE LEFT LAUNDRY
BASKET-OPEN NECKLACE-EXAMINE NECKLACE-EXIT-11.10-USE MAP-GOTO THE
REAR HALL-SPEAK DICK-ASK ABOUT NECKLACE-ASK ABOUT AGNES-THANKS-
11.20-USE MAP-GOTO THE UPPER TOILET-TAKE SOAP-USE MAP-GOTO THE
MAIN DECK,PORT SIDE BOW-KNOCK ON THE LAST DOOR (CABIN FOUR)-OPEN
DOOR-ASK ABOUT EVERYTHING-THANKS-11.30-USE MAP-GOTO RAOUL
DUSENTIER'S CABIN-SPEAK JULIO-ASK ABOUT FABIANI,BELL TOWER AND
AGNES-THANKS-11.40-USE MAP-GOTO SUZANNE'S CABIN-OPEN THE LEFT
WARDROBE-SEARCH COSMETIC CASE-TAKE PRESCRIPTION-11.50-READ
PRESCRIPTION-USE MAP-GOTO THE BAR-TAKE BOTTLE OF WHISKY-TAKE
GLASS-12.00-USE MAP-GOTO THE UPPER DECK-SPEAK SUZANNE-CLICK AGAIN
ON SUZANNE-SERVE A DRINK-12.10-ASK ABOUT EVERYTHING-THANKS-12.20-
USE MAP-GOTO BUTLER'S CABIN-WAIT UNTIL HE SPEAKS TO YOU-ASK ABOUT
EVERYTHING-THANKS-USE MAP-GOTO THE SMOKING LOUNGE-SPEAK TOM-ASK
ALL ABOUT AGNES-THANKS-USE MAP-GOTO THE MAIN DECK,PORT SIDE BOW-
KNOCK ON THE DOOR FROM CABIN FOUR-OPEN DOOR-ASK ALL ABOUT AGNES-
12.30-THANKS-OUTSIDE THE CABIN:WALK ONE SCREEN DOWN-LOOK THROUGH
THE PORTHOLE-12.40-USE MAP-GOTO SUZANNE'S CABIN-OPEN THE RIGHT
WARDROBE-SEARCH PILE OF LAUNDRY-12.50-CLOSE WARDROBE-USE MAP-GOTO
THE UPPER DECK-SPEAK ROSE-ASK ABOUT EVERTHING-THANKS-USE MAP-GOTO
THE BAR-SPEAK SUZANNE-ASK ALL ABOUT TOM AND ROSE-THANKS-USE MAP-
GOTO REBECCA'S CABIN-ASK ABOUT EVERYTHING-THANKS-13.00-USE MAP-
GOTO FATHER FABIANI'S CABIN-OPEN THE SECOND (FROM THE LEFT)
WARDROBE DOOR-TAKE POCKET WATCH-13.10-USE MAP-GOTO THE LAUNDRY
ROOM-SEARCH POT (SMALL KEY)-USE MAP-GOTO THE DINING ROOM-SPEAK
FATHER FABIANI-ASK ALL ABOUT ROSE AND REBECCA-THANKS-USE MAP-GOTO
THE MAIN DECK,PORT SIDE BOW-SPEAK JULIO-ASK ABOUT THE POCKET
WATCH-13.20-ASK JULIO ABOUT REBECCA AND ROSE-THANKS-USE MAP-GOTO
DAPHNE'S CABIN-ASK ABOUT EVERYTHING-THANKS-13.30-USE MAP-GOTO THE
BAR-SPEAK SUZANNE-ASK ALL ABOUT TOM.REBECCA,ROSE AND DAPHNE-
THANKS-USE MAP-GOTO THE DINING ROOM-SPEAK FATHER FABIANI-ASK ALL
ABOUT REBECCA,ROSE AND DAPHNE-THANKS-13.40-USE MAP-GOTO NIKLOS
OFFICE-SPEAK HECTOR-ASK ALL ABOUT FABIANI-THANKS-13.50-USE MAP-
GOTO THE UPPER DECK-SEARCH BAG-14.00-ASK ABOUT ADVERTISEMENT FOR
GUNS-THANKS-14.10-USE MAP-GOTO TOM'S CABIN-OPEN WARDROBE DOOR-
SEARCH SHEETS-14.20-CLOSE WARDROBE DOOR-READ LETTER-USE MAP-GOTO
THE UPPER DECK-FLING THE RIGHT LIFEBELT-14.50-15.00-USE MAP-GOTO
SUZANNE'S CABIN-15.10-OPEN MUSIC BOX (ON THE FLOOR)-EXAMINE MUSIC
BOX-INSERT THE SMALL KEY IN THE MUSIC BOX-WHEN THE PUPPET IS
DANCING:BLOCK IT (CLICK LEFT MOUSE BUTTON)-YOU CABN HEAR A
CLICKING SOUND-TURN KEY AGAIN-TAKE LETTER-15.30-READ SHEET OF
PAPER-USE MAP-GOTO THE BAR-WAIT-15.40-TAKE DAPHNE'S PURSE (NEXT
TO THE FIRST DOOR)-15.50-USE MAP-GOTO DAPHNE'S CABIN-ASK ABOUT
AGNES WILL-16.00-ASK ABOUT SUZANNE'S INVESTIGATIONS AND
SUSPICIONS-THANKS-OUTSIDE:WALK ONE SCREEN DOWN-ENTER THE OPEN
CABIN-AFTER THE STORY:WALK ONE SCREEN DOWN-ENTER THE OPEN CABIN-
AFTER THE STORY:USE MAP-GOTO THE MAIN DECK,STARBOARD ASTERN-WALK
ONE SCREEN DOWN-ENTER THE OPEN CABIN-AFTER THE STORY:WALK ONE
SCREEN UP-ENTER THE OPEN CABIN-AFTER THE STORY:16.10-USE MAP-GOTO
THE REAR HALL-SPEAK DICK-ASK DICK ABOUT EVERYTHING-THANKS-16.20-
USE MAP-GOTO RAOUL'S CABIN-TAKE NOTE FROM UNDER YOUR FEET-16.30-
USE MAP-GOTO THE BUTLER'S CABIN-16.40-(NOW WALK,DON'T USE THE
MAP)-WALK EAST UPSTAIRS-WALK WEST-WALK WEST (ALLEYWAY)-ENTER
DOOR-TAKE TIN OPENER-OPEN HATCH ON THE FLOOR (YOU GO DOWN)-TAKE
CROWBAR-USE CROWBAR ON SMALL CASE (IN FRONT OF THE BIG BOX,IN THE
MIDDLE OF THE SCREEN)-TAKE TIN-USE TIN OPENER ON TIN-USE CROWBAR
ON PLANK (NEAR THE ELEVATOR)-LOOK PLANK-TAKE REEL OF FILM-16.50-
USE MAP-GOTO THE ENGINE ROOM-TAKE SCREWDRIVER (ON CAN)-17.00-USE
MAP-GOTO THE SMOKING LOUNGE-PULL FILM PROJECTOR-EXAMINE FILM
PROJECTOR-PUT REEL OF FILM ON FILM PROJECTOR-USE SCREWDRIVER ON
THE LITTLE SCREWS-OPERATE SWITCH-USE SCREWDRIVER ON THE LITTLE
SCREWS-OPERATE SWITCH-AFTER THE FILM:17.10-EXIT-USE MAP-GOTO THE
REAR HALL-17.20-USE MAP-GOTO SUZANNE'S CABIN-EXAMINE SUZANNE'S
BODY-17.30-USE MAP-GOTO CAPTAIN'S CABIN-TAKE BOOK (KARABOUD JAN'S
TECHNICAL MANUEL)-17.40-EXAMINE BOOK-OPEN BOOK-EXAMINE
INSCRIPTIONS (INCAL)-EXIT-USE MAP-GOTO NIKLOS OFFICE-EXAMINE THE
BOOKS BETWEEN THE BOOK ENDS-NOW PLACE THE BOOKS SO THAT THEY FORM
THE WORD INCAL-THE LEFT SIDE MUST REMAIN OPEN-TAKE N,A,I,C,A-
17.50-THROW SOAP ON SECRET DOOR-18.00-ENTER THE SECRET ROOM-
EXAMINE PUPPET-SEARCH MAFIOSO (ON FLOOR)-18.10-TAKE PUPPET-18.20-
USE MAP-GOTO THE SMOKING LOUNGE-SHOW PUPPET TO DAPHNE-18.30-POINT
YOUR FINGER ON DICK SCHMOCK
----THE END----
If you have a problem with the solving of an adventure, don't
hesitate to call or write. If you write, don't forget to add
money for stamps, envelope, etc.
Please refrain from calling in weekends of after 19:00 (Dutch
time!).
Math Claessens
Wagenaarstraat 58
6164 XM Geleen (L)
The Netherlands
Phone: ++31-(0)46-752532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.