"Time is an illusion perpetrated by the manufacturers of space."
Graffiti
ADVENTURE SOLUTION: LOOM
by Peter Claessens
In this adventure you have to get some musical notes with which
you can perform the spells. The notes you will get will be
different from the ones I mention here, as you get other notes
each time you start the game. By saving your game you can save
the notes you already got, so that you will get them back from an
earlier game.
CLICK ON LEAF-WALK THE HILL DOWN ( TO THE VILLAGE)-WALK TO THE
VILLAGE-WALK TO THE HUT ON YOUR LEFT-ENTER THE HUT-WALK EAST-
EXAMINE THE CARPETS-WALK EAST-GET THE STAFF-EXAMINE THE EGG-
CLICK ON THE EGG-CAST OPEN SPELL ON EGG( ECED)-EXAMINE THE LOOM-
WALK WEST-WALK WEST-LEAVE THE HUT-WALK NORTH-WALK WEST( TO THE
FOREST)-WALK WEST-WALK INTO THE BUSHES-EXAMINE THE BUSHES-
EXAMINE THE GRAVE-WALK EAST-EXAMINE THE FOUR HOLES (LIGHT
SPELL)-WALK EAST-WALK TO THE VILLAGE-ENTER THE FIRST HUT ON YOUR
RIGHT-CLICK THE DARKNESS-CAST THE LIGHT SPELL( CCCC)-EXAMINE THE
SPINNING WHEEL-CLICK ON THE STRAW-CAST THE SPINNING SPELL(
DEDC)-LEAVE THE HUT-WALK TO THE SECOND HUT ON YOUR RIGHT-ENTER
THE HUT-GET THE BOOK-EXAMINE THE FLASK-EXAMINE THE CAULDRON-
CLICK ON THE WHITE CLOTHES-CAST THE PAINTING SPELL( CCCD)-CLICK
ON THE WHITE CLOTHES-CAST THE SPINNING SPELL( CCCD)-LEAVE THE
HUT-LEAVE THE VILLAGE (WALK NORTH)-WALK NORTHEAST( TO THE HILL)-
WALK TO THE TREE-CLICK ON THE SKY-CAST THE OPEN SPELL( ECED)-
WALK DOWN THE HILL-WALK TO THE PIER-CLICK ON THE MUSSEL-CAST THE
OPEN SPELL( ECED)-WALK TO THE PIER-JUMP IN THE WATER-CLIMB ON
THE TREE-ROW TO THE CYCLONE-EXAMINE THE CYCLONE-CLICK ON THE
CYCLONE-CAST OTHER DIRECTION SPELL( CCFC)-ROW NORTH-WALK NORTH-
WALK WEST WEST-NOW YOU GET THE INVISIBLE SPELL-WALKNORTH EAST-
WALK EAST-ENTER THE DOME-WALK EAST+ SOUTH-EXAMINE GRAVE-LEAVE
DOME-ENTER THE OTHER BUILDING LEFT IN THE SCREEN-WALK TO THE
PEOPLE-EXAMINE THE PEOPLE-WALK NORTH-CLICK ON THE WORKERS IN THE
TOWER-CAST THE INVISIBLE SPELL( GCCD)-ENTER THE BUILDING AGAIN-
WALK TO THE CRYSTAL-EXAMINE THE CRYSTAL-WALK TO THE LEFT
ELEVATOR-EXAMINE THE BELL-WALK TO THE CRYSTAL BALL-EXAMINE THE
CRYSTAL BALL-EXAMINE THE CRYSTAL BALL-EXAMINE THE CRYSTAL BALL-
EXAMINE THE BELL-EXAMINE THE SCYTHE-WALK TO THE RIGHT ELEVATOR-
EXAMINE THE BELL-LEAVE BUILDING--WALK EAST-WALK NORTHWEST-WALK
WEST-CLICK ON THE MEN-CAST THE FEAR SPELL( DFFD)-WALK WEST-
EXAMINE THE SHEEP-WALK WEST-WALK TO THE VILLAGE-ENTER BUILDING-
WALK TO THE LAMB-EXAMINE THE LAMB-EXAMINE THE LAMB-LEAVE
BUILDING-WALK TO THE SHEEP-CLICK ON THE SHEEP-CAST THE PAINTING
SPELL( CCCD)-CLICK ON THE GOLD-CAST THE SPINNING SPELL( CDED)-
CLICK ON THE DRAGON-CAST THE FEAR OR THE SLEEP SPELL( FEAR =
DFFD AND SLEEP = AFED)-WALK NORTH-CLICK ON THE DARKNESS-CAST THE
LIGHT SPELL( CCCC)-WALK DOWN THE STAIRS-ENTER THE FIRST CAVE-
FOLLOW THE PATH-WALK DOWN THE STAIRS-WALK DOWN-FOLLOW THE PATH
AND ENTER THE SECOND CAVE-FOLLOW THE PATH-EXAMINE THE WATER-
CLICK ON THE WATER-CAST THE EMPTY SPELL(GEED)-EXAMINE THE
CRYSTAL BALL-EXAMINE THE CRYSTAL BALL-EXAMINE THE CRYSTAL BALL-
WALK NORTHEAST-FOLLOW THE PATH-CLICK ON THE STAIRS-CAST OTHER
DIRECTION SPELL(CCFC)-WALK DOWN THE STAIRS-WALK TO THE BOY-CLICK
ON THE BOY-CAST THE WAKE UP SPELL( DEFA)-CLICK ON RUSTY-CAST THE
REFLECTION SPELL( AFFA)-WALK EAST( TO THE CASTLE)-ENTER THE
CASTLE-WALK NORTH AND WEST-WALK EAST AND FOLLOW THE PATH-WALK TO
THE MAN-EXAMINE THE STRAW-GET THE STAFF-CLICK ON THE DOOR-CAST
THE OPEN SPELL( ECED)-LEAVE CELL-WALK DOWN-EXAMINE THE PEOPLE-
WHEN THE SMITH IS HOLDING THE SWORD UP, CLICK ON THE SWORD-CAST
THE BLUNT SPELL( FAFD)-CLICK ON THE DOOR-CAST THE OPEN SPELL(
ECED)-WALK TO THE CRYSTAL BALL-WALK TO THE CRYSTAL BALL-EXAMINE
THE CRYSTAL BALL-EXAMINE THE CRYSTAL BALL-EXAMINE THE CRYSTAL
BALL-WALK NORTH-EXAMINE MANDIBLE-GET THE STAFF-WALK EAST-WALK
NORTH-CLICK ON THE HOLE WITH THE CASTLE-CAST THE CLOSE SPELL(
DECE)-FLY TO THE HOLE WITH THE VOLCANO-ENTER THE HOLE-WALK TO
RUSTY-WALK TO RUSTY-CLICK ON RUSTY-CAST THE HEALING SPELL(
CAAC)-WALK THROUGH THE HOLE-CLICK ON THE HOLE WITH THE VOLCANO-
CAST THE CLOSE SPELL( DECE)-FLY TO THE HOLE WITH THE FOREST-
ENTER THE HOLE-CLICK ON THE PEOPLE-CAST THE HEALING SPELL(
CAAC)-WALK THROUGH THE HOLE-CLICK ON THE HOLE WITH THE FOREST-
CAST THE CLOSE SPELL( DECE)-FLY WEST TO THE HOLE WITH THE
CRYSTAL TOWN-ENTER THE HOLE-EXAMINE GOODMOLD-WALK THROUGH THE
HOLE-CLICK ON THE HOLE WITH THE CRYSTAL TOWN-CAST THE CLOSE
SPELL( DECE)-FLY WEST TO THE SWAN-EXAMINE THE SWAN-FLY WEST TO
THE HOLE WITH THE GRAVE-YARD-ENTER THE HOLE-WALK EAST-WALK EAST-
WALK EAST-EXAMINE THE LOOM-EXAMINE THE LOOM-CLICK ON HETCHEL-
CAST THE TALK SPELL( FGAB)-EXAMINE THE LOOM-CLICK ON HETCHEL-
CAST THE CHANGING SPELL( CBCB)-EXAMINE THE LOOM-CLICK ON THE
LOOM-CAST THE DESTROY SPELL( BAAB)-WALK TO THE HOLE-CLICK ON
YOURSELF-CAST THE CHANGING IN A SWAN SPELL( C'FGC)
*** THE END ***
If you have a problem with the solving of an adventure, don't
hesitate to call or write. If you write, don't forget to add
money for stamps, envelope, etc.
Please refrain from calling in weekends of after 19:00 (Dutch
time!).
Math Claessens
Wagenaarstraat 58
6164 XM Geleen (L)
The Netherlands
Phone: ++31-(0)46-752532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.