"What is it that makes a complete stranger dive into an icy
river to save a solid gold baby? Maybe we'll never know."
Jack Handey
ST NEWS ADVENTURE SOLUTION: DEJA VU II
by Math Claessens
Another adventure solution for you to wonder your eyebrows off
about. Atari ST, Amiga, PC, Archimedes, Commodore 64, it's
totally unimportant where the adventures are. Math will solve
them for you - quicker than he'd be able to blow his nose!
OK. Perhaps not on that darned Archimedes.
DRAG THE TRENCH COAT AND PANTS IN YOUR INVENTORY-OPERATE COAT ON
YOURSELF-OPERATE PANTS ON YOURSELF-OPEN COAT-OPEN PANTS-OPEN
WALLET-CLOSE EVERYTHING-OPEN DOOR-ENTER DOOR-GET CIGAR RING FROM
THE FLOOR-OPEN SCHEDULE ON DRESSER-CLOSE SCHEDULE-GET SCHEDULE-
OPEN HOTEL ROOM DOOR-ENTER DOOR-OPEN CASINO DOOR-ENTER CASINO-
LOOK PAINTING-GO WEST TO THE CASHIER-OPEN PANTS-OPEN WALLET-GIVE
TEN DOLLAR BILL-GET 2 CHIPS-CLOSE EVERYTHING-GO WEST-GO TO THE
BLACK JACK TABLE WITH THE DEALER RUDY,YOUR OLD SPARRING PARTNER-
OPEN PANTS-OPEN WALLET-OPERATE CLIPPINGS ON RUDY-DROP YOUR TWO
CHIPS ON THE TABLE-OPERATE CARD ON THE TABLE UNTIL YOU HAVE
BETWEEN 16 AND 21-SPEAK TO RUDY:STAND-MOVE ONE CHIP OVER THE
TABLE TO SHOW THAT YOU PLAY WITH ALL YOUR CHIPS.PLAY UNTIL YOU
HAVE WON TREE GAMES.80 DOLLAR.-NOW MOVE THE CHIPS UNDER THE TABLE
AND MOVE THEM IN TO YOUR INVENTORY-RETURN TO THE LOBBY-GIVE THE
CHIPS TO THE CASHIER-MOVE THE DOLLAR BILLS IN YOUR INVENTORY-GO
EAST-OPEN DOOR SOUTH-GO SOUTH-GO EAST-OPE DOOR TRAINSTATION-ENTER
DOOR-GO TO THE BAGAGE AREA-EXAMINE THE LOWER BOARD-LOOK FOR THE
DEPARTURE GATE FOR CHICAGO-WEST-NOW GO TO THE TRACK FOR CHICAGO-
ENTER TRAIN-GIVE 20 DOLLAR TO THE CONDUCTOR-WAIT UNTIL YOU ARRIVE
IN CHICAGO-GO SOUTH TO THE WAITING ROOM-BUY NEWSPAPER WITH ONE
DOLLAR BILL-GET NEWSPAPER-READ NEWSPAPER-OPEN DOOR SOUTH-GO
SOUTH-ENTER CAB-OPERATE LICENSE ON DRIVER-EXIT THE CAB ON THE
LEFT-(HOME)-OPEN DOOR-ENTER DOOR-OPERATE KEY ON THE DOOR NORTH-
OPEN DOOR-ENTER DOOR-OPEN THE SUIT ON THE WALL-GET THE GUN AND
THE MONEY-OPEN DRAWER ON THE FLOOR-OPEN BOX-OPEN GUN-DRAG THE SIX
BULLITS TO THE GUN WINDOW-CLOSE BOX-CLOSE GUN-GET PENKNIFE-GET
KEYS-CLOSE DRAWER-GET FLASHLIGHT-LEAVE ROOM-OPERATE BRASS KEY ON
MAILBOX-OPEN MAILBOX-READ MAIL-CLOSE MAILBOX-LOCK MAILBOX-CLOSE
DOOR-LOCK DOOR-LEAVE BUILDING-ENTER CAB-OPERATE NEWSPAPER WITH
JOES ADDRES TO GABBY-(JOE'S BAR)-LEAVE CAB ON THE LEFT-ENTER
ALLEY-UP THE FIRE ESCAPE-EXAMINE BOARDS-OPERATE BOARDS-ENTER
OFFICE-OPEN PHONE-GET KEY-CLOSE PHONE-GO NORTH LEAVING THE
OFFICE-DOWN TO THE ALLEY-GO SOUTH-EXAMINE DOOR-OPEN KNIFE-OPERATE
KNIFE ON DOOR-CLOSE KNIFE-OPEN DOOR-ENTER DOOR-OPERATE
FLASHLIGHT-OPEN BAR DOOR-ENTER BAR DOOR-OPEN DOOR LEFT-ENTER
DOOR-(CELLAR)-EXAMINE THE BOTTLE ON THE RIGHT-OPERATE THE BOTTLE-
ENTER SECRET PASSAGE-OPEN DOOR LEFT-ENTER DOOR-OPERATE THE KEY
FROM THE PHONE ON THE RIGHT SLOT MACHINE-OPEN RIGHT SLOT MACHINE-
GET CARD AND DIARY-EXIT NORTH-EXIT EAST-EXIT EAST-EXIT SOUTH-EXIT
SOUTH-(ALLEY)-OPERATE FLASHLIGHT-EXIT SOUTH-EXIT NOTH-ENTER CAB-
OPERATE THE CARD TO SUGARS HOUSE ON CABBY-LEAVE THE CAB LEFT-
EXAMINE THE DOOR IN THE BASEMENT-OPEN KNIFE-OPERATE KNIFE ON
DOOR-OPEN DOOR-ENTER DOOR-OPEN WARDROBE-REMOVE PAINTS-GET
UNIFORM-OPERATE UNIFORM ON YOUR SELF-DONT DROP YOUR PAINT AWAY-ON
THE BOTTOM FROM THE WARDROBE IS A VACUUM CLEANER-OPEN VACUUM
CLEANER-OPERATE KNIFE ON BAG-GET ENVELOPE-EXAMINE ENVELOPE-
EXAMINE LETTER-CLOSE ENVELOPE-EXAMINE NEWSPAPER-GO SOUTH-ENTER
CAB-OPERATE THE NEWSPAPER FROM THE TRAIN STATION ON GABBY-LEAVE
CAB LEFT-OPEN MORGUE DOORS-ENTER DOOR-OPEN GATE-OPEN DOOR-ENTER
DOOR-OPEN DOOR 5-EXAMINE BODY-EXAMINE TOE TAG-GET TOE TAG-CLOSE
DOOR-GO SOUTH-SPEAK TO THE CLERK-BONDWELL-OPEN BOX-GET ALL FROM
THE BOX-CLOSE BOX-GO SOUTH-ENTER CAB-DROP POLICE UNIFORM-PUT
PANTS ON-OPERATE TRAIN SCHEDULE ON GABBY-LEAVE CAB LEFT-ENTER
STATION-READ LOWER BOARD-GO TO THE PLATFORM FROM LAS VEGAS-ENTER
TRAIN-GIVE 20 DOLLAR BILL-(LAS VEGAS)-GO SOUTH-GO TO THE BAGGAGE
CLAIM-OPEN BONDWELLS WALLET-OPERATE BAGGAGE CLAIM TICKET ON THE
CLERK-GET BAG-OPEN BAG-OPEN CLOTHING-EXAMINE PICTURE-EXAMINE
ENVELOPE-OPEN ENVELOPE-EXAMINE LETTER-CLOSE EVERYTHING-LEAVE THE
SUITCASE THERE-GO WEST-GO SOUTH-GO WEST-ENTER HOTEL-ENTER DOOR
RIGHT-OPERATE ELEVATOR-ENTER ELEVATOR-EXAMINE PANEL-OPERATE THIRD
FLOOR-LEAVE ELEVATOR-OPEN LAUNDRY DUMPSTER-ENTER LAUNDRY
DUMPSTER-EXAMINE THE LAUNDRY UNTIL THE HAMPER WILL BE CLOSED-
EXAMINE THE WOODEN CRATE-OPERATE THE ROPE ON THE CRATE-GO
UPSTAIRS-OPEN THE DOOR ON THE LEFT-NOW GO TROUGH THE DOOR NORTH-
ENTER LAUNDRY DUMPSTER-NOW EXAMINE THE LAUNDRY UNTIL THEY SEE
THAT YOU HAVE ESCAPED-GO UPSTAIRS-OPEN COUNTER-OPEN DOOR FROM
OFFICE-ENTER OFFICE-EXAMINE THE TAPE ON THE FLOOR-OPEN DESK-GET
ALL-OPEN BOX-GET MAGNET-LEAVE OFFICE-GO OUTSIDE-NOW GO EAST UNTIL
YOU ARRIVE AT THE HOTEL-ENTER HOTEL-ENTER DOOR RIGHT-OPERATE
ELEVATOR-ENTER ELEVATOR-OPERATE MAGNET ON TOP OF THE PANEL-5 TH
FLOOR-GET MAGNET-LEAVE ELEVATOR-EXAMINE PICTURE-OPENN THE LEFT
DOOR-ENTER LEFT DOOR-OPEN DESK-GET LEDGER-OPEN DESK ORNAMENT-GET
DART-LEAVE OFFICE-ENTER ELEVATOR-GO DOWN TO THE CORRIDOR-LEAVE
ELEVATOR-LEAVE HOTEL-OUTSIDE HOTEL-W-W-W-OPERATE KEY FROM THE
LAUNDRY OFFICE ON THE DOOR ON THE LEFT-OPEN DOOR AND ENTER DOOR-
UP-ENTER OFFICE-OPERATE DART ON DART BOARD-ENTER SECRET OFFICE-
OPEN DESK-GET ALL FROM THE DESK-PUT CIGAR RING IN THE DESK-LEAVE
OFFICE-GET DART-LEAVE OFFICE-GO OUTSIDE-E-E-E-HOTEL-ENTER HOTEL-
ENTER DOOR RIGHT-OPERATE ELEVATOR-ENTER ELEVATOR-OPERATE MAGNET
ON TOP OF THE PANEL-LEAVE ELEVATOR-OPEN DOOR RIGHT-ENTER DOOR-
OPEN DRAWER-NOW PUT ALL THE EVIDENCE IN THE DRAWER:THE LETTERS
AND THE PICTURE OF YOU,THE TOE FROM BONDWELL FROM THE MORGUE,THE
BOOKS FROM THE SECRET OFFICE,JOE'S DIARY,THE LETTER FROM
BONDWELL,THE BOOKS FROM DV'S OFFICE,THE LETTER FROM SUGAR--------
NOW GO TO THE STATION AND GO TO NEW YORK OR SOME WHERE ELSE,WATCH
THE SHOW AND TURN YOUR PRINTER ON...THE END...
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.