"Q: What's a blonde's favorite nursery rhyme?
A: Humpme Dumpme."
ST NEWS ADVENTURE SOLUTION: FANTASY WORLD DIZZY
by Math Claessens
No. Not again.
Yes.
You're not serious.
But I am.
It's not normally possible. Normally, someone would buy an
adventure, spend two months playing it, and then get stuck. If
things go smoother, this particular person will actually finish
it.
Not so with Math Claessens, adventure guru extraordinaire. He
has more trouble unclogging his nose than while playing "Fantasy
World Dizzy", to name but one example.
THE CASTLE DUNGEON-GIVE APPLE TO TROLL-GET JUG OF COLD WATER-GET
LEAF OF BREAD-DROP WATER IN FIRE-W-(SMUGGLERS HIDEOUT)-GET
BOULDER-W-(SECRET PASSAGE)-W-(SMUGGLERS CAVE)-GET DIAMONDS-E-E-
UP-(CASTLES DUNGEON)-DROP BREAD FOR RAT-E-UP-(ENTRANCE HALL)-E-
JUMP OVER CROCODILE-GET BOULDER-JUMP OVER CROCODILE-W-(ENTRANCE
HALL)_DROP BOULDERS-JUMP ON RIGHT BALCONY-GET COIN-E-UP-GET
COIN-DOWN-W-JUMP ON LEFT BALCONY-GET DIAMOND-PRESS LEVER-UP-GET
COIN-JUMP OVER HOLE-E-(BANQUET HALL)-JUMP ON TABLE-GET COIN-JUMP
ON TABLE-JUMP WEST UP-GET DIAMOND-JUMP EAST UP-(CASTLE
STAIRCASE)-GET COIN-UP-(ATTIC)-GET BONE-DOWN-E-GET KEY-GET
DIAMOND-W-DOWN-W-DOWN-E-DROP KEY-GET BOULDER-W-GET COIN-WALK
OVER BRIDGE WEST-DROP BOULDER-NOW GO VERY QUICK DOWN AND GET THE
BOULDER AND VERY QUICK RETURN TO THE OTHER BOULDER-DROP BOULDER-
E-E-(ENTRANCE HALL)_GET BOULDERS-W-WEST OVER BRIDGE-JUMP FOR
ARMAROG-DROP BONE AND QUICKLY JUMP BACK TO THE BOULDERS-GET
BOULDER-W-(GUARD HOUSE)-GET COIN-W-DROP BOULDER-DROP BOULDER-
(THE WATER COMES HIGHER)-E-E-GET BOULDER-W-W-DROP BOULDER (IN
WATER)-NOW JUMP TO THE KEY ON THE OTHER SIDE-GET KEY-W-UP-W-
DOWN-GET COIN-W-(LOOKING OUT TO THE SEA)-TALK TO DOZY-GET
SLEEPING POTION-E-E-E-E-E-(ARMOROGS DEN)-E-E-E-JUMP OVER
CROCODILE-E-DROP SLEEPING NEAR BY THE DRAGON-DROP KEY-W-JUMP
OVER CROCODILE-W-GET KEY-E-JUMP OVER CROCODILE-E-GET KEY-E-GET
BAG-GET COIN-E-(LIFT CONTROLL HUT)-E-GET COIN-E-E-(LARGE OAK
TREE)-E-GET KEY-W-W-W-(LIFT CONTROLL HUT)-PUT KEY IN THE LOCK
FROM THE MACHINE-WALK LEFT THROUGH ELEVATOR-PUT KEY IN THE LOCK
FROM THE MACHINE-ENTER ELEVATOR-UP-PUT KEY IN THE LOCK FROM THE
LEFT MACHINE-ENTER ELEVATOR-DOWN-E-E-JUMP UP-JUMP UP WEST-W-GET
COIN-E-JUMP UP-JUMP UP-JUMP UP WEST-W-(DOZY'S HUT)-ENTER
ELEVATOR-UP-E-GET COIN-AT THE TORCH BY THE TREE:JUMP UP-WALK
THROUGH ELEVATOR EAST-GET COIN-W-ENTER ELEVATOR-UP-E-GET BRASS
DOOR KNOCKER-W-WALK THROUGH THE ELEVATOR-TALK TO GRAND DIZZY-GET
CROWBAR-W-GET PICKAXE-E-ENTER ELEVATOR-D-NOW GO DOWN TO THE BASE
OF THE TREEHOUSE-E-GET CUIE PIGMY COW-JUMP UP-JUMP UP WEST-W-
(LIFT CONTROLL HUT)-W-(BOTTOMLESS WELL)-USE STRONG CROWBAR-DOWN-
(STRANGE NEW WORLD)-W-WALK IN THIS SCREEN UNTIL THE SHOPKEEPER
APPEARS-GIVE CUIE PIGMY COW TO THE SHOPKEEPER-GET GREEN BEAN-GET
COIN-E-E-GET COIN-GET KEY-GET EXTRA LIFE-W-JUMP IN THE WELL-DROP
KEY-W-W-JUMP OVER CROCODILE-W-JUMP ON LEFT BALCONY-W-UP-JUMP OVER
HOLE-E-JUMP ON TABLE-JUMP UP WEST-JUMP UP EAST-UP-USE BRASS DOOR
KNOCKER ON DOOR-ENTER DOOR-GET LITTLE BAG-GET BUCKET-E-NOW GO
DOWN TO THE ENTRANCE HALL-E-JUMP OVER CROCODILE-E-(DRAGON)-E-GET
KEY-UP EAST-E-DOWN-(BASE OF TREEHOUSE)-W-ENTER ELEVATOR-UP-PUT
KEY IN LOCK FROM THE RIGHT MACHINE-ENTER ELEVATOR-DOWN-E-E-(THE
SMELLY ALLOTMENT)-WALK TO MANURE-PUT BEAN IN DRY MANURE-E-E-FILL
BUCKET WITH WATER-GET BUCKET-W-W-USE BUCKET ON MANURE-NOW GO UP
ONE SCREEN-IN THIS SCREEN JUMP EAST-GET COIN-GET LITTLE BAG-JUMP
DOWN-(LARGE OAK TREE)-W-UP ONE SCREEN-JUMP EAST-UP ONE SCREEN-E-
GET COIN-JUMP EAST-GET EGG-JUMP WEST-GET COIN-E-W-JUMP MOUNTAIN-
GET COIN-W-DOWN-W-W-W-W-(LIFT CONTROLL HUT)-NOW JUMP DOWN WHEN
THE ELVATOR IS UP-(DRAGONS LAIR)-GET COIN-ENTER ELEVATOR-DOWN-
DROP EGG IN NEST-E-GET DIAMONDS AND COIN-JUMP TO ROCKS-USE
PICKAXE-W-GET RUG-E-W-ENTER ELEVATOR-UP-JUMP UP WHEN THE ELEVATOR
IS UP-(LIFT CONTROLL HUT)-E-E-UP ONE SCREEN-JUMP EAST-UP ONE
SCREEN-JUMP EAST-(CLOUD CASTLE)-E-(GUARDED HALLWAY)-USE RUG-UP-
GET DIAMOND-DOWN-E-(CLOUD TOWER)-UP ONE SCREEN-W-GET DIAMOND-UP
ONE SCREEN-(WEST RAMPARD)-GET DIAMOND-E-GET DIAMOND-GET EXTRA
LIFE-DOWN-(DAISY'S PRISON)-GET DIAMOND-PULL LEVER-TALK TO DAISY-
GET COIN-UP-GET THE MAP OF THE GAME-NOW USE THE SPACE BAR TO LOOK
ON THE MAP, YOU CAN SEE WERE THE MISSING COINS ARE, COLLECT THEM
AND THAT'S THE END OF THE GAME!
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.