"Don't worry about your life, you'll be dead someday."
Watermelon comic #2
THE ULTIMATE FALCON SURVEY
(Where people from the Industry were asked for their Opinion)
by Richard Karsmakers
About two months before the previous issue of ST NEWS was
released I sent a letter to many people that are now an integral
part of the industry, as well as a large amount of people that
meant something in the industry a while ago.
The letter comprised sortof a survey, requesting these selected
and highly esteemed individuals to share with us their opinions
about the Falcon, including some technical views of the machine.
Part of the list of people to which the survey was sent: Nik
Wild, PR person, Psygnosis Software, UK; Stephen Kelly, game
designer, Bitmap Brothers/Renegade, UK; Steve Bak, programmer,
Vectordean, UK; John Phillips, programmer, free lance, UK; Peter
Johnson, programmer, free lance, UK; John Symes, managing
director, Microdeal, UK; Wilfred Kilwinger, software support,
Atari Benelux, Netherlands; Lesley Mansford, PR person,
Electronic Arts, UK; Frank Lemmen, managing director,
Elektronikaland, Netherlands; John Day, PR person, Kuma
Computers, UK; David Link, PR person, HiSoft, UK; Tony Emmett, PR
person, Ocean, UK; Tarik Ahmia, writer, "TOS" Magazine, Germany;
Andreas Franz, programmer, Ilja of Level 16, Germany; Niclas
Malmqvist, Tanis of The Carebears, Sweden; Niclas Thisell,
programmer, Nic of The Carebears, Sweden; Michael Raasch,
programmer, Daryl of TEX, Germany; Jochen Hippel, sound
programmer, Mad Max of TEX, Germany; Marc Rosocha, programmer and
managing director, Eclipse Software, Germany; Marc Drost,
writer, ACN, "Atari ST Nieuws" Magazine, Holland; Steffen
Fischer, New Mode of Delta Force, Germany; Claus Brod, mass
storage media specialist and writer, Germany; Rob Povey,
programmer, Microdeal, UK; Jeff Minter, programmer and game
designer, Llamasoft, UK; Udo Fischer, programmer, -ME- of TEX,
Germany; Kai Holst, programmer, Norway; Torbjørn Ose, programmer,
Delta Force, Norway; Jez San, programmer and director, Argonaut
Software, UK; David Whittaker, sound programmer, free lance, UK;
Rob Hubbard, sound programmer, Electronic Arts, USA; Pete Lyon,
graphics artist, free lance, UK; Erik Simon, graphics artist and
game designer, Thalion, Germany; Fabrice Odéro, programmer, Fury
of Legacy, France; Mike Watson, programmer, Sinister
Development, UK; Klaus Berg, PR person, Vantage of ST Connexion,
France; Guillaume de Pennec, PR person and programmer, Dogue de
Mauve of Overlanders, France; Patrice Ross-Chardonnet, graphics
artist, Furyo of Overlanders, France; Gunnar Gaubatz, sound
programmer, Big Alec of Delta Force, Germany; Dave Mooney,
editor, "ST Enthusiasts Newsletter", UK; Sietse Postma, editor,
"DBA Magazine", Netherlands. Credits and thanks for this article
go to the people who actually bothered to reply. Most specific
thanks go to João Carlos V. Teixeira, who was the one to come
with the suggestion of this survey in the first place, as well as
some of the rather detailed questions below.
I have to say that I was utterly disappointed at the lack of
response, even from people that I had considered dedicated to the
cause and, possibly, friends of ST NEWS. I could have written
another time, done some begging, but I'm not that sort of guy.
Least they could have done was to write in with a note saying
"Sorry can't help you".
At least some people found it worth their while to react.
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Mike Watson, programmer, Sinister Developments, UK
("Centipede", "Asteroids", "Mega Depack")
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"To start off, if you ignore the new sound system the machine is
basically an STE with more graphics and a faster CPU. The blitter
would have been nicer if it ran at 32 mhz but seeing as I moved
from an STM to the Falcon the blitter was something new and
exciting to investigate.
The operating system, and GEM in particular, seems to be as slow
as ever. "MultiTOS" is also not particulary speedy. Hopefully
things will be improved with the Falcon version of Bela's "NVDI"
as the reports I have heard of it seem very promising.
Due to pressures at work and a complete lack of mathematical
(i.e. 3D) coding experience I have not had much chance to put the
machine through its paces.
Most of my work has been in the sprite-based graphic area but I
have my doubts about the machine being capable of doing really
fast games in that area. It is definitely better in the 3D maths
department. Hopefully the next few months will allow me to get
something together which makes good useage of the machine."
Mike has made a small boot program for the Falcon that allows
for some old ST games, most notably "Formula One Grand Prix" and
"No Second Prize" to work on the Falcon.
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Marc Rosocha, Managing Director and programmer, Eclipse, Germany
("Wings of Death", "Lethal XCess", "Chambers of Shaolin")
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Marc was one of the first ever to get his hands on the Falcon,
already several months before its official introduction on the
1992 Düsseldorf Atari Messe. His company is currently developing
several Falcon-specific games. I asked him some specific
questions, as he is commonly regarded as a technical expert (and
an unbiased one) on the field of ST, Amiga, PC and Falcon. He
already has a large amount of experience programming the Falcon.
Is the internal bus properly optimized?
"I can't complain about it, as opposed to that of the new Amiga
1200."
What are the full consequences of the cut 68030 data bus?
"That it will be possible to sell low-cost Falcons in the
future. The machine works fine with its bus structure. The video
DMA uses fast 32 bit access and is not slowing down the machine
as much as, for example, the Amiga.
Will the blitter hog the system while operating?
"That depends on operation mode and programming. We are able to
use the blitter with full speed and also run the CPU calculating
data for the next blit."
What are the real sound capabilities of the Falcon?
"These are far superior to any other machine on the market, if
only the programmer knows how to use them. It can emulate the
Amiga soundchip or the PC Soundblaster card without taking more
than a few percent CPU time. In the future there will be DSP-
based "FM-type" synthesizer routines with very good 16 bit sound
quality. Eclipse are also developing such a synthesizer routine
especially for use in games. For sound and MIDI freaks the Falcon
is a must if they want to use the best hardware on the market
today without having to pay over DM 10,000."
Why did Atari get rid of one serial port on the Falcon?
"You'd have to ask Atari. Perhaps they didn't have enough space
on the back. Thjere are so many new ports (LAN, Modem, DSP, SCSI,
Stereo in/out) so that it might perhaps have been too expensive
to keep all the old ones."
Is the 1Mb/sec DSP-to-main-memory transfer rate enough for
graphics animations, or does it condemn the DSP to be used
solely as a sound coprocessor?
"For some graphics operations the CPU might be a better option
than the DSP, but the DSP is far more than just a sound
coprocessor. It can support the CPU in many ways, like rotating
3D coordinates, decompressing images or calculating and pre-
drawing fractals."
Why is there no cache? Is the memory fast enough already?
"The 68030 has an internal cache which is very important for the
Falcon's performance. Programmers have to take care of that if
they want to write optimized code."
Does the video chip have any "hidden" capabitilies?
"The Falcon video system is very powerful and flexible. All the
video hardware registers, however, aren't documented by Atari.
The XBIOS call to set the video modes does not allow all possible
resolutions and possibilities. If you program the video hardware
directly you can set nearly any screen size, resolution and
refresh rate that your monitor can display. It's actually quite
easy to blow up your monitor by making mistakes here, so that's
probably why Atari put limitations on the XBIOS call."
Is a (cut) 16 Mhz 68030 sufficient for most professional
applications?
"A well-programmed application should be fast enough on the
Falcon, even without using DSP and blitter. Applications-only
users should perhaps buy a TT instead."
What are the advantages of true colour (besides allowing more
colours)?
"The really big advantage of the true colour mode is its word-
per-pixel organisation which is far easier to handle than
conventional bitplanes. It's the mode for vector graphics, image
rotation, zooming effects, texture mapping, etc. It is fast and
colourful - what more do you want?"
What's the new Operating System like? Does it really limit the
use of the Falcon hardware?
"Normally I don't program using the operating system, which is a
habit I needed to change a bit on the Falcon. Perhaps TOS will
limit the power of the Falcon's video system if you go strictly
by the rules (grin). The new calls for sound and DSP support are
acceptable. I think you can achieve most things with the
operating system, but for some special effects you may have to
resort to programming the hardware directly."
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Stephen Kelly, game designer/programmer, Bitmap Brothers, UK
("Speedball", "Speedball II", "Gods", "Magic Pockets")
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"Unfortunately we're not doing anything on the Falcon at the
moment, so I can't really help."
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Niclas Malmqvist, graphics artist, Niclas of TCB, Sweden
("Cuddly Demos" and multiple other demos, some level graphics of
"Wings of Death", graphics for several Philips CD-I games)
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Editorial remark: Mr. Malmqvist is one not famous for putting
his foot where his mouth is (or is he?). Therefore the following
may sound offensive to some people. But we don't do censorship,
so...
"Yes, I have had the pleasure of fiddling around with that
particular machine, and I must say that it was a most tranquil
experience. I found it absolutely wonderful. It actually woke up
some of those feelings of curiosity I experienced when I first
got my hands on the ST. Anyway, let's get on with my opinions.
Physical design: Absolutely vomitous! If there is something I
have always hated about the ST it is the fucking keyboard. I
would have appreciated more MAC-like keys. The last thing I want
is stiff fingers when typing long letters or programs. Definitely
a disappointment. Also a major mistake on the promotion side of
things. I have spoken quite a lot to PC/Amiga/Mac owners and they
all agree on one point, and that is that the ST looks like a
piece of cheap Taiwaneese crap! I agree. The design of the ST is
nothing but a complete failure. The fact that it is blackish is
alright, though.
The machine: When starting up the machine, you see that bloody
Atari sign in the top left corner. Major crap! How about getting
professional guys?!! Why has Atari employed the worst design
people ever? I mean, 'tis just fucking appaling! So is the
revolting system palette also. BUT... fact remains that,
graphically, we have got a super machine on our hands. Great
resolution, and very easy to change, which is perfect for me as I
am a graphic artist. Also nice to have a decent set of colours.
Yepp, it is a nice machine graphics-wise. Naturally it will never
beat the Machintosh, though, as that machine is specialized in
graphics. No, what the Falcon has got that puts it in front of
the Mac is that it is very easy to code. Nice multitasking which
could be useful. The system is more and more getting like the
Mac, though, which is understandable as it is very user-friendly.
Being a painter and all, I have had a hard time trying to get
into the Falcon as the painting programs on it, at the moment,
are so extremely shit-fuck-crap-piss-cunt-arse-cock-sperms-feces-
pussy-shit-shit-piss-fuck crappy they are not even worth the disk
space. Again Atari has made a major fuck-up. Still, I realize
that it has got some graphical capacities...
The sound: I couldn't ask for better internal sound... Good!
My visions for the future: I think it will be a major failure.
Not that I think the machine is poor. That I do not, but Atari is
just so shit a company that doesn't know jack shit about
promoting their machines and I think that nobody will ever hear
about the Falcon. I hope I am wrong, though..."
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Gunnar Gaubatz, music programmer, Big Alec of Delta Force,
Germany
(Recent ST NEWS music, "No Second Prize" music, "Syntax Terror"
music, "Punish Your Machine" music)
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"First of all I have to say that it is quite cool what's on
offer for the price given. Especially if you look at the sound
hardware and the DSP. Although PCs are getting cheaper and
cheaper, I don't like them. In my opinion there has to be
competition between computer systems to keep up a certain
standard of quality. Besides, my opinion of PCs isn't that cool -
I think it's a shame to have such rotten technology for a world
standard. But let's wait for the Power-PC...
Back to the Falcon: Although I still haven't seen any
brainblasting software for it, the existing promises for greater
things to come. Have you seen "Terminal Fuck-Up" by Chaos of
Sanity? I guess it's rather OK for a first round.
Personally I do not yet own a Falcon, but will (hopefully) as
soon as possible, as I finish a rather largish music-conversion-
job for the ST ("Ambermoon" by Thalion (The Sequel to
"Amberstar", ED:). For me the Falcon offers basically all I need
(especially sound-wise). But of course there may be people who
need more power (e.g. for doing arithmetics, etc.). In that case
the Falcon 030 is obviously a bit too slow. So whether it is the
right machine for you or not depends on what you want to do with
it. As far as I have heard, Atari are planning to release an
advanced model with higher speed, 68040 CPU and external keyboard
due to come out around spring of 1994. If this is true, the whole
thing should be a success. If not, however, I'm afraid the Falcon
won't fly in big numbers.
To conclude: The hardware of the Falcon and its architecture
definitely offer it a fair chance on the market. However if Atari
misses to take that chance once more it could be the end for
them.
A rumour: I've heard that Atari have made a deal with IBM
concerning the marketing of the Falcon. If that's really true, it
has a big chance!"
(This probably concerns the Jaguar, not the Falcon, ED.)
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Klaus Berg, Vantage of ST Connexion, writer (& graphics
artist?), France
("Transbeauce Demo", "Transbeauce Demo II", also writer for the
French "ST Magazine")
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Klaus sent in a much too long article, so it is featured
somewhere else as a full article in its own right.
And that's it. Quite disappointing, I have to admit, but it's
better than nothing. At least I've done my bit in the battle for
the good cause.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.