"If a kid asks where rain comes from, I think a cute thing to
tell him is 'God is crying.' And if he asks why God is crying,
another cute thing to tell him is 'Probably because of something
you did.'
Jack Handey
ST ADVENTURE SOLUTION: MANIAC MANSION
by Math Claessens
As the dark spots around his eyes increased and the sun once
more raised in the east, Htam wrote down the words "THE END".
We start the adventure with MICHAEL,BERNHARD and DAVE-walk west-
walk to door-pull door mat-pick up key-unlock door with key-
enter house-open door next to the clock-enter door-walk to
chainsaw-leave room(etna must following you)-outside the
room,enter the room again-pick up flashlight-open refrigirator-
pick up can of pepsi-pick up cheese-pick up batteries-open the
door in the east-enter door-walk east-open the next door-enter
door-pick up bottle of developes-pick up glass jar-pick up fruit
drinks-walk west and leave the room-walk west and leave this
room-(you are now in the kitchen)-leave kitchen-NEW KID-
BERNHARD-walk to house-enter house-NEW KID-MICHAEL-walk to
house-walk to mailbox-NEW KID-BERNHARD-walk to stairs-walk to
the right gargoyle under on the stairs-pull gargoyle-NEW KID-
DAVE-enter the door right from the stairs-turn on light switch-
west-get key-east-up-NEW KID-BERNHARD-walk east-open the door in
the east-enter door-walk east and open the door-enter door-turn
on lamp-walk to loose panel-open loose panel-get cassette tape-
leave this room-also leave this room-walk upstairs-walk east-
open door-enter door-use cassette recorder with tape-NEW KID-
DAVE-walk upstairs-walk west-open door-enter door-pick up wax
fruit-pick up paint remover-leave room-open steel security door-
enter the code-enter steel security door-walk upstairs-west-give
wax fruit to green tentacle-give fruit drinks to green tentacle-
walk upstairs-open the first door-enter door-pick up dime-climb
ladder-pick up record-pick up key next to the right speaker-
climb down ladder-leave room-walk west downstairs-walk east
downstairs-enter steel security door-enter the room east-use
victrola with record-turn on cassette tape-turn on record-turn
off cassette tape-pick up cassette tape-leave room-walk
downstairs-enter room east-open cabinet door-put cassette tape
in cassette player-turn on cassette player-pick up rusty key-
leave room west-go upstairs-enter steel security door-go
upstairs-go upstairs-enter the fourth door to the right-use
HUNK-O-MATIC MACHINE-use HUNK-O-MATIC MACHINE-(WHEN THE DOORBELL
RINGS):NEW KID-MICHAEL-pick up package-NEW KID-DAVE-leave room-
down-down-enter steel security door-down-open front door-leave
house-walk to bushes-open grating-NEW KID-MICHAEL-give package
to dave-NEW KID-DAVE-enter house-enter first door left-enter
door east-enter door east-unlock door with silver key-enter
door-NEW KID-MICHAEL-enter grating-walk east to the watervalve-
turn on valve-NEW KID-DAVE-enter swimming pool-pick up glowing
key-pick up radio-leave swimming pool-NEW KID-MICHAEL-turn off
valve-NEW KID-DAVE-walk to gate-open gate-open garage door-pick
up water faucet handle-unlock trunk with yellow key-pick up
tools-walk to gate-walk to door-enter door-enter door west-enter
door west-enter door west-up-enter door east-give tools to
bernhard-open radio-use batteries in flashlight-give flashlight
to bernhard-enter door west-enter steel security door-walk east
up-walk west up-enter the fourth door on the right-NEW KID-
MICHAEL-walk west-enter grating-walk to the front door-push
doorbell-NEW KID-DAVE-enter door west-open the third door on the
right-enter door-get hamster-get card key-open piggy bank-get
dime-get dime-get dime-leave room-wait for weird ed,he'll throw
in the dungeon-unlock door with rusty key-leave dungeon-enter
door east-NEW KID-BERNHARD-enter door west-open steel security
door-NEW KID-DAVE-up-give paint remover to bernhard-down-NEW
KID-BERNHARD-open steel security door when it is closed-enter
door-walk east up-walk west up-open door east-enter door-use
paint remover on paint blotch-open door-turn on flashlight-NEW
KID-DAVE-open front door-walk to the left gargoyle-push
gargoyle-NEW KID-MICHAEL-enter door-walk to the door next to the
gargoyle-enter door-walk to fuse box-turn off circuit breakers-
NEW KID-BERNHARD-fix wires with tools-NEW KID-MICHAEL-turn on
circuit breakers-enter door east-leave house-NEW KID-DAVE-up-
enter steel door-walk east up-walk west up-enter third door on
the right-give package to weird ed-give hamster to weird ed-
leave room-NEW KID-MICHAEL-pick up film-enter front door-up-NEW
KID-DAVE-enter fourth door on the right-open wc door-enter door-
pick up sponge-open shower curtain-use water faucet handle on
water faucet-turn on waterfaucet-look phone number-turn off
water faucet-leave wc-enter door west-enter door east-NEW KID-
BERNHARD-enter hatch-NEW KID-DAVE-give sponge to bernhard-give
glass jar to bernhard-NEW KID-BERNHARD-enter door west-walk west
down-walk east down-walk to steel door-give sponge to michael-
give glass jar to michael-down-enter door east-enter door east-
walk to phone-fix phone with tools-NEW KID-MICHAEL-down-walk
through front door-enter grating-walk to puddle of devoloper-use
sponge on puddle of devolopar-enter grating-enter front door-
enter first door-enter door east-enter door east-enter door
north-use glass jar with swimming pool-enter door west-enter door
west-enter door west-enter door west-up-enter steel door-walk up
east-open door-enter door-use devoloper tray with sponge-use film
in devoloper tray-open door-enter door-walk west up-enter
dooreast-give prints to dave-give jar of water to dave-walk door
west-walk to the second door on the right-(edna's room)-NEW KID-
BERNHARD-use phone-enter the number from the shower-NEW KID-
MICHAEL-open door-enter door-get key-walk up ladder-turn light
on-pull pounting-NEW KID-DAVE-use jar with plant-use can of pepsi
on plant-walk to hatch-use dime in coin slot-push right button-
use dime in coin slot-push right button-use telescope-note the
number,you need it to open the safe-walk to hole-NEW KID-MICHAEL-
open safe-(with the number from the telescope)-pick up envelope-
open envelope-NEW KID-BERNHARD-use phone with the number from the
shower-NEW KID-MICHAEL-walk down ladder-open door-leave room-walk
to the door east-enter door-give quarter to dave-give small key
to dave-NEW KID-DAVE-enter door west-walk down west-walk down
east-open first door next to the stairs-walk to the machine
"meteor mess"-use quarter in coin box-note the high scores,one
off the scores is the number from the lab-leave room-up east-up
west-enter the third room on the right-(weird ed)-give prints to
weird ed-leave room-down west-down east-enter steel door-down-NEW
KID-BERNHARD-enter door west-enter door west-pull gargoyle-NEW
KID-DAVE-enter door-turn light on-unlock door west with rusty
key-enter door-unlock bottom padlock with glowing key-unlock top
bottom padlock with glowing key-open outer door-open inner door-
use the numbers from the computer game-enter door-open door east-
enter door-walk to locker-open locker-pick up suit-use card key
in slot-enter door-pull switch-pick up meteor-open door-enter
door-use meteor with trunk-close trunk-use yellow key in weird
edsel!!!!!!!!!!THE END!!!!!!!!!!
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.