"They burned his church
They violated his wife
They married his daughters
But they shouldn't have taken his bible
Now he's...
...Robopope!"
Anon (in the gutter)
STE DEMO REVIEW: RELAPSE BY THE CYBERNETICS
by Michael Noyce
It's been almost five years since Atari launched the STE which
possesses better graphics, sound and hardware compared to the
STFM, making it more competitive with the Amiga (Ugh!). Sadly,
very few people seem to have taken advantage of the extra
hardware, and continue to write for the STFM's, something I blame
on Atari for not showing any real interest or initiative and
making the situation worse by re-releasing the STFM. However,
there are people who do write for the STE, one such group is the
Cybernetics.
Their latest demo called "Relapse" is a three disk STE only demo
which puts that under worked hardware to use. So what's it like?
Read on dear reader and you will find out.
Almost as soon as you put the disk in the drive you are
presented with some instructions and asked to press 'SPACE' or
'RETURN' for normal or fast loaders respectively. After this the
demo proceeds to load.
Loading and Disk Swap Screen
Code: Metal Ages
Graphics: Brain Blaster and Polaris
Music: Positronic, Sinis and Pipozor
Depending on whether you pick normal or fast loader you will
either get some text saying 'loading', or a fancy loading logo
with a moving background and a good soundtrack at ~25kHz.
When you need to change disks you are asked to insert the
required disk and the demo continues automatically.
Intro
Code: Metal Ages
Graphics: Brain Blaster
Music: Bip
Some letters fly in from the edge of the screen to make the word
'Relapse', though them you can see a spinning solid 3D logo with
light source saying 'Cybernetics'. This then fades through the
letters to the foreground, the letters then fly off the screen
leaving just the logo.
After the logo has spun round a few more times the screen fades
to white with an explosion sound, then fades back to the logo in
a new font with the words 'Relapse 1992' under it, on a space
backdrop. The whole thing is accompanied by an eerie soundtrack
playing at 25kHz.
Fastmenu
Code: Krag
Unlike most ST demos this one will cycle through each screen in
turn, Amoeba style, unless you press 'HELP' which takes you to
the menu screen.
The menu lists all the demos and modules available plus some
other screens. Pressing a key loads the corresponding screen or
module. The left and right borders have been removed and the
menu is displayed on a pretty auto generated blitter tested
plasma background. There is no music (gasp!), but this is a good
thing as it means the menu is small enough to be kept in memory,
therefore avoiding the need to load it each time.
Liquid Osmosis
Code: Metal Ages
Graphics: Brain Blaster
Music: Sinis
While this demo isn't going to win any awards for technical
achievement it's one of the most original and pleasing I've seen
in quite a while. The demo starts by displaying text saying
'Cybernetics presents Liquid Osmosis', which quickly fades out
and the demo begins. The lower border is removed and the whole
of the screen is taken up with six digitized animations of drips
falling into water. There is a short scrolltext at the bottom of
the screen which says soothing, relaxing things. The music,
which plays at ~25kHz, has a slow soft rhythmic drum beat with a
gentle melody which fits the demo perfectly.
I just love this demo. It's quite possible to sit watching it
for hours and just drift off. Far out man!
Egyptia
Code: Krag and Metal Ages
Graphics: Metal Ages
Music: Bip
The main feature of this screen is a new flexiscroll technique
by Krag. The rather short flexiscroll takes many forms over a
picture of the entrance to an Egyption tomb (or at least that's
what I think it is). The music is quite good and plays at ~50
kHz.
OK, but a bit short and boring.
Graphic Sound II
Code: Metal Ages and Pipozor
Graphics: Brain Blaster, Polaris and Metal Ages
Music: Bip AND Metal Ages
This screen is along the same lines as "Zonk" in "Ooh Crikey
What a Scorcher". It starts by displaying the words Grapic Sound
II, through which you can see a graphic equalizer. A good tune
playing at ~25kHz is accompanied with various visual effects such
as zooming graphic equalizers, plasma graphic equalizers, 3D
objects, psychodelic VU meters and 3D spectrum analyser amongst
others.
Pretty good.
Graphic Sound MK II
Code: Metal Ages and Pipozor
Graphics: Brain Blaster, Polaris and Metal ages
Music: Sinis
This is practically identical to the previous screen, the
effects are in a different order and the tune is different.
Cybernetics Roule Name As Pam House
Code: Metal Ages
Graphics: Brain Blaster and Polaris
Music: Art of Noise
In my opinion, and by the Cybernetics own admission, this is the
worst screen in the demo. It has an ugly background moving
horizontally in various sinuous wave forms with a circular
scroller flying all over the screen, making it totally
unreadable. This is accompanied by a short sample played at
~25kHz.
After the scroller has finished the demo quits automatically,
thank god!
Cascade
Code: Metal Ages and Positronic
Graphics: Polaris
Music: Sinis
A pretty good 32 colour picture of a sort of waterfall adorns
the center of the screen and stretches into the upper and lower
borders with a scrolltext scrolling (what else!) up the screen on
either side. A very good Gothic style tune plays at ~50kHz.
This screen looks good, if a little static, and sounds
excellent, but its let down slightly by the flickering graphics,
which reminds me of the Ameoba's flickerlace mode (YUK!!).
Space Filler
Code: Metal Ages
Graphics: Brain Blaster
Music: Sinis
In the top quarter of the screen is a logo saying 'Cyber',
inside is an animation which looks like you are flying through
clouds. The rest of the screen including the lower border takes
the form of a slide show of some very good sixteen colour
digitized pictures and text. The music is quite good and plays
at ~50kHz.
Bobs Migration Over a Zoom Land
Code: Metal Ages
Music: Bip
This is where the credits for all the screens in the demo are to
be found. A picture of each demo zooms in and out of the screen,
and one bit plane characters fly in and tell you who did what for
that demo. The music is quite good and plays at ~25kHz.
At the of the demo, when all the credits are done, the words
'The End' zoom into the screen and a female voice announces that
fact to us. Then the demo quits.
Info Screen
Code: Metal Ages
Music: Bip and Remi
Here you will find some information about the Cybernetics, who
did what and where, screen info and what programs were used. You
use the cursor keys to scroll the text up and down. The Music is
nice and jolly and plays at 50kHz.
Visually it's nothing to shout about, but the soundtrack makes
up for it.
Shaded Vision Of Art
Code: Krag and Metal Ages
Music: Various artists (see above) and Delos from Cyclades
As with the Info screen this also has a distinct lack of
graphics, which are 16 colour blitter rotated Bobs which produce
some pretty patterns. This is no real lose though as this screen
is for listening not watching. By pressing any one of the keys
on the numeric pad plus a few others you load up one of 13
modules available and listen to them at ~50kHz.
The only thing that really annoys me about this screen is that
you have to quit to load up a new tune. It would've been better
if you could of selected them from within the screen itself.
Reset Screen
No demo, it seems, would be complete without a reset screen and
yes there is one here that simply says 'Cybernetics 92'.
Bootsectors
Code: Metal Ages
OK, so these aren't strictly demo screens but in the interest of
making this review as complete as possible I've included them
anyway.
If you insert either disk 2 or 3 then you will see a simple
raster effect with 'Insert Disk 1' zooming out of the screen
towards you.
Conclusion
As far as STE demos go this is one of the best, if not the best,
and no STE owner should be without it. Having said that most of
the screens are a bit short and lack appeal after you've seen
them a few times. Even though all the code, graphics and sound
are original most of the ideas have been seen in other ST demos
before.
Mega thanks must go to Steve Delaney at Floppyshop, who sorted
out the problem with the disks so quickly. Thanks, you're the
best.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.