"24 hours in a day...24 beers in a case...coincidence?"
Quoted by Michael Noyce
ST NEWS ADVENTURE SOLUTION: ELIVA II - JAWS OF CEREBUS
by Math Claessens
I PLAYED THE GAME WITH THE PRIVATE EYE.
START-TAKE CLOVER( UNDER THE BOARD WITH THE SPIDER)-PICK UP THE
ROCK( RIGHT UNDER IN THE SCREEN)-GO FORWARD-GO EAST-GO FORWARD-
TURN LEFT-CLICK ON THE ROCK IN YOUR INVENTORY-THROW THE ROCK
THROUGH THE WINDOW-OPEN DOOR-ENTER THE HOUSE-TAKE THE UNIFORM AND
THE GUARD'S CAP-WEAR UNIFORM-WEAR CAP-GO FORWARD-TURN RIGHT-OPEN
THE DOOR-TURN RIGHT-GO FORWARD-TURN AROUND-TAKE KEY FROM THE
GUARD-GO FORWARD-CLICK ON THE BULLETIN BOARD-TAKE ALL THE PAPERS
FROM THE BULLETIN BOARD-(AND IF I SAY ALL, THEN I MEAN ALL THE
PAPERS)-EXIT FROM BULLETIN BOARD-TURN LEFT-GO FORWARD-TURN LEFT-
CLICK ON THE COMPUTER MONITOR-PRESS THE BUTTONS ON THE MONITOR-
(STUDIO 3)-EXIT MONITOR-CLICK ON COMPUTER KEYBOARD NEAR THE
MONITOR-NOW CLICK ON THE KEYBOARD IN FRONT OF THE SCREEN-USE THE
SECURITY KEY FROM THE GUARD IN THE KEYHOLE FROM THE COMPUTER
KEYBOARD-CLICK ON THE KEY-ENTER THE SECURITY CODE-EXIT THE
KEYBOARD-TURN LEFT-TURN AROUND-GO BACK-TURN LEFT-GO FORWARD-GO
FORWARD-(OUTSIDE)-GO RIGHT-GO FORWARD-GO RIGHT- GO FORWARD-GO
FORWARD-GO FORWARD-GO RIGHT-GO FORWARD-OPEN THE TRUNK FROM THE
CAR-LOOK IN THE TRUNK-TAKE THE WIRE CUTTERS-TAKE THE WRENCH-EXIT
TRUNK-GO BACKWARDS-GO LEFT-GO LEFT-GO FORWARD-OPEN DOORS AND
ENTER DOORS-THE FOLLOWING THINGS WE DO, WE DON'T NEED TO DO BUT
IT GIVES YOU MORE EXP. POINTS-GO FORWARD-LOOK POSTER-LOOK
TRASHCAN-LOOK FIRE EXTINGUISHER-TURN LEFT-GO FORWARD-LOOK
TYPEWRITER-LOOK AT EVERYTHING ON THE BUREAU-TURN AROUND-GO
FORWARD-GO FORWARD-LOOK WATER DISPENSER-ENTER THE MEN'S TOILET-
LOOK AT EVERYTHING-LEAVE MEN'S TOILET-ENTER WOMAN'S TOILET-LOOK
AT EVERYTHING-LEAVE WOMAN'S TOILET-OUTSIDE-TURN AROUND-GO LEFT-
PRESS ELEVATOR BUTTON-ENTER ELEVATOR-TURN AROUND-PUSH THE
BUTTON (2) FOR THE SECOND FLOOR-ON THE SECOND FLOOR LEAVE THE
ELEVATOR-GO RIGHT-GO FORWARD-GO RIGHT-GO FORWARD-TURN RIGHT(
COMPUTER
ROOM)-OPEN DOOR-ENTER COMPUTER ROOM-TAKE THE LARGE DESK DIARY(
NEAR THE MIDDLE MONITOR)-TAKE THE SMALL STAFF NOTICE FROM THE
NOTICE BOARD ON THE LEFT WALL-LOOK AT EVERYTHING IN THIS ROOM FOR
MORE EXP. POINTS-GO BACKWARDS-TURN LEFT-GO FORWARD-GO FORWARD-
TURN RIGHT( MAKE-UP ROOM)-OPEN DOOR-ENTER MAKE-UP ROOM-LOOK IN
THE WASTE PAPER BIN( LEFT SIDE OF THE ROOM)-GET MIRROR-TAKE THE
MAKE-UP BOX IN FRONT OF THE SECOND MIRROR FROM THE LEFT-EXIT
MIRROR-GO BACKWARDS-OUTSIDE ROOM:GO LEFT-GO FORWARD-GO FORWARD-
TURN RIGHT-( ELVIRA'S DRESSINGROOM)-OPEN DOOR-ENTER ELVIRA'S
DRESSINGROOM-TAKE NAIL FILE-TAKE THE THREE CANS OF HAIR SPRAY-
TAKE THE COPY OF THE LOCAL NEWSPAPER-TAKE THE BOX OF TISSUES-TAKE
THE BOX OF DELICIOUS POPCORN-TAKE THE BATH TOWEL-TAKE ELVIRA'S
MAKE-UP BOX-(INSIDE ARE:SILVER LUCKY CHARM AND A GASPOWERED
CURLING IRON)-NOW LOOK ON EVERYTHING IN THIS ROOM TO GET MORE
EXP. POINTS-GO
BACKWARDS-TURN LEFT-GO FORWARD-OPEN THE DOOR FROM THE TYPING
POOL-ENTER THE TYPING POOL-TAKE POSTCARD-TAKE CALENDAR-TAKE STAFF
NOTICE-TAKE RADIO CASSETTE PLAYER-TAKE DISK BOX-TAKE FLOPPY FROM
DISK BOX-DROP DISK BOX-LOOK AT EVERYTHING TO GET MORE EXP.
POINTS-GO BACKWARDS-TURN AROUND-GO FORWARDS-TURN TO THE RIGHT-
OPEN THE DIRECTORS DOOR-ENTER DIRECTORS ROOM-TAKE THE BOTTLE OF
BOURBON-TAKE THE BOTTLE OF GIN-TAKE THE SODA SIPHON-TAKE ASH
TRAY-LOOK AT EVERYTHING IN THIS ROOM TO GET MORE EXP. POINTS-GO
BACKWARDS-TURN LEFT-GO FORWARD-GO FORWARD-GO FORWARD-GO FORWARD-
TURN RIGHT(CANTEEN)-ENTER CANTEEN-TAKE THE CAKES-TAKE THE CANS OF
SODA-LOOK AT EVERYTHING IN THIS ROOM-GO BACKWARDS-TURN LEFT-GO
FORWARD-TURN LEFT-GO FORWARD-TURN LEFT-ENTER THE ELEVATOR-TURN
AROUND PRESS ON THE B (BASEMENT)-LEAVE ELEVATOR-TURN RIGHT-GO
FORWARD-OPEN DOOR-ENTER DOOR-GO TO THE INDIAN-TALK WITH THE
INDIAN-ASK HIM WHERE ELVIRA IS-ASK HIM WHAT YOU HAVE TO DO-DON'T
ASK HIM ABOUT SCALPS OR FIREWATER-TURN AROUND-GO FORWARD-TURN
RIGHT-NOW WE CAST A FEW SPELLS-CLICK ON THE SPELLBOOK-CLICK ON
THE RIGHT PAGE-CLICK ON PROTECTION-CLICK ON THE MIX ICON-NOW PUT
THE CANS OF SODA ON THE PAGE FROM THE SPELLBOOK-CLICK AGAIN ON
THE MIX ICON AND YOU GOT YOURSELF A PROTECTION SPELL-CLICK AGAIN
ON THE SPELLBOOK-NOW SEARCH FOR THE BREATHE UNDERWATER SPELL-
CLICK ON BREATH UNDERWATER-CLICK ON THE MIX ICON-NOW PUT FROM
YOUR INVENTORY THE POPCORN AND THE GUM AND THE CAKES ON THE PAGE
FROM THE SPELLBOOK-CLICK ON THE MIX ICON AGAIN-CLICK ON THE
SPELLBOOK-SEARCH FOR THE HEALING HANDS SPELL-CLICK ON HEALING
HANDS-CLICK ON THE MIX ICON-YOU DON'T NEED ANYTHING FOR THIS
SPELL,SO CLICK ON THE MIX ICON AGAIN AND YOU HAVE THE HEALING
HANDS SPELL-CLICK AGAIN ON THE SPELLBOOK-SEARCH FOR THE LUCK
SPELL-CLICK ON LUCK-CLICK ON THE MIX ICON-PUT THE GREEN CLOVER
FROM YOUR INVENTORY ON THE PAGE FROM THE SPELLBOOK-CLICK ON THE
MIX ICON AND YOU'VE GOT THE LUCK SPELL-CLICK ON THE SPELLBOOK-
CLICK ON ICE DART-CLICK ON THE MIX ICON-CLICK ON THE MIX ICON(YOU
DON'T NEED ANYTHING FOR THIS SPELL)-DO THIS WITH THE ICE DART
SPELL SEVERAL TIMES UNTIL YOU HAVE 30 ICE DARTS-CLICK ON THE ICE
DART IN YOUR INVENTORY TO SEE HOW MANY YOU HAVE-NOW CLICK ON THE
SPELLBOOK-SEARCH FOR THE UNSEEN SPELL(PAGE 2)-CLICK ON UNSEEN
SHIELD-CLICK ON MIX ICON-CLICK AGAIN ON THE MIX ICON BECAUSE YOU
DON'T NEED ANYTHING FOR THIS SPELL-PRESS ON THE SPELLBOOK-SEARCH
FOR THE FIREBALL SPELL-CLICK ON FIREBALL-PRESS ON THE MIX ICON-
PUT THE CALENDAR FROM YOUR INVENTORY ON THE PAGE FROM THE
SPELLBOOK-CLICK ON THE MIX ICON-NOW YOU HAVE A FIREBALL SPELL-NOW
USE THE NEWSPAPERS,POSTCARDS,TISSUES,NOTICE,MEMO AND NOTE TO
CREATE SOME FIREBALL SPELLS-AFTER YOU HAVE DONE THIS TAKE THE
BLEACH FROM THE CLOSET-TAKE DETERGENT-TAKE BUCKET-CLICK ON
SPELLBOOK-SEARCH FOR THE PROTECTION SPELL-CLICK ON PROTECTION-
CLICK ON THE MIX ICON-USE BUCKET ON THE SPELLBOOK-CLICK ON THE
MIX ICON-CLICK ON THE SPELLBOOK-SEARCH FOR TELEKINESIS SPELL-
CLICK ON TELEKINESIS-CLICK ON THE MIX ICON-USE THE RADIOCASSETTE
RECORDER ON THE SPELLBOOK-CLICK ON THE MIX ICON-TURN LEFT-OPEN
DOOR-ENTER DOOR-GO FORWARD-TURN LEFT-ENTER ELEVATOR-TURN AROUND-
PRESS 1-LEAVE ELEVATOR-GO RIGHT-GO FORWARD-GO RIGHT-OPEN DOORS-
ENTER DOORS-GO FORWARD-GO RIGHT-ENTER CODE ON DOOR NUMBER 2-ENTER
DOOR-CLICK ON THE SPELLBOOK-SEARCH FOR THE DETECT TRAP SPELL-
CLICK ON DETECT TRAP-CLICK ON THE MIX ICON-USE THE SODA SIPHON
FROM YOUR INVENTORY ON THE SPELLBOOK-CLICK ON THE MIX ICON-ON
THIS PLACE WE LEAVE SOME THINGS BEHIND-DROP
WALLET,WRENCH,COMPUTER DISK,MIRROR,TOWEL,3 CANS OF HAIRSPRAY-GO
FORWARD-ENTER HOUSE-GO LEFT-GO THROUGH THE DOOR-TAKE THE HELMET
AND THE GAUNTLET FROM THE SUIT OF ARMOR ON THE RIGHT-ENTER DOOR-
TURN LEFT-OPEN BOTH DRAWERS FROM THE DESK-IN ONE OF THEM IS A
PADLOCK-TAKE THE PADLOCK-IN THE OTHER DRAWER IS A PRAYERBOOK-TAKE
THE PRAYERBOOK-CLICK ON THE SPELLBOOK-SEARCH FOR THE UNHOLY
BARRIER SPELL-CLICK ON UNHOLY BARRIER-CLICK ON THE MIX ICON-USE
THE PRAYERBOOK ON THE SPELLBOOK-CLICK ON THE MIX ICON-GO LEFT- GO
FORWARD-(BACK TO THE LIVING ROOM WITH THE SUITS OF ARMOR)-GO
FORWARD-TAKE THE GLASS PITCHER FROM THE CORNER SHELF-CLICK ON THE
SPELLBOOK-SEARCH FOR THE DETECT TRAP SPELL-CLICK ON DETECT TRAP-
CLICK ON THE MIX ICON-USE THE GLASS PITCHER ON THE SPELLBOOK-
CLICK ON THE MIX ICON-TURN LEFT-GO FORWARD-GO LEFT-GO FORWARD-GO
RIGHT-TAKE COAL BUCKET-CLICK ON SPELLBOOK-SEARCH FOR PROTECTION
SPELL-CLICK ON PROTECTION-CLICK ON THE MIX ICON-USE COAL BUCKET
ON THE SPELLBOOK-CLICK ON THE MIX ICON-TURN AROUND-GO FORWARD-GO
RIGHT-GO FORWARD-GO LEFT-LEAVE THIS ROOM THROUGH THE DOOR YOU
CAME IN-GO FORWARD-GO LEFT-GO UPSTAIRS-TAKE THE RIGHT SIDE OF THE
STAIRCASE-AT THE TOP DON'T ENTER THE DOOR BUT GO RIGHT-GO
FORWARD-GO LEFT-GO FORWARD-GO FORWARD-GO LEFT-ENTER DOOR-TAKE
THE THREE BRICKS-TURN AROUND-LEAVE ROOM-GO RIGHT-GO FORWARD-GO
FORWARD-GO RIGHT-GO FORWARD0 GO LEFT-GO DOWNSTAIRS AND GO BACK TO
THE LIVING ROOM-ENTER LIVING ROOM-IN THE LIVING ROOM-GO FORWARD-
GO RIGHT-GO FORWARD-GO RIGHT-DO YOU SEE THE GHOST-WELL NOW PLACE
ONE OF THE BRICKS ON THE FLOOR-WHEN THE GHOST IS COMING:GO
FORWARD-OPEN THE DOOR-GO FORWARD-(LIBRARY)-READ THE BOOKS-IN ONE
OF THE BOOKS IS A PAPER WITH THE CHEMICAL FORMULA FOR A VERY
STRANGE POISON-CLICK ON THE ROOM SCANNER ICON AND YOU SEE THIS
PAPER-
PUT THE PAPER IN YOUR INVENTORY-TURN AROUND AND LEAVE THE
LIBRARY-GO LEFT-GO FORWARD-GO LEFT-GO FORWARD THROUGH THE DOOR
FROM THE DINING ROOM-YOU ARE NOW IN THE ENTRY WITH THE STAIRS-GO
FORWARD-GO FORWARD-GO FORWARD-NOW YOU ARE IN THE DINING ROOM-TAKE
THE WINE GLASS AND TURN IT IN A DETECT TRAP SPELL(I THINK YOU
KNOW HOW TO DO IT)-TAKE THE WINE BOTTLES AND TURN IT INTO A
COURAGE SPELL-TAKE THE PLACE SETTINGS FROM THE TABLE-NOW OPEN THE
SERVICE HATCH AND LOOK IN IT-OH,DEAR-YOU PASS OUT AND YOU AWAKING
IN THE STOREROOM-TAKE THE PAIR OF BOOTS FROM THE DEAD PERSON-TURN
AROUND-TAKE THE BREAD,CHEESE,MEAT,WINE-NOW MAKE A FEW ICE DARTS-
USE A PROTECTION SPELL-USE WITH YOUR COMBAT ICON BERSERK-USE A
FIREBALL SPELL ON THE DOOR-WAIT UNTIL THE GHOUL APPEARS-USE ICE
DARTS ON THE GHOUL AND USE THE BERSERK FIGHTING OPTION TO KILL
HIM-DROP KEYS AND PEN HERE BEFORE YOU LEAVE-ENTER THE OPEN DOOR-
OUTSIDE:TURN AROUND-CLOSE DOOR-TURN THE WINE BOTTLES INTO A
COURAGE SPELL-TURN THE BREAD INTO A BREATHE UNDERWATER SPELL-MAKE
SOME MORE ICE DARTS SPELLS-RIGHT-RIGHT-DOWN-DOWN-LEFT-ENTER DOOR-
LEFT-TAKE THE BRAIN-TURN THE BRAIN IN A UNDEAD SPELL-LEFT-ENTER
DOOR-LEFT-LEFT-LEFT-UP-UP-RIGHT-RIGHT-RIGHT-ENTER DOOR(KITCHEN)-
RIGHT-ENTER DOOR-USE A COURAGE SPELL-LEFT-USE UNDEAD SPELL ON THE
ZOMBIE-RIGHT-BACKWARDS(KITCHEN)-LEFT-DROP PADLOCK,POPCORN,PLACE
SETTINGS,ASHTRAY-MAKE A REVIVE SPELL BY USING THE CHEESE AND THE
BLEACH-TAKE THE TIN FROM THE KITCHEN SHELF-IN THE TIN IS A TUBE
GLUE-USE THE GLUE TO MAKE A GLUE SPELL-TAKE THE BUCKET IN THE
KITCHEN-IN THE BUCKET IS A HORSESHOE-TAKE THE HORSESHOE AND USE
IT TO MAKE A LUCK SPELL-NOW MAKE A MAGIC MUSCLE SPELL USING THE
POTS AND PANS FROM THE KITCHEN-MAKE TWO MORE DETECT TRAP SPELLS
WITH THE TWO GLASS JARS ON THE SHELF IN THE KITCHEN-MAKE SOME
MORE ICE DARTS AND SOME MORE UNSEEN SHIELDS AND A FEW HEALING
HANDS SPELLS-NOW LEAVE THE KITCHEN AND GO DOWNSTAIRS TO THE LAB-
TAKE THE CHEMICAL FLASK,THE HEART,AND ALL THE OTHER STUFF FROM
THE LAB-LEAVE LAB AND GO UPSTAIRS-ENTER KITCHEN-RIGHT-ENTER DOOR-
LEFT-FORWARD-FORWARD-FORWARD-NOW DROP YOUR STUFF ON THE PLACE
YOU'VE DROPPED THE REST IN THE START OF THIS HOUSE-GO BACK TO THE
KITCHEN AND COLLECT ALL AND DROP IT ON YOUR JUNK PLACE-MAKE A
BRAINBOOST SPELL WITH YOUR COMPUTER DISK-(I NOW HAVE MOVED ALL
THE JUNK BEFORE THE STAIRS IN THE HAUNTED HOUSE)-NOW GO UPSTAIRS-
GO LEFT AND FORWARD INTO THE BATHROOM-TAKE TOWEL-TAKE SPONGE-TURN
AROUND-GO FORWARD LEAVING THE BATHROOM-GO RIGHT-GO FORWARD-GO
FORWARD-(BEDROOM)-FORWARD-LEFT-TAKE THE TWO CATS-TURN THE TWO
CATS INTO LUCK SPELLS-NOW WEAR THE BOOTS,HELMET,GAUNTLET AND THE
JACKET-RIGHT-RIGHT-USE MUSCLE SPELL-PULL DOWN THE SHEET FROM THE
BED-TAKE THE KEYS-USE THE ICE DARTS TO KILL THE ENEMY-TAKE THE
KEYS-TAKE THE SCRIPTS-CLICK ON THE ROOM SCANNER-TAKE THE SIX
PICTURES(FROM THE FLOOR)-EXIT BED-CLICK UNDER BED-PRESS RED
BUTTON-EXIT-FORWARD TO ENTER THE SECRET ROOM(BEHIND BED)-IN THE
SECRET ROOM-UP-EXIT-FORWARD-TAKE THE GOLD CHALICE AND THE 10
BLACK WAX CANDLES-NOW TURN AROUND AND GO TO THE BEDROOM-PRESS THE
RED BUTTON UNDER THE BED TO CLOSE THE SECRET DOOR-EXIT BED-TURN
RIGHT-FORWARD-FORWARD-(OUTSIDE BEDROOM)-TURN RIGHT-GO FORWARD TO
THE SECOND DOOR ON THE RIGHT-(LAST DOOR)-TURN RIGHT-USE A COURAGE
SPELL-ENTER THE ROOM-AFTER THAT HORRIBLE DREAM:TAKE THE PILLOW
AND THE TUNING FORK FROM THE BED-TURN AROUND AND LEAVE THE ROOM-
ENTER THE CHILDRENS ROOM AND TAKE THE TWO BALLS-TURN AROUND
AND
LEAVE THE ROOM-GO RIGHT-FORWARD-FORWARD AND GO DOWNSTAIRS TO THE
PLACE WHERE YOU LEAVE ALL YOUR STUFF(IN MY CASE, IN FRONT OF THE
DOOR, UNDER AT THE STAIRS)-DROP BALLS,PILLOW.TOWEL AND CHALICE-
TURN LEFT-FORWARD-FORWARD-TAKE THE TWO SILVER CANDLESTICKS-TURN
AROUND-LEAVE ROOM-FORWARD-LEFT-DROP THE TWO CANDLESTICKS-NOW WALK
OUTSIDE THROUGH THE ROOM WITH THE VIDEOCAMERA AND GO BACK TO THE
ROOM WITH THE ELEVATOR(STUDIO OFFICES,FROM THE START OF THE
ADVENTURE)-ENTER ELEVATOR AND TURN AROUND-PRESS B-LEAVE ELEVATOR-
GO RIGHT AND GO THROUGH THE DOOR-NOW WE ARE BACK IN THE ROOM WITH
INDIAN-TAKE ELVIRA'S PICTURE-MAKE FROM ELVIRA'S PICTURE SOME
FIREBALLS-TAKE THE FIRE EXTINGUISHER-GO FORWARD-TAKE THE MEDICINE
BAG-GO FORWARD AND ENTER THE BOILER ROOM-TURN AROUND-TAKE THE
BRASS KEY-NOW GO BACK TO YOUR PILE OF JUNK AND DROP THE FIRE
EXTINGUISHER, DETERGENT, CHEESE, SCRIPTS, TUNING FORK, CURLING
IRON,KEY,CANDLES-PICK UP MIRROR AND MAKE-UP CASE-NOW GO BACK TO
THE INDIAN AND ENTER THE ROOM BEHIND THE INDIAN-TAKE THE COPPER
ROD-FIRE A FEW FIRE BALLS-TAKE THE COPPER ROD-TURN AROUND AND GO
BACK TO THE ELEVATOR-PUSH 2 TO GO TO FLOOR 2-LEAVE ELEVATOR-TURN
RIGHT-NOW GO TO THE DOOR FROM THE COSTUME ROOM-DON'T ENTER YET-
CAST UNSEEN SHIELD-TAKE KNIFE-CLICK ON COMBAT ICON-CLICK ON
BERSERK-NOW ENTER THE ROOM AND CAST SOME ICE DARTS SPELLS ON THE
WITCH AND KILL HER WITH THE KNIFE-CLICK ON THE ROOM ICON AND TAKE
THE EYE FROM THE OLD WITCH-(PUT THE EYE IN YOUR INVENTORY)-TURN
AROUND-CLICK ON THE LIGHT SWITCH-TURN AROUND-TAKE THE WIZARD'S
COSTUME-TAKE THE LAB ASSISTANTS WHITE COAT-TAKE SIR WALTER
RALEIGH'S COSTUME-NOW DROP SIR WALTER RALEIGH'S COSTUME AND LOOK
IN YOUR INVENTORY.YOU HAVE THE FENCING SWORD FROM RALEIGH'S
COSTUME-TURN AROUND-LEAVE ROOM AND ENTER THE MAKE-UP ROOM-NOW
LOOK AT THE PICTURES YOU FOUND IN THE BEDROOM-SEARCH FOR THE
SORCERER'S APPRENTICE-NOW MAKE-UP YOUR DISGUISE TO MATCH THE
PICTURE-USE THE MIRROR TO LOOK,AND THE WIGS ON THE SHELF-USE THE
STUFF IN YOUR MAKE-UP BOX ETC. TO LOOK LIKE THE SORCERER'S
APPRENTICE-(LOOK IN THE MAKE-UP TO THE NOSE AND YOU'LL FIND THE
MAGICIAN)-SO WEAR THE NOSE,THE HAT AND THE FALSE BEARD-AFTER YOU
LOOK LIKE THE SORCERER'S APPRENTICE:TAKE OFF:THE FALSE
BEARD,HAT AND NOSE AND PUT IT IN YOUR INVENTORY-NOW FIND THE
PICTURE FROM THE LAB ASSISTANT-WEAR WHITE COAT-WEAR THE RIGHT WIG
FROM THE LOWER SHELF-WEAR THE MOUSTACHE,WEAR THE HALF GLASSES-
WEAR THE EYEBROWS-WEAR THE FALSE TEETH-NOW GO TO THE ELEVATOR-
PRESS1-LEAVE ELEVATOR-RIGHT-FORWARD-RIGHT-FORWARD-ENTER STUDIO 2
AND GO TO YOUR PILE OF JUNK-DROP THE STUFF FROM THE WIZARD ON THE
JUNK PILE-NOW CHECK IF YOU LOOK LIKE THE LAB ASSISTANT-GO TO THE
KITCHEN-IN THE KITCHEN-GO LEFT-FORWARD-LEFT-DOWN-DOWN-RIGHT-
FORWARD-CLICK ON THE DOCTOR-4(ASK IF YOU CAN HELP)-1(MIX A
FORMULA)(YOU MUST HAVE THE PAPER YOU FOUND IN THE LIBRARY)-1(A
POWERFUL POISON)(NOW YOU HAVE POISON)-GO BACK TO THE ENTRYWAY TO
YOUR JUNK PILE-DROP YOUR LAB ASSISTANT'S STUFF-(WHITE
COAT,WIG,GLASSES,MOUSTACHE,FALSE TEETH AND THE EYEBROWS AND THE
MAKE-UP BOX)-TAKE THE MEAT-USE POISON ON THE MEAT-NOW GO TO THE
ROOM WITH THE PIRANHA-(IF YOU STAND BEFORE THE STAIRS,GO
LEFT,FORWARD,FORWARD,FORWARD,FORWARD,TURN RIGHT)-CLICK ON FISH
AQUARIUM-USE POISON MEAT IN THE AQUARIUM-TAKE THE KEY FROM THE
BOTTOM OF THE AQUARIUM-EXIT AQUARIUM-TURN LEFT-TAKE THE PICTURE
FROM THE DUCK OF THE WALL-CLICK ON THE PLACE WERE THE PICTURE
WAS-USE THE KEY FROM THE AQUARIUM ON THE SAFE,USE THE KEY NOT IN
THE KEYHOLE BUT JUST CLICK IT ON THE SAFE-OPEN THE SAFE-TAKE THE
PIECE PIPE FROM THE SAFE-CLOSE THE SAFE-NOW LEAVE THE ROOM AND GO
BACK TO THE ENTRY WAY TO YOUR JUNK PILE-DROP THE PICTURE FROM THE
DUCK AND TAKE THE TUNING FORK-GO UPSTAIRS-GO RIGHT UPSTAIRS-GO
RIGHT-FORWARD-TURN RIGHT-NOW GO TO THE FAR END OF THE ATTIC-NOW
PLACE THE TUNING FORK IN YOUR INVENTORY SO THAT YOU CAN USE IT
IMMEDIATELY-(SAVE YOUR GAME)-GO UPSTAIRS AND IMMEDIATELY USE THE
TUNING FORK-THE SUNLIGHT WILL KILL THE VAMPIRE-TURN AROUND-GO
DOWN-FORWARD-LEFT AND ENTER THE DOOR(THE FIRST ONE ON THE LEFT)-
TAKE THE TEA CHEST THAT LOOK EMPTY-LOOK IN IT AND PUT THE BOX OF
MATCHES IN YOUR INVENTORY-TAKE THE STEP LADDER-TURN AROUND-
FORWARD-RIGHT-FORWARD-UP-NOW PLACE THE LADDER ON THE WINDOW IN
THE ROOF-CLIMB LADDER-NOW STICK THE COPPER ROD FROM THE BASEMENT
ONTO THE LEFT SIDE OF THE CHIMNEY-GO DOWN-GO DOWN- TURN AROUND-
FORWARD-FORWARD-FORWARD-GO DOWN TO YOUR JUNK PILE-DROPTHE TEA
CHEST-TAKE THE BOURBON AND GIN-TAKE THE THREE CANS OF HAIRSPRAY-
TAKE THE PILLOW-TAKE THE EIGHT TEST TUBES-TAKE THE WIZARD'S
COSTUME-TAKE THE FALSE BEARD-TAKE THE HAT-TAKE THE FALSE NOSE-NOW
GO TO THE KITCHEN AND OPEN THE MEAT LOCKER-ENTER MEAT LOCKER AND
TAKE THE KEYS AND THE PEN-NOW GO BACK TO YOUR PILE OF JUNK-LEAVE
THIS BUILDING AND GO TO STUDIO 3-ENTER THE DOOR WITH THE 3 ON IT-
ENTER THE NEXT DOOR-ENTER THE NEXT DOOR-NOW WEAR YOUR
ARMOUR:BOOTS,HELMET,GAUNLET AND YOUR JACKET-PICK UP YOUR SWORD,TO
USE IT WHEN YOU NEED IT-GO OUTSIDE-OPEN THE GATE-ENTER GATE-NOW
GO FORWARD(VERY QUICK)UNTIL YOU REACH THE CHURCH-OPEN DOOR AND
ENTER THE CHURCH-TURN LEFT-GO FORWARD-CLICK ON FONTAIN-PUT THE
HOLY WATER IN THE TEST TUBES-NOW USE ONE OF THE FILLED TEST
TUBE WITH THE
CRUCIFIX TO CREATE A BLESS SPELL-CREATE SOME ICE DARTS SPELLS AND
SOME HEALING HANDS-TURN AROUND-GO FORWARD-OPEN YOUR SPELLBOOK AND
USE THE TWO CANDLESTICKS FROM THE ALTAR TO CREATE A HOLY BLAST
SPELL-USE CROSS AND THE HOLY CLOTH FROM THE ALTAR ALSO TO CREATE
A HOLY BLAST SPELL-TAKE THE PRAYER BOOK FROM THE PULPIT-MOVE THE
PULPIT TO THE LEFT-WEAR YOUR ARMOUR-OPEN THE TRAPDOOR UNDER THE
PULPIT-KILL THE TWO NAKED WOMAN WITH YOUR SWORD-THIS TWO WITH THE
UGLY BOOPS-HIT THEM ON THE HEAD-OPEN THE CHEST-GO DOWN UNTIL YOU
REACH THE BOTTOM OF THE PIT-YOU ARE NOW IN THE CATACOMBS-WEAR
YOUR ARMOUR-USE A BLESS SPELL ON YOUR SWORD-TAKE THE KEY RIGHT IN
THE WALL-IN THE CATACOMBS,WHAT YOU NEED TO DO IN THE
CATACOMBS:SURVIVE AND TAKE IN LEVEL 2 THE DAGGER-TAKE IN LEVEL 4
IN THE CATACOMBS THE FISHBONES-NOW GO TO LEVEL SIX-CHANGE CLOTHES
-PUT ON THE WIZARD CLOTHES(WIZARD'S COSTUME,FALSE BEARD,HAT AND
FALSE NOSE)-NOW GO TO THE WIZARD IN LEVEL 6-ANSWER 2(I'VE HAD
FOOD POISONING)-NOW FIND ELVIRA IN LEVEL 6-SHE'S NEAR THE PLACE
WERE YOU FOUND THE WIZARD-SAVE YOUR GAME HERE BECAUSE THIS ELVIRA
IS FAKE-KILL HER WITH ICEDARTS AND FIREBALLS-AFTER KILLING
HER,CLICK ON THE ROOM ICON-TAKE THE INDIAN WAR LANCE-NOW GO BACK
ALL THE SIX LEVELS TO THE ENTRANCE FROM THE CATACOMBS,BUT BEFORE
YOU ENTER THE CHAPEL SAVE YOUR GAME-GO UP TO THE CHAPEL AND TURN
AROUND-YOU SEE THAT ZOMBIE-USE AN UNHOLY BARRIER SPELL-USE HOLY
BLAST SPELLS ON HIM AND USE FIREBALLS OR ICE DARTS TO KILL HIM-
NOW LEAVE THE CHAPEL AND GO TO YOUR PILE OF JUNK-IN STUDIO 2:NOW
USE THE PEN AND THE KNIFE (FROM THE MEAT LOCKER)TO CREATE A
FREEZING BLADE,IF THIS STUFF ISN'T COLD ENOUGH THEN PUT IT IN THE
MEAT LOCKER FOR A WHILE-USE THE MIRROR TO CREATE AN ILLUSION
SPELL-USE THE PILLOW TO CREATE A TRUEFLIGHT SPELL-USE THE
FREEZING BLADE SPELL AND THE BLESS SPELL ON THE DAGGER YOU FOUND
ON LEVEL 2 OF THE CATACOMBS-NOW CREATE A BUOYANCY SPELL BY USING
THE FISHBONES-DROP THE WIZARD'S CLOTHES AND TAKE WITH YOU:ALL
YOUR SPELLS,WEAPONS(DAGGER),NAIL FILE,CHEMICAL FLASK WITH LIGHT
BROWN POWDER-NOW LEAVE STUDIO 2 AND GO TO STUDIO 1-ENTER THE CODE
AND GO THROUGH THE DOOR-ENTER THE SPIDER CAVE-RIGHT-FORWARD-LEFT-
FORWARD-RIGHT-CLICK ON THE ELEVATOR-TURN THE ELEVATOR ON-(IF YOU
DON'T TURN IT ON, YOU WON'T GET OUT LATER IN THE ADVENTURE)-USE
THE MUSHROOOMS YOU FIND TO CREATE HERBAL HEALINGS SPELLS AND USE
THE CRYSTALS TO CREATE DETECT MAGICK SPELLS-NOW SEARCH ON LEVEL 1
THE RIGHT LAKE-AT THE LAKE USE THE BUOYANCY AND THE BREATHE
UNDERWATER SPELL-ENTER LAKE-DOWN-KILL THE WATER NYMPH-DOWN-TAKE
ROPE-GO THE WHOLE WAY UP-NOW GO TO LEVEL 2-KILL THE SCORPION AND
TAKE THE SCROLL-NOW GO TO LEVEL 3-HERE IS NOTHING TO DO-GO TO
LEVEL 4-JUMP OVER THE HOLE BY USING THE ROPE-USE THE TELEKINESIS
SPELL ON THE DIRECTOR TO TAKE THE WALLET FROM HIM-SHOOT THE GIANT
SPIDER IN THE CAVERN ON THE FOURTH LEVEL-FIRE AN ICE DART TO THE
SPIDER AND GO AS FAST AS YOU CAN TO THE ELEVATOR(ON LEVEL 4)-WALK
THROUGH THE ELEVATOR AND CLOSE THE DOORS(REMEMBER THE KEY FROM
THE WALLET)-NOW FOLLOW THE PATH-FALL DOWN IN THE WEB-TURN AROUND-
KILL THE FAKE ELVIRA-GET TOMAHAWK-TURN AROUND-DOWN-NOW GO TO THE
EXIT AND GO TO YOUR PILE OF JUNK-IN THE ENTRYWAY,TAKE THE
BAROMETER FROM THE WALL-NOW CREATE WITH THE BAROMETER A SUMMON
STORM SPELL-CREATE A RESIST FIRE SPELL WITH THE FIRE EXTINGUISHER
FROM YOUR JUNK PILE-NOW GO UP TO THE ROOM WHERE YOU HAVE PLACED
THE LADDER-GO UP TO THE ROOF-USE THE SUMMON STORM SPELL ON THE
ROOF-GO DOWN-GO DOWN-GO TO YOUR PILE OF JUNK AND TAKE THE WIRE
CUTTERS-NOW GO THROUGH THE KITCHEN DOWN TO THE CELLAR,TO THE LAB-
GO TO THE ROOM WITH THE MONSTER-PUSH THE SLIDE(RIGHT FROM THE
MONSTER)UP-PULL THE HANDLE(LEFT OF THE MONSTER)-NOW HERMAN'S BIG
BROTHER BEGINS TO WALK-WAIT UNTIL HE'S FAR ENOUGH FROM THE
DOOR,THE USE THE WIRE CUTTERS ON THE WIRES NEAR HIS HEAD-TAKE THE
METAL HEADBAND-TAKE THE SCALP-TAKE THE BRAIN-USE THE SCROLL AND
THE ROPE TO CREATE A BIND DEMON SPELL-ENTER THE DOOR BEHIND THE
MONSTER AND FREE ELVIRA-CLICK ON THE ROOM ICON AND TAKE THE
INDIAN MAGIC BAG-NOW CREATE A RESURRECT SPELL WITH THE FOLLOWING
ITEMS:THE HEART FROM THE LAB(IN ONE OF THE POTS),THE BRAIN,THE
SCALP,THE EGGS(FROM THE KITCHEN) AND THE PRAYER BOOK-CREATE CURE
WOUNDS SPELLS WITH THE HOLY WATER TUBES-NOW YOU MUST HAVE THE
FOLLOWING ITENS IN YOUR INVENTORY:10 BLACK WAX CANDLES,A BOX OF
MATCHES,GOLD CHALICE,A LANCE,A PEACE PIPE,A TOMAHAWK,AN INDIAN
MAGIC BAG AND AN INDIAN MEDICINE BAG-NOW GO THROUGH STUDIO 3 TO
THE CHURCH-GO TO THE BODY OF THE PRIEST-USE THE RESURRECT SPELL
ON THE PRIEST-TALK WITH THE PRIEST-ANSWER:1-2-NOW GO TO THE
BASEMENT TO THE INDIAN-TALK WITH HIM-ANSWER:1-1-2-1-2-GIVE HIM
THE MAGIC BAG,THE LANCE,THE TOMAHAWK AND THE PEACE PIPE-TALK
AGAIN TO THE INDIAN-THE INDIAN SACRED YOUR THREE WEAPONS-NOW GO
THROUGH STUDIO 3 TO THE CHURCH-GO TO PRIEST-TALK WITH PRIEST-
ANSWER:1-2-2-2-GO TO YOUR PILE OF JUNK-TAKE A TOY(YELLOW BRICK)-
GO TO THE LIBRARY-USE TOY ON THE FLOOR BEFORE THE GHOST-GO TO
LIBRARY-READ THE BOOK:THE STUDY OF DEMONOLOGY-LEAVE LIBRARY-GO
BACK TO THE CHURCH-GO TO THE PRIEST-TALK WITH PRIEST-ANSWER:1-2-
2-1-2-NOW GO TO THE PARKING LOT-GO TO THE PENTAGRAM NEAR THE CAR-
USE THE 10 BLACK WAX CANDLES ON THE PENTAGRAM-CLICK ON THE
CANDLES WHEN THEY STAND ON THE PENTAGRAM-LIGHT CANDLES-USE MAGIC
BAG-USE THE BIND DEMON SPELL(WHEN CEREBUS APPEARS)-THROW THE WAR
LANCE-USE TOMAHAWK...THE END...
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
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