"Every girl above 25 should have a cucumber in the house."
Rose, "Don't tell Mom the Babysitter's Dead"
ST NEWS ADVENTURE SOLUTION: "BLUE FORCE"
by Math Claessens
FIRST DAY:
OPEN DOOR AND ENTER DOOR-ENTER BRIEFING ROOM-EXIT-USE GUN ON
CLEANING KIT- (UNDER THE MAIL SLOTS)-TAKE BRIEFING MATERIAL FROM
BIN (FOREST FOLLET'S RAP SHEET)-GO SOUTH OUTSIDE-SIT ON KAWASAKI
MOTOR-PRESS IGNITION-RIDE TO CITY HALL & JAIL (NOW YOUR RADIO
MUST GO ON)-USE MOTOR-ANSWER RADIO (10-4)-PUSH IGNITION-GO TO
MARINA-TALK TO WOMAN-TALK TO BOY-TALK TO THE WOMAN AND THE BOY
UNTIL YOU HEAR A SHOT-WALK TO THE MOTOR-USE RADIO (10-97)-USE
RADIO (10-35)-EXIT-WAIT UNTIL BACKUP DOUG HARRISON ARRIVES-TALK
TO DOUG-WALK DOWNSTAIRS-WALK NORTH-LOOK FIRE BOX-OPEN FIRE BOX-
TAKE TELESCOPING HOOK-EXIT-ENTER BOAT (FUTURE WAVE)-KNOCK DOOR-
KNOCK DOOR-USE GUN (HOLD GUN IN YOUR HAND)-KNOCK DOOR WHILE
HOLDING THE GUN IN YOUR HAND-CLICK MOUSE BUTTON AND YOU ENTER THE
ROOM-DON'T DROP YOUR GUN-TALK TO GUNMAN-TALK TO GUNMAN-TALK TO
GUNMAN-USE HAND CUFFS ON GUNMAN-SEARCH GUNMAN-TAKE GUN FROM BED-
TALK TO WOMAN-TALK TO DOUG-LEAVE BOAT-WALK SOUTH-WALK TO YOUR
MOTOR-USE MOTOR-USE RADIO (10-15)-USE RADIO (10-98)-PRESS
IGNITION-GO TO CITY HALL & JAIL-ENTER DOOR-TALK TO THE LADY-TALK
TO THE LADY-TALK TO THE MAN-TALK TO THE MAN-ENTER DOOR TO THE
JAIL-TAKE BOOKING FORM-FILL OUT THE BOOKING FORM-(USE SUSPECTS ID
ON BOOKING FORM)-USE BOOKING FORM ON THE MAN BEHIND THE GLASS-
LEAVE JAIL-WALK OUTSIDE-USE MOTOR-PRESS IGNITION-GO TO POLICE
DEPARTMENT-ENTER POLICE DEPARTMENT-GIVE KNIFE TO DUTY OFFICER-
GIVE GREEN'S GUN TO DUTY OFFICER-PUT BOOKING SLIP INTO
SGT.SUTTERS MAIL SLOT-WALK SOUTH OUTSIDE-USE MOTOR-PRESS
IGNITION-GO TO CITY HALL & JAIL (YOU PULL OVER A PICKUP)_USE
MOTOR-USE RADIO (10-97)-USE RADIO (10-35)-EXIT-TALK TO THE
PASSENGER FROM THE TRUNK (5 TIMES)-USE CUFFS ON THE PASSENGER-
SEARCH PASSENGER-TALK TO THE DRIVER FROM THE TRUNK-TALK TO DOUG-
SEARCH TRUNK-SEARCH DASHBOARD-TAKE BULLETS-PULL LEVER FROM SEAT
BACK-TAKE RIFLE AND WIG-TALK TO DOUG-USE MOTOR-USE RADIO (10-15)-
USE RADIO (10-98)-PRESS IGNITION-GO TO CITY HALL & JAIL-ENTER
DOOR-ENTER JAIL-TAKE BOOKING FORM-USE FRANKIE'S ID ON BOOKING
FORM-GIVE BOOKING FORM TO THE MAN BEHIND THE GLASS-LEAVE JAIL-GO
OUTSIDE-USE MOTOR-PRESS IGNITION-GO TO POLICE DEPARTMENT-ENTER
DOOR-GIVE BULLETS TO BARRY-GIVE RIFLE TO BARRY-GIVE WIG TO BARRY-
GIVE 22 CALIBER PISTOL TO BARRY-PUT BOOKING SLIP INTO
SGT.SUTTER'S MAIL SLOT-ENTER LOCKER ROOMS-AFTER ENTERING THE
LOCKER ROOM:CLICK THE HAND ICON ON ALL THE PAPERS ON THE
BULLETAIN BOARD-WALK SOUTH OUTSIDE-OUTSIDE:WALK EAST-PRESS
IGNITION-GO TO GRANDMA FRANNIE-TALK TO GRANDMA FRANNIE-WALK EAST-
USE MOTOR-PRESS IGNITION-GO TO MARINA-WALK DOWNSTAIRS-WALK WEST-
READ MESSAGE ON BULLETAIN BOARD-TAKE MESSAGE-ENTER BOAT RENTAL-
TALK WITH MR.CARTER-GIVE NOTE FROM BULLETIN BOARD TO MR.CARTER
(YOU GET THE BASBALL CARD)-WALK OUTSIDE-WALK EAST-WALK UP-WALK
WEST TO YOUR MOTOR-PRESS IGNITION-GO TO CHILD PROTECTIVE
SERVICES-ENTER DOOR-GIVE BASEBALL CARD TO SKIP-HOME AFTER THE
TALKING, OUSIDE:UNTIE DOG-OPEN GATE-TALK TO LAURA (5 TIMES)-WALK
WEST TO THE DOG-TAKE PIECE OF DRIFTWOOD-TAKE PIECE OF DRIFTWOOD-
TAKE PIECE OF DRIFTWOOD-TAKE PIECE OF WOODEN PACKING CRATE-WALK
EAST TO LAURA-TALK WITH LAURA-AFTER LAURA LEAVES:TALK WITH LYLE
(2 TIMES)-GO TO YOUR LIVING ROOM NORTH-TAKE SHOE BOX FROM SHELF-
OPEN BANK IN SHOE BOX (NUMBER 172)-TAKE NICKLE COIN-EXIT-USE
COMPUTER-TURN ON COMPUTER-CLICK COBB-PASSWORD: JACKIE-RETURN-
CLICK MOUSE BUTTON-CLICK PRINTER ON COBB TO PRINT OUT THE
BLUEPRINTS AND THE FINANCIAL LEDGER PAGES (YOU HAVE IT IN YOUR
INVENTORY NOW)-EXIT-STAND-LEAVE ROOM
SECOND DAY:
USE MOTOR-PRESS IGNITION-GO TO POLICE DEPARTMENT-ENTER DOOR-USE
GUN ON CLEANING KIT-ENTER BRIEFING ROOM-EXIT-WALK SOUTH OUTSIDE-
USE MOTOR-PRESS IGNITION-GO TO MARINA-GO TO MOTOR-USE RADIO (10-
4)-PRESS IGNITION-GO TO BIKINI HUT-USE MOTOR-USE RADIO (10-97)-
USE RADIO (10-27)-EXIT-OPEN TRUNK FROM POLICE CAR-OPEN EMERGENCY
KIT-TAKE PUNCH FROM KIT-EXIT-USE PUNCH ON WINDOW FROM THE RED
CAR-TALK WITH DOUG-USE MOTOR (LEAVING THE MAN TO DOUG)-PRESS
IGNITION-GO TO JAMISON & RYAN-ENTER DOOR-TALK TO LYLE-GIVE
BLUEPRINTS AND FINANCIAL LEDGER TO LYLE-USE BLUEPRINTS ON FAX-
CLICK ON POLICE-TAKE FAX-WALK OUTSIDE-USE MOTOR-PRESS IGNITION-GO
TO CITY HALL & JAIL-OH DEAR, I AM GOING TO THE HOSPITAL
SEVERAL WEEKS LATER:
GO OUTSIDE-USE MOTOR-PRESS IGNITION-GO TO POLICE DEPARTMENT-ENTER
DOOR-GIVE RAP SHEET TO BARRY-GO OUTSIDE-GO EAST-USE MOTOR-PRESS
IGNITION-GO TO TONY'S BAR-ENTER TONY'S BAR-SHOW POLICE ID TO
TONY-SHOW MUG SHOT FROM COBB TO TONY-SHOW POLICE ID TO THE WOMAN-
WALK OUTSIDE-USE MOTOR-PRESS IGNITION-GO TO JAMISON & RYAN-ENTER
DOOR-READ FILE (ON DESK)-READ NEWSPAPER-CLICK THE HAND ICON ON
THE DESK UNTIL YOU FIND A STRIP OF MICROFILE-TAKE IT AND USE
MICROFICHE ON MICROFICHE MACHINE-PRESS POWER BUTTON-MOVE FILM
FORWARD (3 TIMES)-PRESS POWER BUTTON -ENTER LYLE'S CAR-START CAR-
GO TO ALLEY CAT-ENTER ALLEY CAT-SHOW POLICE ID TO THE MANAGER-
SHOW THE NOTE FROM KATE PRITTCHARD (WEASEL) TO THE MANAGER-USE
FOLLET FOREST FAX ON THE SEEDY LOOKING CHARACTER (FOLLET)-TALK TO
THE MANAGER (YOU GET A KEY)-WALK OUTSIDE-ENTER CAR-START CAR-GO
TO BIKINI HUT-UNLOCK TRAILER WITH KEY AND ENTER THE TRAILER-TAKE
BOOTS-LOOK BOOTS-CLICK THE HAND ICON ON THE BOOTS-YOU NOW LOOK AT
THE HEEL OF THE BOOTS-OPEN HEEL-TAKE THE HIDDEN PAPER FROM THE
HEEL OF THE BOOT-EXIT-LOOK PAPER-LEAVE TRAILER-SHOW HIDDEN PAPER
TO LYLE-USE MOTOR-PRESS IGNITION-GO TO CITY HALL & JAIL-ENTER
DOOR-TALK TO MS. MCCOY-TALK TO MS.MCCOY-TALK TO JIM-GIVE
BLUEPRINTS AND FINANCIAL LEDGER TO JIM -WALK OUTSIDE-USE MOTOR-
PRESS IGNITION-GO TO GRANDMA FRANNIE
THE NEXT DAY:
USE MOTOR-PRESS IGNITION-GO TO MARINA-WALK DOWNSTAIRS-WALK WEST-
TAKE FISHING NET (IN FRONT OF THE BOAT RENTAL)-ENTER BOAT RENTAL-
TALK TO MR.CARTER-USE BOOK OF BOAT RENTAL COUPONS ON MR.CARTER-
USE NICKEL COIN ON MR.CARTER-AFTER HE HAS LEFT THE ROOM:CLICK THE
HAND ICON ON THE LITTLE BOX WITH KEYS-TAKE THE KEYS FROM THE
FUTURE WAVE-TAKE THE KEYS FROM THE RENTAL BOAT-EXIT-LEAVE BOAT
RENTAL -WALK EAST-WALK NORTH-ENTER FUTURE WAVE-UNLOCK DOOR WITH
KEYS FROM FUTURE WAVE -OPEN DOOR AND ENTER DOOR-CLICK THE HAND
ICON ON THE BOSTON FERN (PLANT) AND YOU'LL FIND A KEY-WALK
OUTSIDE-WALK EAST TO LEAVE THE BOAT-WALK SOUTH-WALK WEST -USE
RENTAL KEYS ON YELLOW BOAT-DRIVE BOAT TO THE ISLE (SOUTH, LEFT
UNDER IN THE SCREEN)-LOOK WOODEN CRATE-CLICK THE HAND ICON ON THE
WOODEN CRATE-OPEN CRATE-LOOK IN CRATE-TAKE PILE OF RAGS-TAKE HALF
EMPTY JAR OF DIESEL FROM THE CRATE-EXIT-WALK EAST-WALK SOUTHEAST
(FOLLOW PATH)-WALK EAST UNTIL YOU SEE A WIRE GATE WITH A DOG
BEHIND IT-USE FISHING NET ON DOG-USE KEY YOU FOUND IN THE PLANT
ON THE GATE (UNLOCK GATE)-OPEN GATE-UNLOCK DOOR WITH THE KEY YOU
FOUND IN THE PLANT-OPEN DOOR AND ENTER DOOR-CLICK THE HAND ICON
ON THE CIRCUIT BREAKER BOX (LEFT ON THE WALL)-CLICK ON LIGHTS TO
TURN THE LIGHT ON-OPEN THE TWO SECRET PANELS RIGHT UNDER IN THE
CIRCUIT BREAKER BOX-EXIT-TAKE 220 VOLT EXTENSION CORD FROM THE
FORKLIFT-CLICK THE HAND ICON ON THE CIRCUIT BREAKER BOX-USE
EXTENSION CORD IN ELECTRIC SOCKET (LOWEST SECRET PANEL IN THE
CIRCUIT BREAKER BOX)-EXIT-CLICK THE HAND ICON ON THE GENERATOR-
CLICK THE OTHER END OF THE EXTENSION CORD IN THE GENERATOR-TURN
ON GENERATOR-EXIT-CLICK THE HAND ICON ON THE CIRCUIT BREAKER BOX-
PUSH THE SWITCH IN THE UPPER SECRET PANEL, AND A SECRET DOOR
OPENS-EXIT-ENTER SECRET DOOR-OPEN ONE CRATE-LOOK CRATE-TAKE
RIFLE-CLOSE CRATE-LEAVE SECRET ROOM-CLICK THE HAND ICON ON THE
CIRCUIT BREAKER BOX-PUSH THE SWITCH IN THE UPPER SECRET PANEL TO
CLOSE THE SECRET DOOR-EXIT-CLICK GENERATOR-TURN OFF GENERATOR-
TAKE EXTENSION CORD FROM GENERATOR-EXIT-CLICK ON CIRCUIT BREAKER
BOX-TAKE EXTENSION CORD FROM SECRET PANEL-CLOSE THE TWO SECRET
PANELS-EXIT-PUT EXTENSION CORD BACK ON THE FORKLIFT-CLICK CIRCUIT
BREAKER BOX-TURN THE LIGHT OFF-EXIT (EVERYTHING IS LIKE WE CAME
IN EARLYER)-WALK OUTSIDE-LOCK DOOR-ENTER GATE (OUTSIDE GATE)-
CLOSE GATE-LOCK GATE-USE BOAT HOOK ON DOG TO REMOVE THE FISHING
NET-WALK WEST TO THE RENTAL BOAT-USE RENTAL KEYS ON THE RENTAL
BOAT-DRIVE NORTH-ENTER BOAT RENTAL-CLICK ON THE LITTLE BOX WITH
KEYS-PUT THE RENTAL KEYS AND THE KEYS FROM THE FUTURE WAVE BACK
IN THE KEY BOX-EXIT-LEAVE BOAT RENTAL-WALK TO THE MOTOR-USE
MOTOR-PRESS IGNITION-GO TO JAMISON & RYAN-ENTER DOOR-GIVE RIFLE
TO RYAN-LEAVE ROOM-USE MOTOR-PRESS IGNITION-GO TO GRANDMA FRANNIE
THE NEXT DAY:
USE MOTOR-PRESS IGNITION-GO TO MARINA-WALK DOWNSTAIRS-GO WEST TO
BOAT RENTAL-ENTER BOAT RENTAL-GIVE BOOK OF BOAT RENTAL COUPONS TO
MR.CARTER-CLICK ON KEY BOX-TAKE KEYS FROM THE RENTAL BOAT-EXIT-GO
OUTSIDE-USE KEYS ON YELLOW BOAT-GO TO FUTURE WAVE (IN THE MIDDLE
OF THE WATER)-PUSH IN THE YELLOW RENTAL BOAT ON THE BACK SEAT AND
YOU'LL FIND A SCREWDRIVER-STAND ON FUTURE WAVE-USE SCREWDRIVER ON
SMALL LOCKER LEFT ON THE CABIN-TAKE EMERGENCY FLARE-USE EMERGENCY
FLARE IN VENT (TOP OF THE LADDER)-USE WAD OF OILY RAGS IN VENT-
USE OLD JAR FULL OF DIESEL IN VENT-WAIT-TALK TO GREEN-TALK TO
GREEN-TALK TO GREEN-USE CUFFS ON GREEN-SEARCH GREEN-TALK TO LYLE-
USE KEYS ON YELLOW RENTAL BOAT-GO TO THE ISLE-WALK EAST-USE
GRENADE ON SHOOTING MAN-SEARCH MAN-WALK EAST-WALK EAST TO THE
WIRE GATE-USE DOG WHISTLE ON DOG-USE KEY ON GATE-OPEN GATE-USE
KEY ON DOOR-OPEN DOOR-CLICK ON CIRCUIT BREAKER BOX-PRESS THE
SWITCH TO CLOSE THE DOOR FROM THE SECRET ROOM-CLICK THE GUN ON
YOURSELF (HOLD GUN)-LOAD YOUR GUN-TALK TO LYLE-SHOOT THE BASTARD
WHO HAS KILLED YOUR PARENTS (CLICK THE GUN ICON ON THE
BASTARD)_CLICK THE HAND ICON ON CIRCUIT BREAKE BOX-CLOSE THE
SECRET DOOR-EXIT-TAKE YELLOW POWER CORD-USE YELLOW POWER CORD ON
STUART COX-SEARCH NICO-SEARCH STUART COX-TALK TO LONNIE FORBES
-THE END-
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.