"When I was young and full of life
I loved the local doctor's wife,
And ate an apple every day
To keep the doctor far away."
Thomas Lamont
ST NEWS ADVENTURE SOLUTION: "WILLY BEAMISH"
by Math Claessens
DAY ONE:
RESPONSE 1-RESPONSE 3-OPEN DESK-USE WHITE CRAYON WITH BLOCK OF
WOOD-GET HALL PASS-EXIT-WAIT UNTIL MS.GLASS FALLS A SLEEP-LEAVE
CLASS-WALK TO BATHROOM-RESPONSE 1-SHOW THE HALL PASS TO THE
COACH-IN BATHROOM:RESPONSE 2-GIVE SPIDER YOUR GAMEBUDDY-LEAVE
SCHOOL-GET REPORT CARD-ENTER HOUSE-RESPONSE 1-LISTEN TO ALL THE
MESSAGES ON THE TELEPHONE ANSWERING MACHINE-GO TO THE KITCHEN-
TALK TO BRIANNA-RESPONSE 1-RESPONSE 2-GO TO THE FOYER-GO
UPSTAIRS-GO TO THE BATHROOM-OPEN CUPBOARD-USE GERM AWAY-RESPONSE
2-USE PLASTER-EXIT-EXIT-GO TO YOUR ROOM (WILLY'S ROOM)-PLAY
NINTARI-GET JAR FROM DRESSOR-EXIT-GO TO TIFFANY'S ROOM-GET DIARY-
RESPONSE 1-GO DOWNSTAIRS-GO TO THE LIVING ROOM-WHEN YOU'R MOTHER
CALLS YOU, GO TO THE DINING ROOM-RESPONSE 1-GIVE REPORT CARD TO
DAD-RESPONSE 2 (SORRY DUFF)-GO TO THE LIVING ROOM-TALK TO DAD-
RESPONSE 2-GO INSIDE-GO TO THE DINING ROOM-GO TO THE LIVING ROOM-
GO TO FOYER-GO UPSTAIRS-GO TO THE BATHROOM-SHOW DIARY TO TIFFANY-
RESPONSE 1-GET KEY-GO TO YOUR ROOM-USE KEY ON COMPUTER-WAIT UNTIL
YOU MUST GO TO BED-GO TO BED............END OF DAY ONE...........
DAY TWO:
AT THE TABLE:RESPONSE 2-RESPONSE 2-LISTEN TO ALL THE MESSAGES ON
THE TV-RESPONSE 2-AFTER THE CAR WAX GOTO THE LIVING ROOM-RESPONSE
1-AFTER WALKING WITH THE DOG:LEAVE HOUSE-GO SOUTH TO WILLY'S
NEIGHTBERHOOD-GO TO THE TREEFORT-GET COMIC BOOK (NEXT TO THE
FLAG)-TALK TO PERRY-RESPONSE 1-EXIT (LEAVE TREEFORT)-RESPONSE 2-
RESPONSE 1-THROW NO SMOKING SIGN IN BASKET-WAIT-RESPONSE 1-GIVE
COMIC TO SPIDER-IN TREEFORT :TALK TO DANA-LEAVE TREEFORT-TALK TO
JOEY THE VENDOR-GIVE MONEY TO VENDOR-PUT HORNY ON DISTANCE
MARKER-GIVE SLAM DUNK CLOA TO HORMY-EXIT-GO TO EAST FRUMPTON-
(RIGHT UPPER SIDE OF THE SCREEN)-GO TO OLDE TOWNE-GO TO FOUNTAIN-
GET ONE COIN-EXIT-GO TO KIOSK-TALK TO KIOSK VENDOR-RESPONSE 2-
GIVE PICTURE TO VENDOR-GO TO LOTTERY MACHINE-PUSH ON COIN RETURN
LEVER-GET LOTTERY TICKET-EXIT-GO TO EAST FRUMPTON-GO TO WILLY'S
NEIGHTBERHOOD-GO TO WILLY'S HOME-ENTER HOUSE-GO UPSTAIRS-GO TO
YOUR ROOM-PLAY NINTARY-LEAVE ROOM-GO DOWNSTAIRS-WAIT UNTIL THE
BABYSITTER ARRIVES-GO TO KITCHEN-GO TO DINING ROOM-GO TO FOYER-GO
UPSTAIRS-GO TO BATHROOM-OPEN CUPBOARD-USE SPRAY ON BAT (PRESS THE
RIGHT MOUSE BUTTON UNTIL YOU SEE THE BOTTLE WITH SPRAY AND THEN
USE IT WITH YOUR LEFT MOUSE BUTTON)-EXIT-GO TO BRIANNA'S ROOM-GET
MOUSE-EXIT-GO DOWNSTAIRS-GO TO THE LIVING ROOM-JUMP BEHIND THE
SETTEE-PUT MOUSE ON TABLE-HIT BAT........END OF DAY TWO..........
DAY THREE:
GO TO THE KITCHEN-RESPONSE1-GO TO THE FOYER-GO TO THE LIVING
ROOM-RESPONSE 1-LEAVE HOUSE-GOTO THE TREEFORT-GET JAR-GIVE T
SHIRT TO DANA-EXIT-GO TO EAST FRUMPTON-GO TO OLDE TOWNE-GO TO
WEST FRUMPTON (FERRY)-GIVE COIN TO GUS-GO TO TOOTSWEET-KNOCK ON
WINDOW-EXIT-GO TO GOLDEN BOWL-GO TO GOLDEN BOWL-GO TO GOLDEN
BOWL-GO TO GOLDEN BOWL-GO TO GOLDEN BOWL-AFTER YOU HAVE THE
MONKEY WRENCH:THROW SMOKE BOMB AT CRIPES-USE MONKEY WRENCH ON
FIRE HYDRANTS-EXIT-GO TO TOOTSWEET-TALK TO CHINESE-RESPONSE 1-
ENTER HOUSE-GO UPSTAIRS-GO TO YOUR ROOM-GO TO BED-END DAY THREE..
DAY FOUR:
GO TO THE LIVING ROOM-RESPONSE 1-GO TO THE KITCHEN=RESPONSE 1-GO
TO FOYER-LEAVE HOUSE-GO TO EAST FRUMPTON-GO TO OLDE TOWNE-DO TO
FERRY-GO TO TOOTSWEET-GIVE ENTRY BLANK TO JUDGE-PLACE JAR OF
FLIES NEAR THE TURBO FROG (NOT ON THE TURBO FROG)-TALK TO HANS-
TALK TO JUDGE-TALK TO BLONDE GUY-PRESS RED BUTTON, HORNY WILL
JUMP, YOU MUST WIN THE CONTEST-GO TO TOOTSWEET OFFICES-USE
DOGTAG'S CHAIN ON NINTARY KEY-USE CHAIN CARD AND KEY ON WILLY-SAY
: HOOPA COILER AGAMENNON-EXIT-GO TO PIER-GO TO JETSKI-GO TO OLDE
TOWNE-GO TO HUMPFORD MANSION-GO TO HUMPFORD MANSION-TALK TO
PARROT-RESPONSE 1-RESPONSE 2-RESPONSE 1-RESPONSE 2-GO TO DINING
ROOM-MOVE CHALICE-GET CHALICE-PULL TABLE CLOTH-GO TO THE LIVING
ROOM-PLACE TABLE CLOTH NEAR THE ARMOR-PUSH ARMOR-GET MAP-GET
HELMET-GO TO DINING ROOM-GO TO KITCHEN-THROW CHALICE AT COOK-WALK
TO COOK-EMPTY THE PAN FROM THE STOVE ON THE FLOOR BEHIND THE
COOK-PUSH CAULDRON-EXIT-JUMP TO CONVEYER BELT-PUT HELMET ON
COOK'S HEAD-PUSH RIGHT BUTTON ON PANEL TO FREE THE FROGS-EXIT-GO
TO WEST FRUMPTON-LOOK AT WILLY (WITH MAGNIFYING GLASS)-GET RADIO-
EXIT-GO TO PIER-GO TO PLUMBER'S UNION-GO TO PHONE BOOT-PUT RADIO
ON SHELF-PUT PHONE ON RADIO-PUSH RECORD BUTTON-DIAL: 741-6912-
PRESS RECORD BUTTON-DIAL: 3423403-PRESS PLAY BUTTON (WHEN RAY IS
ON THE LINE)-EXIT-GO TO GOLDEN BOWL-ENTER GOLDEN BOWL-GIVE
LOTTERY TICKET TO BURT-GET CALENDER (FROM THE BAR)-GO TO
PLUMBER'S UNION-OPEN WINDOW-WALK TO THE DESK-THROW PLUNGER TO
LOUIS-GET SECURITY PASS FROM DESK-EXIT-EXIT-GO TO SLUDGE WORKS-
GIVE SECURITY PASS TO GUARD-GO TO SLUDGE WORKS-WALK TO PLATFORM-
OPEN PANEL-PUSH SWITCH ON-PUSH BROWN BUTTON-PUSH PINK BUTTON-PUSH
GREEN BUTTON-PUSH PINK BUTTON-MOVE JOYSTICK LEFT-WALK TO CONTROL
CENTER-WALK TO CONTROL PANEL-PUSH SWITCH ON-TYPE:AIR-WHEN THE
GUARDS ARRIVES:PUSH ENTER-TYPE:TRAM-PUSH ENTER-DUCK TO DODGE HAT-
GET HAT-THROW HAT TO STANLEY-WALK TO THE MIDDLE, WHEN STANLEY IS
GONE-JUMP RIGHT TO THE PLATFORM-JUMP TO THE TRAM-FORWARD-RIGHT-
LEFT-FORWARD-LEFT-USE JOJO ON WILLIE-WHEN LOUIS AND LEONA STOPS
LAUGHING:THROW THE JOJO AT THEM-JUMP TO HANDLE..END OF DAY FOUR
AND END OF THE ADVENTURE.
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.