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 "A horoscope is a tale told by an idiot and believed by a fool."
                                                    Gordon Bowker


            ST NEWS ADVENTURE SOLUTION: "FUTURE WARS"
                        by Math Claessens

TAKE    BUCKET-EXAMINE   SCAFFOLDING-OPERATERED    BUTTON-OPERATE
WINDOW-OPERATE  CARPET  (KEY)-EXAMINE  BASKET-TAKE  PLASTIC  BAG-
OPERATE  CUPBOARD-TAKE INSECTIDE-OPERATE WC DOOR-TAKE  FLAG  FROM
FLOOR-WALK TO SINK-USE BUCKET ON SINK-WALK TO THE DOOR  NORTH-USE
BUCKET  ON  DOOR-OPERATE DOOR EAST-OPERATE THE DOOR IN  THE  NEXT
ROOM  (CLOSE DOOR)-USE KEY ON THE SECOND CUPBOARD FROM THE  LEFT-
EXAMINE  TYPEWRITER (40315)-WALK TO THE DESK-OPERATE  DRAWER-TAKE
PAPER-EXAMINE  MAP-USE FLAF IN LITTLE HOLE-ENTER SECRET  PASSAGE-
EXAMINE  NUMBERED KEYPAD-NOW USE THE NUMBERS FROM THE  TYPEWRITER
ON  THE KEYPAD,VERY QUICKLY BEFORE THE CEILING IS  FALLING  DOWN-
OPERATE 4-OPERATE 0-OPERATE 3-OPERATE 1-OPERATE 5-ENTER  DOOR-USE
PAPER  ON  THE OPENING FROM THE MACHINE-OPERATE  RED  BUTTON-TAKE
DOCUMENTS-OPERATE  GREEN BUTTON-WALK TO THE RIGHT IN  THE  SCREEN
FOR  TELEPORTATION-NOW  YOU ARE IN THE SWAMP-WALK OVER  THE  DARK
GREEN  PATHS  TO THE MOSQUITOES-WHEN YOU'RE CLOSE ENOUGH  TO  THE
MOSQUITOES:USE  THE INSECTIDE ON MOSQUITOES-NOW WALK  FURTHER  TO
THE  WEST,  UNTIL YOU SEE A LIGHT IN THE BUSHES-EXAMINE GLINT  OF
LIGHT-WALK WEST-NOW WALK THROUGH THE BUSHES TO THE TREE NEAR  THE
LAKE-EXAMINE  FOOT OF TREE-USE ROPE ON TREE BRANCH-WAIT  UNTIL  A
MAN  GOES  SWIMMING-NOW  WALKS TO  HIS  CLOTHES:TAKE  SLACKS-TAKE
TUNIC-WALK  WEST-WALK  WEST (NOT OVER THE DRAWBRIDGE,THERE  IS  A
WAY  BEHIND THE CASTLE)-OPERATE TREE-EXAMINE  GROUND  (COIN)-WALK
EAST-WALK  TO  INN-OPERATE  DOOR-ENTER  DOOR-SPEAK  INNKEEPER-USE
COIN  ON INNKEEPER-LISTEN TO THE CONVERSATION-LEAVE  INN-WALK  TO
GUARD-USE PENDANT ON GUARD (YOU ENTER THE CASTLE)-WHEN YOU  LEAVE
THE  CASTLE:TAKE LANCE FROM GUARD-WALK WEST-USE LANCE  ON  MONK'S
HABIT IN TREE-WALK EAST-WALK EAST-USE BAG ON LAKE-WALK  WEST-WALK
SOUTH-WALK TO BRIDGE:USE BAG ON WOLF-OPERATE DOOR-ENTER  DOOR-NOW
YOU MUST FOLLOW THE MONKS OR THEY'LL KILL YOU-WALK TO DOOR  EAST-
OPERATE  DOOR-ENTER  DOOR-WALK TO MONK-LEAVE  ROOM-WALK  TO  DOOR
WEST-OPERATE  DOOR-ENTER  DOOR-TAKE CUP-LEAVE ROOM-WALK  TO  DOOR
NORTH-OPERATE  DOOR-ENTER  DOOR-WALK TO THE  BARRELS-USE  CUP  ON
BARRELS-LEAVE  ROOM-WALK TO DOOR EAST-OPERATE DOOR  -ENTER  DOOR-
EXAMINE  MONK-USE REMOTE CONTROL ON FURNITURE-LEAVE ROOM-WALK  TO
DOOR  NORTH-OPERATE  DOOR-ENTER  DOOR-CLIMB  LADDER-USE   CONTROL
DEVICE  ON THE SECOND TOP BARREL FROM THE LEFT-WALK TO THE  GLASS
CASE-EXAMINE  GLASS CASE (GAS CAPSULE)-EXAMINE  CONSOLE-USE  CARD
ON  CONSOLE-AFTER  THE LONG STORY,WE'LL ARRIVE AT  A  PLACE  WITH
RUINS  AND  A  LOT OF RUBBLE-EXAMINE RUBBLE RIGHT  UNDER  IN  THE
SCREEN  (BLOWTORCH)-WALK EAST-WALK TO THE RUBBLE WITH  THE  WHITE
SPOT-EXAMINE RUBBLE (FUSES)-NOW WALK TO THE RUBBLE IN THE  MIDDLE
OF  THE  SCREEN-OPERATE RUBBLE-OPERATE MANHOLE COVER  (YOU  ENTER
THE  SEWER)-WALK EAST-WALK EAST-USE BLOWTORCH ON  TAP-WALK  SOUTH
AND  WEST-WALK WEST-WALK EAST-WALK EAST-WALK  EAST-USE  BLOWTORCH
ON  CREATURE-YOU  CLIMB UP THE LADDER-WALK TO DOOR-USE  LANCE  ON
VIDEOCAMERA-ENTER  DOOR-WALK  TO NEWSPAPER  MACHINE-EXAMINE  COIN
COLLECTOR-USE COIN ON MONEY SLOT-EXAMINE COIN COLLECTOR-USE  COIN
ON  MONEY  SLOT-WAIT  FOR THE  METRO-ENTER  THE  METRO-WALK  DOWN
STAIRS-USE  FUSES ON FUSES-WALK UP STAIRS-WALK  TO  ESCALATOR-NOW
YOU ENTER THE SHIP AND YOU'LL BE A PRISONER-USE KEY ON AIR  DUCT-
USE  GAS  CAPSULE ON AIR DUCT-USE NEWSPAPER ON AIR  DUCT-NOW  THE
DOOR  IS  OPEN-ENTER DOOR-NOW YOU'RE IN A COURT AND  YOU'LL  MEET
LO'ANN (WATCH THE SHOW)-WALK DOWN-FOLLOW LO'ANN-NOW YOU MUST
SHOOT  THE  CHRUGHONS-AFTER YOU HAVE SHOT  THE  CHRUGHONS:EXAMINE
LO'ANN-EXAMINE  LO'ANN-EXAMINE  LO'ANN-USE  PENDANT  ON   LO'ANN-
EXAMINE CHRUGHON (MAGNETIC CARD)-ENTER SHIP-USE MAGNETIC CARD  ON
CARD    READER-OPERATE   CASE-TAKE   GARMENT-USE    GARMENT    ON
VIDEOCAMERA-GET  INTO THE BOX-OPERATE CASE-NOW YOU MUST  WALK  TO
THE  VIDEOCAMERA AND WAIT UNTIL THE CHRUGHONS ENTER THE  SHIP:USE
PILL  ON  HERO-LEAVE THE SHIP-WALK TO BEHIND  THE  CHESTS-OPERATE
BOX-ENTER  BOX-ENTER DOOR-NOW HERE IS THE START FROM THE MAZE  TO
FIND  THE COMPUTER ROOM,WELL LET'S FIND THE  COMPUTER:WALK  EAST-
WALK DOWN-WALK EAST-WALK DOWN-WALK DOWN-WALK WEST-WALK DOWN-WALK
EAST-WALK DOWN-WALK DOWN-WALK WEST-WALK DOWN-WALK DOWN-WALK WEST-
WALK  DOWN-WALK DOWN-WALK DOWN-WALK DOWN-WALK  EAST-WALK  UP-WALK
UP-WALK EAST-WALK UP-WALK UP- WALK UP-WALK EAST AND DOWN (IN  THE
SAME  SCREEN)-WALK DOWN-WALK DOWN-WALK DOWN-WALK DOWN-WALK  WEST-
WALK DOWN-WALK EAST-WALK DOWN-WALK WEST-WALK WEST-WALK  DOWN-WALK
EAST-ENTER  DOOR-NOW WE'RE IN THE COMPUTER ROOM-WALK TO  CONSOLE-
USE  MAGNETIC CARD ON CONSOLE-LEAVE ROOM-NOW LET'S FIND  OUR  WAY
TROUGH THE MAZE TO THE SHIP,IN WICH WE CAN ESCAPE-WALK  WEST-WALK
UP-WALK  EAST-WALK EAST-WALK UP-WALK WEST-WALK UP-WALK  EAST-WALK
UP-WALK  UP-WALK  UP-WALK UP-WALK UP-WALK WEST AND DOWN  (IN  THE
SAME  SCREEN)-WALK DOWN-WALK DOWN-WALK WEST-WALK DOWN-WALK  DOWN-
WALK WEST-WALK UP-WALK UP-WALK UP-WALK UP-WALK EAST-WALK  UP-WALK
UP-WALK EAST-WALK UP-WALK UP-WALK WEST----THE END----

 I know all you guys out there have problems with adventures,  be
they big or small.  Whatever the problem is,  I am there to solve
them. Never hesitate to call or write to me at the address below.

 Math Claessens
 Wagenaarstraat 58
 NL-6164 XM  Geleen (L)
 The Netherlands
 Tel. ++31-46-752532 (do mind possible time differences!)

 Don't  forget stampts if you write.  Don't forget the time  when
you call.  I prefer telecommunicative contacts between 19:30  and
22:00 hours if you don't mind.  And forget about contacting me in
any weekends! 

Disclaimer
The text of the articles is identical to the originals like they appeared in old ST NEWS issues. Please take into consideration that the author(s) was (were) a lot younger and less responsible back then. So bad jokes, bad English, youthful arrogance, insults, bravura, over-crediting and tastelessness should be taken with at least a grain of salt. Any contact and/or payment information, as well as deadlines/release dates of any kind should be regarded as outdated. Due to the fact that these pages are not actually contained in an Atari executable here, references to scroll texts, featured demo screens and hidden articles may also be irrelevant.