F19 STEALTH FIGHTERS - YOUR ASS IS GRASS
by Marc Freebury
The man rolls sleepily off his bunk, instantly alert. The
insistent tone of the elctronic pocket alarm pulsing above him.
He pulls on newly washed flight gear, grabs the helmet from it's
hanger (strategically placed over the behind of a picture of
Marilyn Monroe), and runs.
The elevator, normally reserved for strike fighters, rises to
the deck with a far less impressive cargo. The aircraft is small,
and black, barely visible in this half-light of dawn. The man
rummages in the all-too-small cockpit and removes flying boots,
dons them. As he does so, the lift judders to a halt. The flight
crew wave their arms in complicated patterns at the man...Time.
No rush of afterburners, no searing heat or roar of engines,
just the hiss of the catapult, and all is normal. After a minute,
the flight crew can no longer see the outline of the aircraft,
just an occasional glint of sunlight as the aircraft banks away.
*****
"F-19 Stealth", from Microprose, is THE flight sim, and has been
for some time. If you're new to F-19, the following might be of
use to you:
Firstly, play Persian Gulf with normal opponents. Plenty of SAM
sites, all near each other. Typical missions will have you flying
over/near Kharg Island. Nail the SAM site there, and any adjacent
ones, plus any missile boats. No long range stuff usually, so
load with two bays of Mavericks (THE weapon to be seen with) and
one each of Sidewinders and AMRAAMS. (This is an optimum load for
most missions not requiring a camera). Once the mission is
complete, the numerous airbases will have filled the skies with
opponents. Loose off all the air-air missiles, then practice your
gunnery. Wait until they're six klicks or less distant, then fire
concentrated bursts, not one continuous stream.
Central Europe seems to have a flaw (in my version at least), in
that no matter how many aircraft are up, they have a damn hard
time finding you. Fly straight and low towards primary and
secondary targets and nail them. On the way back, don't fly
through the pursuing aircraft, fly round in a gentle curve.
Again, even veterans seem happy to stay on your tail until you
get within site of your base, then expect a few aggresive actions
as you decelerate for landing.
Libya is only for those who like carrier landings, and quite
often long missions with a lot of dull time in the air. Use accel
(shift z) when flying to the primary, or you'll be bored to
death.
The Cape. MEAN! Often at night, from carriers, and you nearly
always get nailed by radar as soon as you're in the air. It seems
the Russians are hot stuff on home turf. No advice here. You'll
be floating towards the icebergs minus a billion dollar piece of
hardware before you can say Perestroika.
In general, always take Mavericks for soft targets like
bridges/tank farms/mobile SAMS. They're so cool, they fluster
Vegan snow lizards. For harder targets (eg the terrorist
headquarters) take pavetack armament, eg PAVEWAY laser guided
glide bombs. AMRAAMS are great for long-range kills, but you only
get three. Use your Sidewinders first. If in difficulty, run,
then pull an inner loop 180 and fire off AMRAAMS, then resume
running.
Stealth itself becomes almost meaningless at veteran and above.
The SAMS will lock on, even if you're at 200 feet and flying
correctly for the type of radar, so fly at 500 feet and avoid
ground-effect turbulance.
Landing is easiest if you think about it first. Runways are
north/south, as are carriers (very convenient). So, always head
towards them side on, ie east/west, and slightly above/below. Go
to NAV on the HUD and find the airstrip. Now, when the strip is a
few degrees before 0 or 180, depending upon your approach, turn
HARD towards the runway and you should be in perfect lineup. From
there, it's a cinch.
Finally a question : despite the instructions, my version of F-
19 won't save pilots to disk, either to a blank disk or the game
disk. Anyone else had that problem ? If so, what's the fix ?
(yes, I unprotected the disks).
Marc Freebury is an enthusiastic ST NEWS reader from Tadley
(Hants, England), who just sent in this article as well as the
rather nice bootsector demo to be found on this issue's
bootsector. We hope to receive more from him in the future! He
also writes demos under the name Dixie Flatline.
His home town, coincidentally, is also the home town of Jeff
Minter's Llamasoft.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.