"I used to be indecisive; now I'm not sure."
Someone quote
JOURNALYNX VOLUME 3 ISSUE 1
The third issue of this brilliant and exciting sub-magazine!
by Richard Karsmakers
Sometimes, something very irritating happens. In my particular
case, it entailed the writing of an article containing some very
interesting preview material from the Atari Messe in Düsseldorf
with regard to the Lynx, and the consequent completely getting
lost of the article (months after the destruction and trashing of
the notes that led to it).
I examined all sub-directories of my harddisk, including some
floppies. There was no solace for me, however. I would have to
write the whole deity-damned article again.
But what the heck. What else is there for me to do, anyway?
So let's get going with the third issue of the first ever Lynx-
dedicated magazine, Volume 3 Issue 1 of the brilliant and totally
exciting sub-magazine "JournaLYNX"!
The Atari Messe
On Saturday August 24th, Stefan and me went to the Atari Messe
in Düsseldorf. Our primary aim, besides from meeting some friends
and the like, was the promotion of ST NEWS. It was quite a
satisfactory show I guess, but this was mainly caused by
something completely unexpected: The discovery of a Lynx user
group that had some quite interesting previews of (at the time)
forthcoming Lynx games. I am proud to say that on that day I
already saw previews of the following games...
Scrapyard Dog: A very interesting little game, with cute
cartoonesque graphics. It's a jump-and-run game that seems very
playable.
Checkered Flag: A Formula 1 racing game. It did not seem all
that appealing, but I haven't seen it for long as I was pressed
for time to see more.
Hard Driving: Seemed very slow, up to the point of
disappointment.
S.T.U.N. Runner: Looked very fast, though I couldn't judge
playability.
I also saw "Bill and Tod's" and "Viking Child" as well as some
other games. The latter I can't remember the titles of, and the
others I lost the notes of. Too bad, really.
Game list
The amount of games available for the Lynx is growing
constantly, though I wouldn't particularly mind if growth would
be even more impressive. Almost 50 new titles are promised for
1992. Below you will find a list of games that are finished, or
currently being developed. Do note: This list is realistic! The
code behind the title either means '#' (already for sale - to my
knowledge), '@' (screenshots seen - by me!) or ' ' (i.e. a space
for nothing).
Number: Title: Players: Code:
PA2020 Blue Lighting 1 #
PA2021 Electrocop 1 #
PA2022 Rampage 4 #
PA2023 Gates of Zendocon 1 #
PA2024 Gauntlet III 4 #
PA2025 California Games 2 #
PA2028 Chip's Challenge 1 #
PA2029 Slime World 1 #
PA2030 Zarlor Mercenary 4 #
PA2031 KLAX 1 #
PA2032 Warbirds 4 #
PA2033 Vindicators 2 @
PA2034 All Star Basketball
PA2035 Robo Squash 2 #
PA2036 Road Blaster 1 #
PA2037 Worldclass Soccer 4
PA2038 Tournament Cyberball 4
PA2039 Ninja Gaiden 2 #
PA2040 720 Degrees @
PA2041 Paperboy 1 #
PA2042 A.P.B. 1 #
PA2043 Rygar 1 #
PA2045 NFL-Football 4 @
PA2046 Hyperdrom 4
PA2047 Turbo Sub 2 @
PA2048 Scrapyard Dog 1 @
PA2049 Awesome Golf
PA2050 Baseball Heroes
PA2052 Puckoff Hockey 4 @
PA2053 Checkered Flag 6 (?) @
PA2055 Pinball 1
PA2056 Blockout 1 #
PA2057 Ms. Pacman 1 #
PA2058 Rolling Thunder 2
PA2059 PAC-Land 1 #
PA2060 S.T.U.N. Runner 1 #
PA2061 LYNX Casino 1
PA2062 Xybots 2
PA2063 Shanghai 2 #
PA2064 Viking Child 1 @
PA2065 Ishido @
PA2066 Toki
PA2067 Cabal
PA2068 Bill and Tod's @
PA2070 Pit Fighter
PA2071 Barbarian Bodyguard
PA2072 Metal Arc
PA2073 Hydra
PA2074 Hard Driving 1 #
PA2075 Geo-Duell
PA2076 Root Foot
PA2077 Dirty Larry Renegade Cop
PA2078 Raiden
PA2079 Taxi
PA2080 Lemmings
PA2081 Shadow of the Beast
PA2082 Robotron
PA2083 Strider II
PA2084 Space War
LX0101 The Fidelity Ultimative Game Of Chess 2 #
So far the realistic bit. As these are already scheduled and
numbered, I guess these games will eventually come out. Keep an
eye on "JournaLYNX" and I'll keep you up-to-date with the latest
releases.
On the same list, I also found a list of games that are
'planned' - but not yet sure. So take this into consideration
when bragging about your Lynx with someone who only has a
Gameboy, but don't bank on them totally!
The list consisted of: "Bad Boy Tennis", "Malibu Bikini
Volleyball", "Drakula", "Battlezone 2000", "Dino World", "Demons
Gate", "Ninja Nerd", "Ninja Gaiden III", "Super Asteroids &
Missile Command", "Switchblade II", "Eye of the Beholder", "Blood
and Guts Hocket", "Heavyweight Contender", "Full Court Press",
"Lucky Stars", "Outport Mars", "Cards", "Battle Universe",
"Leaderboard", "Pro Beach Volleyball", "Home Controller",
"Starship", "Krazy Ace", "Miniature Golf", "R.C. Destruction
Derby", "QIX", "Kung Food", "Baseball", "Crystal Mines II",
"Joust", "Rabbit Quest" and "Super Skweek".
Another interesting thing that is already said to be "on sale
but momentarily not available" through a mail order company in
the States is "Gridrunner". Oooer. Let's hope this not just
another one of those misunderstandings.
No doubt the most promising release at all will be "Lemmings",
of course - that will be a sure buy! I hope it will be releases
within the not too distant future (i.e. tomorrow, or preferably
yesterday).
Hard Driving
Yes. "Hard Driving" is already available and I even bought a
copy at the HCC Days in Holland (see "Did you know that...") at a
reduced price!
First impression of this game when I started playing was the
same as that when I saw the game on EPROM at the Atari Messe,
some three months earlier: "My God, the game is slow!"
There is no way around it. The game is quite slow. Well, it has
to be said that the Lynx has an 8-bit processor and all them co-
processors cannot change too much.
When you try the game more seriously, you will notice that it is
quite slow but not unplayably slow. Somehow, the game does not
get noticeably slower when huge amounts of things are being put
on the screen.
Er?
What are you saying?
You don't know what "Hard Driving" is in the first place?
Well, "Hard Driving" is one of the first good 3D solid vector
graphics racing simulations to hit the arcades. An ST version was
done late 1989/early 1990, and it was not all too good. The neat
thing was that "Hard Driving" offered two racing courses: A speed
track and a stunt track. The first one, predictably, has to be
completed within a specific time at the highest speed you find
possible. The stunt track, however, is a lot more spectacular.
Here, you have to jump across chasms, go through loops, and a lot
more. It's quite spectacular, and cause for many people usually
to be present around someone who's playing the game fairly well
in an arcade.
The game is by now surpassed by "Race Driving" ("Hard Driving"
with an even more spectacular stunt track) and mega-drool-
invoking "Winning Run", but on the Lynx it's still quite state-
of-the-art.
"Hard Driving" on the Lynx might be slow. The controls may also
be the proverbial ache in rear area at start. But once you've
succeeded in mastering the controls somewhat (i.e. applying the
brakes regularly!) the game turns out not to have much of the
good ol' "magic" that the arcade original had. I don't quite know
how to describe this, but below the bottom line it generally
means it's a decent game to play. It's simply still quite awesome
to go through the looping and the sound effects are great - even
the blimmin' cow is there, including the sound it makes when you
smash your car into it (!).
The vector graphics are not very fast, there's no way around
that. It even has to be said that it decreases playability
somewhat. But once you get the hang of it, "Hard Driving" is one
of the more exciting and better Lynx games. I only wished they
would immediately have done "Race Driving", which is after all
the same with an additional stunt level...
Everything taken into consideration, I think the game deserves a
rating of 8.
Ninja Gaiden
Money tends to burn in my pocket, even though I have continually
less of it. That's the reason why I also bought "Ninja Gaiden" -
because the poster looked promising, frankly, and because I
seemed to recall having heard someone say it looked good.
I could also have bought "PACland" and another game which' name
slipped my mind (am I becoming demented or something?!), but I
decided not to for obvious reasons (i.e. the home computer
versions had been crap to start with).
Anyway, I bought "Ninja Gaiden". It was a purchase I regretted
somewhat for two reasons: The game is not as good as I had
thought, and Miranda (i.e. my soulmate in case of the distinct
possibility of you not knowing who I'm talking about) is better
at it than me.
It's one of those thirteen-in-a-dozen fighting games where you
control a Ninja that has to hack and kick his way through level
after level (four in this case) of goons and warlords that try to
do virtually the same way with you if only in a somewhat more
effective way.
Graphics are quite OK, though nothing to yell from the rooftops
about (that's somewhat of a Dutch expression, which means
something like 'not to write a letter home about', to use another
Dutch expression). The music is average, the end monsters (i.e.
somewhat stronger and differently formed Lords or something) are
reasonably OK.
All in all, I do not want to spend lots of time writing the
review of this game. It is just an average beat-'em-up that
you're very welcome to buy off me in case you happen to like that
particular genre. Offers to be sent to my address (which you can
no doubt manage to find somewhere in this issue of ST NEWS).
Before I forget: The rating. I think a 6 is in place here. So
there: A six.
S.T.U.N. Runner
This game formed an indication that either A: I am getting to be
extremely out of touch with the Lynx world, or B: Common toy
shops nowadays have quite some hot stuff on their shelves.
Anyway, when I was doing my pre-Christmas shopping with Miranda
I just saw it standing on a shelf at Intertoys. Just like that.
There had been no reviews in any magazines except for one or two
screenshots I had seen ages ago. Nobody had mentioned that it
would come out so promptly.
And there it sat, stacked away behind Nintendo Entertainment
System (CRAP!) cartridges. "S.T.U.N. Runner". Just like that.
Miranda was opposed to me buying it. She implied that I don't
play Lynx games that often. Also, it cost 70 Dutch guilders which
isn't nothing.
I didn't buy it that day. Instead, I bought it a couple of days
later.
"Discretion is the better part of valour".
But what about the game?
"S.T.U.N. Runner", although predictably less fantastic than the
arcade version, is the fastest Lynx game you're likely to see -
ever. If things get any faster, it will mean that it becomes
unplayable and that you will not see anything of the many things
that may or may not be happening on the screen.
"S.T.U.N. Runner" is a racing game, though almost infinitely
different from "Hard Drivin'". It can be compared with a
futuristic "Outrun" that is a lot faster, more thrilling and
faster (I know I already said that, but it just is).
Basically what you have to do is finish a given stretch of road
and tunnels within a given time. Succeeding in doing so will
classify you for the next level, and so forth. Levels become
increasingly more complex. There are three difficulty levels to
begin with, the most difficult also having more than one way to
go through them.
I think the game uses vector graphics, but I'm not sure. I am
led to believe that vector graphics are somewhat slow on the 8-
bit Lynx (like in "Hard Drivin'"), yet "S.T.U.N. Runner" is
extremely fast. You keep on whizzing through three-dimensional
tunnels and streets that wind to the left and right, up and down
and whatnot with a speed not dissimilar to that experienced in a
blimmin' roller coaster! The trick is to make optimal use of the
sides of the tunnels (which are round) to gain speed. When
following the ideal track you will be able to find speed bonuses,
lasers and shock waves (the equivalent of smart bombs). You have
to evade indestructible road users and blast others.
Graphics are good, and very fast. Sound is good but a tad
standard. It seems like only one sound programmer is active on
the Lynx, and his compositions as well as the types of sound he
uses are always similar. I wish someone like Rob Hubbard would
come trundling along here.
That's all I can say of "S.T.U.N. Runner" that is not positive,
though. Well...er...it's quite difficult too. First time round I
played it to level 5 or so, but once I knew what I had to do it
was damn difficult getting past level 3...
A rating of 9- is appropriate here.
The Lynx II - Volume III
The Lynx II might even already be available as you read this. In
the earlier issue I had only seen rough drawings of it - now I've
seen a picture of it. I've even read reviews of it in the German
press, that lead me to believe it actually is for sale.
But, unfortunately, that's still all I am able to say of it.
For those of you new to the Lynx
I just wanted to write a quick word to those who don't quite
know which games they should buy for their Lynx. After all,
titles do cost a fair amount of your hard earned money, and you
can't copy them like floppy based games (naughty remark there,
ED.). I am not going to do a "top x" or something. I can just
tell you which games I enjoyed playing most. I do not mean games
that show off the Lynx' capabilities best (like "Blue Lightning"
and stuff). Instead, I mean the games that are going to give you
a lot of fun and good price/lastability range.
The best Lynx games are "Klax", "California Games" (good thing
you get it with it), "Chip's Challenge" and, from what I've heard
people say, "Blockout".
Hope to have helped you. See you in roughly half a year's time,
in ST NEWS Volume 7 Issue 2...(i.e. "JournaLYNX" Volume 3 Issue
2).
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.