THE SOLUTION TO SIERRA-ON-LINE'S "KING'S QUEST
by Math Claessens
(IN THIS ADVENTURE YOU GET AN AMULET FROM MADAME MUSHKA THE GYPSY
WOMAN, DON'T FORGET TO WEAR THIS AMULET, CLICK IT ON YOURSELF).
START AT CRISPIN'S HOUSE:WALK OVER THE BRIDGE AND GO SOUTH-IN
THIS SCREEN YOU SEE A SNAKE IN THE EAST, DON'T DO ANYTHING WITH
THE SNAKE AND WALK AGAIN SOUTH-NOW ENTER THE VILLAGE, THE
ENTRANCE IS LOCATED BETWEEN THE TWO FENCES ON THE PATH-ENTER THE
TAYLER'S SHOP NEXT TO THE ALLEY-TALK TO THE MAN-AFTER TALKING
TEAVE THE SHOP-OUTSIDE THE TAYLER'S SHOP YOU SEE A SILVER COIN IN
THE ALLEY-GET THE SILVER COIN-WALK TO THE WOODEN BARREL IN THE
ALLEY-LOOK IN BARREL-IN THE BARREL IS A FISH-GET THE FISH-ENTER
THE TOY SHOP-TALK TO THE MAN-AFTER TALKING LEAVE THE TOY SHOP-
ENTER THE SHOE SHOP-TALK TO THE WOMAN-AFTER TALKING LEAVE THE
SHOE SHOP-NOW LEAVE THE VILLAGE-OUTSIDE THE VILLAGE, WALK WEST-
ENTER THE BAKEHOUSE-BUY A CUSTARD PIE-(USE THE INVENTORY
ICON,CLICK ON THE COIN,CLICK OK,CLICK ON THE BAKER,AND NOW YOU
HAVE THE CUSTARD PIE)-LEAVE THE SHOP-OUTSIDE THE SHOP:GO WEST-
AGAIN WEST-THROW THE FISH TO THE BEAR-WALK TO THE TREE-GET THE
HONEYCOMB OUT THE BEEHIVE-GET THE LARGE STICK FROM THE GROUND-N-
THROW THE STICK TO THE DOG-S-W-W-W-W-W-DRINK WATER-N-N-W-W-W-
DRINK WATER-HIDE BEHIND ROCK-LOOK AT THE MAN WITH THE STAFF-E-E-
E-S-S-DRINK WATER-W-W-S-GET SHOE-S-S-DRINK WATER-S-W-W-W-W-DRINK
WATER FROM THE JAR-ENTER THE LITTLE TENT-GET THE STAFF-LEAVE
TENT-DRINK WATER FROM THE JAR-E-E-E-E-N-DRINK WATER-N-N-E-E-N-
DRINK WATER-N-N-W-W-W-DRINK WATER-WALK NORTH TO THE TEMPLE-OPEN
THE TEMPLE DOOR WITH THE STAFF-ENTER THE TEMPLE-NOW GET VERY
QUICKLY THE COIN AND THE BRASS BOTTLE FROM THE FLOOR AND LEAVE
THE TEMPLE-S-DRINK WATER-E-E-E-S-S-DRINK WATER-E-E-E-E-E-N-N-GIVE
GOLD COIN TO MAN-NOW WATCH THE SHOW IN THE GYPSY WAGON FROM
MADAME MUSHKA-AFTER THE SHOW YOU GET A AMULET-E-TALK TO THE TREE-
S-TALK TO THE MAN-N-E-N-WALK ON THE LEFT PATH-FOLLOW THE PATH
LEFT UNTIL THW WITCH APPEARS-GIVE THE BOTTLE THAT YOU FOUND IN
THE TEMPLE TO THE WITCH-AFTER THE WITCH IS CAPTURED IN THE
BOTTLE:FOLLOW THE PATH EAST TO THE WITCHES HOUSE-ENTER THE
WITCHES HOUSE-OPEN CHEST-GET SPINNING WHEEL-GET THE LITTLE KEY
(IT'S IN THE LAMP)-GET THE SMALL POUCH FROM THE DRAWER-LEAVE THE
HOUSE-OUTSIDE THE HOUSE:GO EAST-WALK TO THE LITTLE DOOR IN THE
TREE-USE KEY TO OPEN THE LITTLE DOOR-GET GOLDEN HEART-GO BACK TO
THE PICTURE WITH THE ENTRANCE TO THE WITCHES HOUSE-FROM HERE GO
WEST-DROP THE HONEYCOMB ON THE GROUND-OPEN THE POUCH-DROP ONE
EMERALD ON THE GROUND-DROP THE SECOND EMERALD ON THE GROUND-DROP
THE THIRD EMERALD ON THE GROUND-NOW FOLLOW THE ELF AND YOU GET A
PAIR OF SHOE'S-HE ALSO SHOWS YOU THE WAY OUT OF THE SWAMP-WHEN
YOU ARRIVE NEXT TO CEDRIC, GO WEST TO THE TREE-GIVE GOLDEN HEART
TO THE TREE-GET HARP-W-GET TAMBOURINE-S-S-E-SEARCH HAYSTACK-(YOU
GET A GOLDEN NEEDLE FROM KING ANTHONY)-E-WALK IN THIS SCREEN TO
THE RIGHT UNTIL YOU SEE A CAT IS AFTER A RAT-NOW VERY QUICKLY
THROW THE SHOE FROM THE CORPSE IN THE DESERT AT THE CAT-NOW GO
NORTH UP THE PATH NEXT FROM THE BAKE HOUSE-W-GIVE THE SPINNING
WHEEL TO THE OLD GNOME-S-E-E-ENTER THE VILLAGE-ENTER THE TAYLER'S
SHOP-GIVE GOLDEN NEEDLE TO THE YOUNG MAN AND YOU GET A CLOAK-
LEAVE THE SHOP-ENTER THE TOY'S SHOP-GIVE MARIONETT TO MAN AND YOU
GET A SLED-LEAVE SHOP-ENTER THE SHOE SHOP-GIVE THE ELF'S SHOES TO
THE MAN AND YOU GET A HAMMER-LEAVE THE SHOP-LEAVE THE VILLAGE-W-
W-ENTER THE INN-TALK MAN-AFTER THE RAT HAS FREE YOU:GET ROPE-WALK
TO DOOR-USE HAMMER TO BREAK THE LOCK-ENTER DOOR-OPEN CUPBOARD-GET
THE LEG OF LAMB-LEAVE THE INN THROUGH THE DOOR IN THE WEST-E-N-E-
(SNAKE)_USE TAMBOURINE ON SNAKE-AFTER THE SNAKE IS GONE, GO EAST-
WEAR CLOAK-FOLLOW THE PATH UP-EAT A BIT FROM THE LAMB-THROW THE
ROPE TO THE POINTY ROCK, RIGHT FROM THE TREE BRANCH-CLIMB ROPE-
JUMP ON THE FOUR HIGHEST LITTLE ROCKS TO THE OTHER SIDE-WALK OVER
THE OLD LOG TO CEDRIC-E-CEDRIC IS TAKEN AWAY BY A BIG WOLF-USE
THE SLED TO FOLLOW THE WOLF-AFTER THE SLED IS BROKEN GO EAST-GIVE
THE REST OF THE LAMB TO THE EAGLE-ENTER THE CAVE-TWO WOLFS TAKE
YOU TO QUEEN ICEBELLA-WHEN THE WOLF ATTACKS YOU, PLAY THE HARP-
AFTER PLAYING THE HARP SIR GREYWOLF BRINGS YOU TO THE CAVE OF THE
YETI-ENTER THE CAVE-WHEN THE YETI ATTACKS, THROW THE PIE AT THE
YETI AND HE FALLS OVER THE CLIFF-GO NORTH-USE THE HAMMER IN THE
MIDDLE OF THE CAVE TO GET A PIECE OF CRYSTAL-S-W-GO TO THE WOLF-
AFTER THE LITTLE SHOW, SIR GREYWOLF SHOWS YOU THE WAY THROUGH THE
MOUNTAINS-WALK DOWN THE PATH-WALK TO THE HOLE WICH IS LEFT FROM
CEDRIC-YOU AUTOMATICALLY CLIMB UP-NOW YOU ARE CAPTURED BY A TWO
HEADED BIRD-AT THE NEST:GET THE GOLDEN LOCKET FROM THE CLUTCHES
OF THE ROCK'S NEST-NOW THE EAGLE COMES AND RESQUE'S YOU-WALK TO
THE BECH AND GET THE IRON BAR-S-RING THE BELL-N-N-USE BEESWAX
INTO THE SMALL HOLE IN THE BOAT'S HULL-ENTER THE BOAT-E-E-E-S-
(ISLAND OF THE HARPIES)-AFTER YOU ARE CAPTURED BY THE
HARPIES:PLAY THE HARP-GET THE FISHHOOK FROM THE GROUND-W-LOOK
CEDRIC-GET CEDRIC-W-LOOK SHELL-GET SHELL-ENTER BOAT-W-W-W-W-RING
BELL-GIVE SHELL TO MAN-FOLLOW THE MERMAID-AT THE BEACH:GET FISH-
WALK UP THE PATH-USE THE CRYSTAL ON THE COBRA'S-WALK TO THE
CASTLE (DON'T WALK TO FAR)-GO DOWNSTAIRS AND FOLLOW THE PATH LEFT
FROM THE CASTLE-USE CROWBAR TO OPEN THE GRATE-ENTER THE HOLE-YOU
ARE NOW IN A LITTLE MAZE-WALK THROUGH THE MAZE UNTIL YOU SEE A
MONSTER NAMED DINK-GIVE TAMBOURINE TO DINK-AS HE DANCES HE LOSE A
HAIRPIN-GET HAIRPIN-NOW WALK THROUGH THE MAZE UNTIL YOU FIND A
DOOR-UNLOCK THE DOOR WITH THE HAIRPIN-OPEN THE DOOR AND ENTER THE
DOOR-OPEN THE CUPBOARD ON THE LEFT-GET THE BAG OF DRIED PIES-WALK
NORTH TO THE KITCHEN-GIVE THE GOLD LOCKET TO THE GIRL-E-E-NOW YOU
ARE CAPTURED BY A CREATURE, HE BRINGS YOU TO THE PRISON CELL-
LOOKM AT THE MOUSE-GO TO THE MOUSE HOLE-USE THE FISHHOOK IN THE
MOUSE HOLE AND YOU FIND A PIECE OF CHEESE-NOW WAIT UNTIL PRINCESS
CASSIMA COMES TO RESQUE YOU-FOLLOW HER THROUGH THE MAZE-ENTER THE
DOOR AND GO NORTH TO THE KITCHEN-E-E-(WHEN YOU NOW SEE THE
CREATURE AGAIN:USE THE DRIED PIES ON HIM)-S-W-UP-ENTER THE ROOM
LEFT-THROW THE FISH TO THE CAT AND PUT HIM IN THE EMPTY DRIED
PIES BAG-S-(STUDY)-READ THE OLD TOME ON THE TABLE-NOW WAIT IN THE
STUDY UNTIL YOU SEE THAT MORDACK GO'S TO SLEEP-NOW ENTER THE
BEDROOM-GET THE MAGIC WAND FROM THE NIGHTSTAND-E-E-WALK UPSTAIRS
AND GO TO THE MACHINE ON THE RIGHT-PUT CRISPINS WAND INTO THE
MACHINE-PUT MORDACKS WAND INTO THE MACHINE-PUT THE CHEESE INTO
THE MACHINE-NOW GET CRISPINS WAND-NOW MORDACK APPEARS-WHEN HE HAS
CHANGED INTO A FLYING DRAGON, USE CRISPINS WAND TO CAST A SPELL-
SELECT THE TIGER SPELL-(THE FOURTH FROM THE LEFT)_WHEN MORDACK
CHANGES INTO A DRAGON, SELECT THE RABBIT SPELL-(THE SECOND FROM
THE LEFT)_WHEN MORDACK CHANGES INTO A COBRA, SELECT THE MONGOOSE
SPELL-(THE FIRST FROM THE LEFT)_WHEN MORDACK CHANGES INTO A RING
OF FIRE, SELECT THE RAIN SPELL-(THE THIRD FROM THE LEFT)---------
!!!!!THE END!!!!!
When you have a problem solving an adventure, don't even tghink
about hesitating to contact me either be writing a letter or by
calling me. Don't forget to enclose money for stamps, envelope,
etc. No money no answer...
Don't call me in the weekends or any day after 19:30.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. 046-752532
Foreign countries: ++31-46-752532
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
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