"Sometimes dreams can come true, but they may be too true to be
good."
Jazz Police (Dutch band)
ST NEWS ADVENTURE SOLUTION: "DARK SEED"
by Math Claessens
DAY ONE:
ENTER THE BATHROOM (SECOND DOOR ON THE RIGHT)-TAKE
ASPIRIN(BEHIND THE MIRROR ABOVE THE WASH STAND)-TAKE A SHOWER-
LEAVE BATHROOM LEFT-NOW WAIT HERE UNTIL: 1:THE DOORBELL IS
RINGING OR 2: THE PHONE IS RINGING-IN MY CASE THE DOORBELL GO'S
FIRST SO:ENTER THE LEFT DOOR-WALK DOWNSTAIRS AND OPEN THE FRONT
DOOR-AFTER YOU HAVE SEEN THE PACKAGE ENTER THE STUDY (LEFT FROM
FRONTDOOR)-TAKE BLUE PRINT (NOW YOU HAVE A MAP FROM THE HOUSE)-
LOOK AT THE BLUE PRINT (SEE THE SECRET PASSAGE)-NOW PUSH THE BOOK
IN THE BOOKCASE (RIGHT UNDER IN THE SCREEN)-YOU HAVE OPENED A
SECRET PASSAGE-ENTER THE SECRET ROOM AND CLIMB UP-TAKE ROPE-NOW
OPEN THE SECRET PASSAGE HERE AND WALK THROUGH THE SECRET PASSAGE-
YOU'RE IN THE BEDROOM-GO THROUGH THE BATHROOM TO THE OTHER
BEDROOM-SEARCH THE POCKETS FROM THE TRENCHCOAT-TAKE SMALL PIECE
OF PAPER FROM THE POCKET-LOOK AT THE PIECE OF PAPER-LEAVE THE
ROOM THROUGH THE LEFT DOOR-WALK THROUGH THE BATHROOM TO YOUR
BEDROOM-LEAVE THE BEDROOM THROUGH THE LEFT DOOR-DOWN-ENTER THE
RIGHT ROOM-TAKE THE LETTER FROM THE MIRROR-LEAVE THE ROOM-NOW
OPEN THE FRONT DOOR AND LEAVE THE HOUSE-TAKE THE NEWSPAPER-GO
BACK INSIDE-NOW THE PHONE MUST RINGING-UP-ENTER YOUR BEDROOM AND
TAKE THE PHONE-GO DOWN AND LEAVE THE HOUSE-IN FRONT OF THE HOUSE
GO A LITTLE BIT TO THE RIGHT,JUST ENOUGH SO THAT YOU CAN WALK
NORTH,BEHIND THE HOUSE-ENTER THE GARAGE-OPEN TRUNK FROM THE CAR-
LOOK IN TRUNK-TAKE CROWBAR-ENTER CAR-OPEN GLOVEBOX-TAKE GLOVES-
YOU CAN LISTEN TO THE RADIO IF YOU WISH-LEAVE CAR-LEAVE GARAGE-
WALK WEST-IN FRONT OF THE HOUSE:E-E-ENTER FOODMARKET-GIVE MONEY
TO THE MAN-TAKE A BOTTLE OF SCOTCH-NOW YOU GET A CARD FROM THE
LAWYER-WALK OUTSIDE-E-E-ENTER LIBRARY-TAKE THE HAIRPIN IN FRONT
OF CLICK ON TH WOMAN-YOU GET A BOOK-NOW CLICK THE LIBRARY CARD ON
THE WOMAN-ENTER THE DOOR LEFT FROM THE DESK-ENTER ROW C-PICK UP
THE GREEN BOOK IN THE BOTTOM ROW-LOOK AT THE PAPER THAT FALLS OUT
THE BOOK-LEAVE ROW C-ENTER THE DOOR LEFT-LEAVE LIBRARY-W-W-W-W-W-
IN FRONT OF THE HOUSE-W-FOLLOW PATH NORTH-ENTER CEMETERY-FOLLOW
PATH EAST-WALK TO MAUSOLEUM-PRESS THE LEFT BUTTON-PRESS THE
MIDDLE BUTTON-PRESS THE RIGHT BUTTON (REMEMBER THE PAPER FROM THE
BOOK)-ENTER THE MAUSOLEUM-ENTER THE DOOR IN THE WALL (NORTH)-
EXAMINE THE URN FROM JOE TUTTLE,BELOVED BUTCHER-NOW YOU HAVE
FOUND THE CLOCK KEY-NOW GO BACK TO THE HOUSE-ENTER HOUSE-ENTER
THE LIVING ROOM RIGHT-WALK TO THE CLOCK-OPEN CLOCK WITH KEY-READ
MESSAGE-GO UPSTAIRS-CLICMB LADDER-MOVE THE RIGHT TRUNK-MOVE THE
RIGHT TRUNK-MOVE THE RIGHT TRUNK-TAKE THE POCKET WATCH (WAS
BEHIND TRUNK)-USE CROWBAR ON THE TRUNK-LOOK IN TRUNK-TAKE DIARY-
LOOK DIARY-WALK TO THE BALCONY-USE THE ROPE ON THE GARGOYLE-WALK
INSIDE-DOWN-ENTER YOUR BEDROOM LEFT-OPEN THE SECRET DOOR-ENTER
SECRET ROOM-GO DOWN-OPEN DOOR-UP-LEAVE SECRET ROOM-IN YOUR
BEDROOM OPEN THE SECRET DOOR-(BOTH SECRET DOORS MUST NOW ARE
OPEN)-GOTO SLEEP-PRESS T IF ITS TO EARLY TO SLEEP-------END OF
DAY ONE
DAY TWO:
GOTO THE BATHROOM-TAKE AN ASPIRIN-TAKE A SHOWER-WALK DOWN AND GO
TO THE LIVING ROOM-USE YOUR WATCH WITH THE CLOCK IN THE
LIVINGROOM (YOU SYNCHRNIZE YOUR WATCH)-IF THE DOORBELLS RINGS ,GO
AND OPEN THE FRONTDOOR-YOU GET A BOX WITH A PIECE OF GLASS-GO
BACK TO THE LIVING ROOM AND USE THE PIECE OF GLASS ON THE MIRROR-
NOW STEP IN THE MIRROR-ENTER THE RIGHT DOOR NORTH-W-ENTER THE
DOOR EAST-WALK NORTH IN THE MIDDLE OF THE SCREEN (SECRET
PASSAGE)-W-PICK UP BINOCULARS (DON'T ENTER THE RIGHT ROOM)USE
YOUR GLOVES-PULL THE LEVER (BETWEEN THE TWO DOORS)-ENTER THE LEFT
DOOR-WALK IN THE MIDDLE OF THE SCREEN THROUGH THE SECRET PASSAGE-
W-N-GO NORTH THROUGH THE NEW OPENING-W-FOLLOW THE PATH WEST-ENTER
THE OPENING NORTH IN THE MIDDLE OF THE SCREEN-TAKE SHOVEL-E-E-E-
WALK TO THE RIGHT OPENING NORTH-E-STEP THROUGH THE MIRROR-LEAVE
THE HOUSE-ENTER THE GARAGE BEHIND THE HOUSE-ENTER CAR-TURN THE
RADIO ON-AFTER THE MESSAGE THAT YOU MUST TURN YOURSELF IN:LEAVE
THE GARAGE AND GO IN FRONT OF THE HOUSE-WALK WEST TO THE CEMETER-
ENTER CEMETER-NOW SEARCH FOR THE GRAVE FROM J.MCKEEGAN -USE THE
SHOVEL ON THE GRAVE AND YOU FIND SOME DIARY PAGES-LOOK AT THE
PAPER YOU'VE FOUND IN THE GRAVE-NOW GO BACK TO THE HOUSE AND A
POLICE MAN ARREST YOU AND PUTS YOU IN JAIL-PUT THE MONEY,GLOVES
AND THE BOBBY PIN UNDER THE PILLOW-PICK UP TIN CUP-USE THE TIN
CUP WITH THE IRON BARS-GIVE THE CARD FOR FREE LEAVING THE JAIL TO
THE POLICE MAN-TAKE GUN FROM THE WALL-LEAVE POLICE STATION-W-GO
BEHIND YOUR HOUSE TO THE GARAGE-DO NOT ENTER THE GARAGE-WAIT HERE
UNTIL 6.00 PM-DELBERT IS COMING-FOLLOW HIM IN HIS GARDEN-GIVE HIM
THE SCOTCH-WHEN HE'S GONE,PICK UP THE STICK-W-W-ENTER HOUSE-E-
WALK THROUGH THE MIRROR-ENTER THE RIGHT DOOR-WALK THROUGH THE
SECRET PASSAGE NORTH-E-E-THROW THE STICK IN THE ABYSS-WHEN THE
MONSTER IS GONE WALK EAST-WALK NORTH IN THE MIDDLE OF THE SCREEN-
YOU ARE AGAIN IN PRISON-PICK UP YOUR THINGS FROM UNDER THE
PILLOW-USE BOBBY PIN ON DOOR-USE BOBBY PIN ON DOOR-E-LOOK AT
PRISONER-GIVE BOBBY PIN TO PRISONER-YOU GET A HEADBAND,DON'T USE
IT YET-N-W-E-USE HEADBAND-E-N-TURN ON ACCESS SCREEN-LOOK AT THE
WOMAN-W-W-W-W-W-W-RIGHT IN THE SCREEN NORTH-E-WALK THROUGH
MIRROR-WALK THROUGH THE RIGHT DOOR-UP-ENTER LEFT DOOR-ENTER BED-
END OF DAY TWO...
START DAY THREE:
ENTER BATHROOM-TAKE A ASPIRIN-TAKE SHOWER-W-WALK THROUGH THE
LEFT DOOR-N-DOWN-GO OUTSIDE-E-E-ENTER FOODMARKET-GIVE MONEY TO
THE MAN-TAKE BOTTLE OF SCOTCH-GO OUTSIDE-E-E-ENTER LIBRARY-ENTER
ROOM EAST-TURN ON THE READER-USE MICROFICHE CARD ON THE READER-
READ TEXT-LEAVE ROOM-LEAVE LIBRARY-W-W-W-W-YOU MUST BEIING HERE
BEFORE ELEVEN O'CLOCK-ENTER HOUSE-WAIT UNTIL THE DOORBELL IS
RINGING-OPEN DOOR-YOU GET A PACKAGE WITH A AXE HANDLE-ENTER ROOM
EAST-IN THIS ROOM ENTER THE LEFT DOOR-DOWN-PICK UP LOOSE ROCK IN
THE MIDDLE OF THE CELLAR-LOOK IN HOLE-GET KEYS-UP-E-WALK THROUGH
THE MIRROR-ENTER THE RIGHT DOOR-ENTER OPENING NORTH-W-W-N-N-N-USE
LOOSE ROCK IN THE HEART OF THE POWER NEXUS (ON LEFT WALL)-USE
ROCK WITH AXE HANDLE-E-E-E-E-E-WALK THROUGH THE RIGHT OPENING-E-
STEP THROUGH THE MIRROR-WALK THROUGH THE RIGHT DOOR-UP-W-ANSWER
PHONE-WALK THROUGH THE LEFT DOOR-UP-GOTO BALCONY-CLIMB DOWN ROPE-
ENTER GARAGE-POUR THE SCOTCH INTO THE GASTANK FROM THE CAR-ENTER
CAR-START THE MOTOR WITH THE KEYS-LEAVE CAR-LEAVE GARAGE-CLIMB
ROPE-ENTER HOUSE-D-D-E-WALK THROUGH THE MIRROR-WALK THROUGH THE
RIGHT DOOR-WALK THROUGH HOLE NORTH-ENTER THE LEFT HOLE-USE
GLOVES-PULL LEVER-LEAVE ROOM WEST-IN THE LIVING ROOM:USE HAMMER
ON THE MIRROR...THE END
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.