"Isn't it strange? The same people who laugh at gypsy fortune
tellers take economists seriously."
Cincinnati Enquirer
ADVENTURE SOLUTION: HERO'S QUEST II
QUEST FOR GLORY - TRIAL BY FIRE
by Math Claessens
In this game you can choose a fighter, a thief or a wizard. In
"Hero's Quest I" I was a fighter, so now I reckoned the wizard
would have to do...
START SHAPEIR:
DAY 1:
ASK ABOUT SULTAN-ASK ABOUT ASTROLOGER-ASK ABOUT NEWS-ASK ABOUT
EMIR-ASK ABOUT RASEIR-ASK ABOUT SHAPEIR-STAND-LEAVE THE INN
SOUTH-WALK TO THE STAND FROM ALICHIA LEFT IN THE SCREEN-ASK
ABOUT MONEY CHANGER-NOW GO NORTH UNTIL YOU COME ON A PLACE WITH
A FOUNTAIN (DON'T GO LEFT OR RIGHT, JUST WALK NORTH)-AT THE
FOUNTAIN GO SOUTH-FROM HERE YOU GO WEST-NOW I SHOW YOU THE WAY
TO THE MONEY CHANGER ( R = GO RIGHT, L = GO LEFT,ALWAYS AT THE
END OF THE STREET,DON'T GO LEFT OR RIGHT IN THE MIDDLE OF THE
STREET)-R-L-L-L-R-R-L-R-R-R-L-L-R-(MONEY CHANGER)-ASK ABOUT
RASEIR-ASK ABOUT MONEY-ASK ABOUT SULTAN-CHANGE MONEY (90 GOLD
COINS)-(NOW WE GO BACK TO ALICHIA)-L-R-R-L-L-L-R-L-L-R-R-R-L
(FOUNTAIN)-WALK SOUTH-NOW WALK NORTH THROUGH THE GATE WITH THE S
ABOVE-WALK NORTH UNTIL YOU COME ON THE PLAZA WITH ALICHIA-
BARGAIN MAP-BARGAIN COMPASS-TYPE CTRL R TO USE THE MAP, YOU MUST
GO TO ALL THE PLACES BEFORE THEY ARE ON THE MAP-NOW PRESS CTRL R
AND JUST CLICK ON THE PLACE WITH THE FOUNTAIN AND SEE WE ARE AT
THE FOUNTAIN-ENTER THE DOOR WITH THE EYE ABOVE IT-ASK ABOUT
MAGIC-ASK ABOUT ENCHANTRESS-ASK ABOUT DERVISH-ASK ABOUT BEAST-
ASK ABOUT SPELLS-ASK ABOUT AIR ELEMENTAL-BARGAIN FORCE BOLT-
BARGAIN LEVITATE-BARGAIN DAZZLE-LEAVE ROOM SOUTH-( NOW WE GO TO
THE WIZARDS INSTITUTE OF TECHNOLOGY,WERE IT IS, WELL LOOK EAST
FROM THE FOUNTAIN ON THE MAP, YOU SEE A STREET WITH A DEAD
END,THER IT IS THE " WIT "-AT THE DEAD END: CAST DETECT-CAST
OPEN-INSIDE THEY
ASKS YOUR NAME SO TYPE YOUR NAME-THEY ASKS WHAT YOU WANT:SAY
BECOMING A WIZARD-WHEN THEY ASK YOU WHO YOU WANT FOR SPONSOR,SAY
:ERASMUS-ENTER THE ROOM THAT GO'S OPEN-CAST DETECT-CAST FETCH
(ON THE BELL THAT GLOWS)-CAST TRIGGER (ON THE BELL)-OUTSIDE:YES-
INSIDE:CAST FETCH (ON THE MIDDLE OF THE STAFF)-CAST LEVITATE
(STAY IN THE AIR UNTIL THE STAFF IS OUT OF THE SCREEN,YOU CAN DO
THIS WITH THE ARROW UP KEY)-CAST TRIGGER ON WALL-CAST CALM-CAST
DART (ON ICE)-CAST BOLT-CAST OPEN-CAST OPEN (ON DOOR)-CAST CALM-
CAST FETCH (ON DOOR)-CAST BOLT (ON TOP OF THE DOOR, THE DOOR
FALLS OVER THE HOLE)-SAY NO AT THE QUESTION-YOU GET THE REVERSAL
SPELL FROM ERASMUS-GO TO THE GATES PLAZA-SOUTH-ASK ABOUT SAURUS-
N-GO TO THE KATTA'S INN-WALK BEHIND THE WALL ON THE RIGHT TO
YOUR BEDROOM-SLEEP ONE HOUR-LEAVE INN-NOW GO ON THE MAP TO THE
W.I.T.-FROM HERE WE GO SOUTH-THEN:L-R-R-L-L-R-1 ST TO THE RIGHT-
1 ST TO THE RIGHT-KNOCK-TYPE YOUR NAME-KEAPON LAFFIN-AIR-AZIZA-
WALK DOWN THE STAIRS TO THE TABLE-YES-ASK ABOUT MAGIC-ASK ABOUT
DJINN-ASK ABOUT IBLIS-ASK ABOUT CARP-ASK ABOUT ELEMENTS-ASK
ABOUT CONTRARY ELEMENTS-ASK ABOUT FRUIT-ASK ABOUT CONTAINERS-SAY
GOODBYE-GO TO THE INN AND SLEEP UNTIL DAWN--------DAY 2:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE PALACE PLAZA-ENTER THE
LEFT GATE-NOW GO:L-R-L-R-NORTH-R-(ASTROLOGER)-TYPE YOUR NAME-ASK
ABOUT ASTROLOGY-ASK ABOUT OMENS-ASK ABOUT FUTURE-TELL ABOUT
YOURSELF-SAY GOODBYE-LEAVE ASTROLOGER-GO TO THE FIGHTERS PLAZA-
ENTER GUILD HALL-GO TO RAKEESH-ASJK ABOUT PALADINS-ASK ABOUT
LEG-ASK ABOUT POWER-ASK ABOUT EARTH ELEMENTAL-WALK TO UHURA-ASK
ABOUT FIGHTING-ASK ABOUT MONSTERS-ASK ABOUT RAKEESH-ASK ABOUT
RASEIR-ASK ABOUT SULTAN-READ THE BOARD ON THE WALL-GO TO THE
BOOK AND SIGN BOOK-FIGHT UHURA-AFTER FIGHTING LEAVE THE GUILD
HALL-GO TO THE FOUNTAIN PLAZA-BARGAIN LAMP,LEFT IN THE SCREEN-GO
RIGHT IN THE SCREEN-ASK ABOUT PLANTS-ASK ABOUTEARTH-GET EARTH-
WALK SOUTH-
ENTER APOTECARY-ASK ABOUT PILLS-ASK ABOUT DISPEL POTION-ASK
ABOUT FIRE ELEMENTAL-ASK ABOUT FLAME-ASK ABOUT INCENSE-BARGAIN
INCENSE-BARGAIN VIGOR PILL-BARGAIN MANA PILL-BARGAIN HEALING
PILL-BARGAIN OIL-LEAVE THE APOTECARY-GO TO THE MONEY CHANGER-
CHANGE MONEY-GO TO THE SAURUS LOT-NOW YOU MUST BUY A SAURUS (SAY
NO UNTIL HE SELLS YOU THE SAURUS FOR 5 DINAR, THEN SAY YES)-
THANK YOU-N-GO TO THE FIGHTERS PLAZA-ENTER WEAPON SHOP-ASK ABOUT
WRESTLING-LOOK ANVIL-LOOK TRAPDOOR-LEAVE WEAPON SHOP-GO BACK TO
THE INN-SLEEP UNTIL EVENING-SIT-WATCH THE DANCE-LEAVE INN-GO TO
THE WEAPON SHOP-CAST FETCH ON BELLOWS (ABOVE THE DOOR)_NOW FIND
SOME DOORS IN THE STREETS NEARBY AND PICK LOCK THE DOORS, SO YOU
GET SOME MORE PICK LOCK POINTS, WE NEED IT LATER IN THE GAME)-GO
BACK TO THE INN AND SLEEP UNTIL DAWN---------DAY 3:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE FOUNTAIN-FILL WATERSKIN-
GO TO THE FIGHTERS PLAZA-GO TO THE LEATHER MERCHANT-BARGAIN
WATERSKIN-GO TO KIRAM, RIGHT IN THE SCREEN-ASK ABOUT BAG-BARGAIN
BAG-NOW FIND AGAIN SOME DOOR AND PRACTICE PICK LOCK-GO TO THE
GUILD HALL AND FIGHT UHURA-LEAVE GUILD HALL-GO TO THE INN-SLEEP
UNTIL EVENING-SIT-STAND-NOW GO TO YOUR SAURUS-MOUNT SAURUS-TRY A
LITTLE FIGHT IN THE DESERT, SO YOU GET MORE STRENGHT-AFTER THE
FIGHT YOUR SAURUS IS GONE, WELL GO ONE SCREEN DOWN AND THEN COME
BACK TO THE SCREEN WERE YOUR SAURUS HAS DISAPPEARS AND SEE YOUR
SAURUS IS BACK-MOUNT SAURUS-GO HOME-AT HOME:CLIMB DOWN-THANK
YOU-GO TO THE INN-SLEEP UNTIL DAWN-----DAY 4:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE FOUNTAIN-DRINK WATER-
FILL WATERSKINS-GO TO THE GUILD HALL-FIGHT UHURA-GO TO THE
APOTECARY-BARGAIN INCENSE-BARGAIN INCENSE-LEAVE APOTECARY-GO TO
THE WEAPONS SHOP-WRESTLE-WRESTLE-LEAVE WEAPONS SHOP-GO TO THE
INN AND SLEEP ONE HOUR-GO TO THE GUILD HALL AND PRACTICE
FIGHTING WITH UHURA-GO BACK TO THE INN AND SLEEP UNTIL DAWN-----
DAY 5:
SIT-ASK ABOUT FIRE ELEMENTAL-ORDER MEAL-EAT-DRINK-STAND
(13)(THIS 13 MEANS NOTHING,THIS ARE THE NUMBERS FROM MY SAVE
GAME)-LEAVE INN-OUTSIDE INN:USE INCENSE AND WALK INTO THE STREET
NORTH (THE FIRE ELEMENT FOLLOWS YOU)-DROP LAMP-USE WATER ON
ELEMENTAL (NOW YOU HAVE A MAGIC LAMP)-GO TO THE FOUNTAIN PLAZA-
DRINK WATER-FILL WATERSKINS-GO TO THE GUILD HALL AND FIGHT
UHURA-LEAVE GUILD HALL AND GO TO THE INN-SLEEP ONE HOUR-LEAVE
INN AND GO BACK TO THE GUILD HALL AND FIGHT UHURA FOR MORE
STRENGHT-GO TO THE INN AND SLEEP UNTIL DAWN-----DAY 6:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE FOUNTAIN PLAZA-DRINK
WATER-FILL WATERSKINS-GO TO THE GUILD HALL AND FIGHT UHURA-LEAVE
GUILD HALL-GO TO THE INN AND SLEEP ONE HOUR-GO BACK TO THE GUILD
HALL AND FIGHT UHURA-LEAVE GUILD HALL-PRACTICE SOME SNEAKING AND
PICK LOCK IN THE STREETS-ON MIDDAY GO TO THE MONEY CHANGER AND
CHANGE THE REST FROM YOUR MONEY-GO BACK TO THE INN AND SLEEP
UNTIL EVENING-LEAVE INN AND GO TO THE WEAPONS SHOP-PICK LOCK
UNTIL THE DOOR OPENS (WHEN YOU SEE A GUARD,LET HIM PASS BEFORE
YOU PICK LOCK THE DOOR)-ENTER DOOR-USE OIL ON ANVIL-PUSH ANVIL-
PICK LOCK (AHA, NOW WE HAVE ENOUGH MONEY)-NOW GO BACK TO THE IN
AND SLEEP UNTIL DAWN (17)-----DAY 7:
SIT-EAT-DRINK-STAND-LEAVE INN-GIVE CENTIME-GO TO THE GUILD HALL
AND COLLECT THE 50 DINARS-FIGHT UHURA-GO TO THE FOUNTAIN PLAZA-
BARGAIN FOOD RATION-BARGAIN FOOD RATION (YOU NEVER KNOW)-GO BACK
TO THE INN AND SLEEP UNTIL DAWN (18)-----DAY 8:
SIT-EAT-DRINK-STAND-LEAVE INN-BRING THE SAURUS BACK TO THE
STABLE-GO BACK TO THE INN AND SLEEP UNTIL EVENING-SIT AND WATCH
THE DANCE-STAND-GO SLEEP UNTIL DAWN (19)-----DAY 9:
SIT-EAT-DRINK-STAND-LEAVE INN-VISIT THE ASTROLOGER-ASK ABOUT
FUTURE-LEAVE ASTROLOGER-GO TO THE PALACE PLAZA-CAST LEVITATE-FLY
UP WITH THE ARROW KEY-THROW EARTH IN THE ELEMENTAL (4 a 5 TIMES
QUICKLEY WHITOUT A PAUZE)-THEN QUICKLY DOWN WITH THE ARROW KEY-
THEN:USE BELLOWS TO CATCH THE AIR ELEMENTAL (20)-GO TO THE GUILD
HALL AND FIGHT UHURA-DO SOME SNEAKING AND SOME PICK LOCK ON THE
DOORS-THEN GO BACK TO THE INN AND SLEEP UNTIL DAWN-----DAY 10:
SIT-EAT-DRINK-STAND-GO TO THE GUILD HALL AND PRATICE SOME
FIGHTING-BRING BACK YOUR SAURUS TO THE STABLE-GO TO THE INN AND
SLEEP UNTIL DAWN-----DAY 11:
SIT-EAT-DRINK-STAND-GO TO THE GUILD HALL AND PRACTIV`CE FIGHTING
WITH UHURA-GO BACK TO THE INN AND SLEEP UNTIL EVENING-ASK ABOUT
PALADIN-ASK ABOUT RASEIR-ASK ABOUT DERVISH-ASK ABOUT EARTH
ELEMENTAL-STAND-SLEEP UNTIL DAWN (21)-----DAY 12:
SIT-EAT-DRINK-STAND-LEAVE INN-NOW WALK THROUGH THE STREETS TO
THE HOUSE FROM AZIZA-IN THE STREETS YOU MEET THE EARTH
ELEMENTAL-CAST DART 5 OR 6 TIMES-WHEN HE IS FALLEN APART:TAKE
ELEMENTAL (22)-NOW GO TO AZIZA THE ENCHANTRESS-KNOCK DOOR-YES-
ASK ABOUT FRUIT-GOOD BYE-GO TO THE SAURUS LOT-GO SOUTH-USE
COMPASS-NOW GO FROM THE TOWNS OVERVIEW WITH YOUR COMPASS 5
SCREENS SOUTH (CLICK ON YOUR COMPASS 5 TIMES SOUTH)-THEN GO 3
SCREENS EAST (WITH YOUR COMPSS,YOU SEE EAST IS GOING LEFT IN THE
SCREEN)-NOW YOU ARE AT THE DERVISH AT THE OASE-ASK ABOUT BEAST-
ASK ABOUT WHERE-(23)GOEAST-DRINK WATER-MOUNT SAURUS-GO HOME-NOW
GO FROM THE TOWNS OVERVIEW 4 SCREENS TO THE LEFT-DISMOUNT-CAST
LEVITATE (PRESS ARROW UP KEY)-GET FEATHER FROM THE NEST-WHEN YOU
HAVE THE FEATHE:MOUNT SAURUS-GO HOME-NOW FROM THE TOWNS OVERVIEW
GO RIGHT UNTIL YOU SEE A TREE-DISMOUNT-KISS TREE-GIVE WATER-GIVE
ELEMENTAL-TELL ABOUT YOURSELF-TELL ABOUT GIFT-SAY JULANAR-KISS
TREE (NOW YOU GET THE FRUIT OF PASSION)-MOUNT SAURUS-GO HOME-GO
NORTH TO THE STABLE-DISMOUNT-THANK YOU-GO TO THE FOUNTAIN-DRINK
WATER-FILL WATERSKINS-GO TO THE APOTECARY-GIVE FEATHER-GIVE
FRUIT-GO TO THE SAURUS LOT-MOUNT SAURUS-S-FROM THE TOWNS
OVERVIEW GO 5 SCREENS LEFT, THEN GO 3 SCREENS DOWN-DISMOUNT-GIVE
WATER (TO BEAST)-TYPE:GET HAIR-GIVE POTION-MOUNT SAURUS-GO HOME-
N-DISMOUNT-THANK YOU-N-GO TO THE INN AND SLEEP UNTIL DAWN (25)--
---
DAY 13:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE FOUNTAIN-DRINK WATER-
FILL WATERSKIN-GO TO THE MAGIC SHOP-BARGAIN ROPE-LEAVE MAGIC
SHOP-GO TO THE ASTROLOGER-ASK ABOUT MONEY-GIVE DINAR-LEAVE
ASTROLOGER-GO TO THE INNAND SLEEP UNTIL DAWN (26)-----
DAY 14:
SIT-ORDER MEAL-EAT-DRINK-STAND-LEAVE INN-GO TO THE FOUNTAIN
PLAZA-LOOK ELEMENTAL-DROP WATERSKIN-USE BELLOWS-GET WATERSKIN-GO
TO THE INN AND SLEEP UNTIL DAWN-----
DAY 15:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE PALACE PLAZA-GO BACK TO
THE INN AND SLEEP UNTIL DAWN (27)-----
DAY 16:
SIT-EAT-DRINK-STAND-LEAVE INN-GO TO THE ENCHANTRESS-GO TO THE
FOUNTAIN-DRINK-FILL WATERSKIN-GO TO THE APOTECARY-BARGAIN OIL-
BARGAIN OIL-LEAVE APOTECARY-GO TO THE GUILD HALL-LISTEN TO
RAKEESH-LEAVE GUILD HALL-GO TO THE INN AND SLEEP UNTIL THE
EVENING(28)-AFTER THE SPEECH SLEEP UNTIL DAWN-----
DAY 17:YOU GO TO RASEIR
DAY 27:ARRIVE RASEIR
SAY YES TO KHAVEEN (29)-ENTER THE BLUE PARROT INN-SIT-COFFEE-
MAKE SIGN-DRINK COFFEE-STAND-LEAVE THE INN(30) AND SNEAK AROUND
UNTIL THE NIGHT FALL-NOW GO BACK TO THE INN-SIT-PAY-ASK ABOUT
SERVICE-ASK ABOUT SOMEONE-ASK ABOU LACKEYS-ASK ABOUT FOUNTAIN-
ASK ABOUT PROPHECY-STAND-GO TO YOUR BED AND SLEEP (31)-EAT-LEAVE
THE INN-GO NORTH UNTIL YOU COME ON THE FOUNTAIN PLAZA-WALK TO THE
SOUTH PART OF THE PLAZA-WATCH THE SHOW-GO SOUTH AND GO BACK TO
THE INN-ON YOUR WAY TO THE INNYOU SEE A NICE LADY-FOLLOW HER-ASK
ABOUT KHAVEEN-ASK ABOUT POWER-ASK ABOUT AD AVIS-ASK ABOUT HAREM-
ASK ABOUT MAGIC-GIVE CLOTHES-GIVE VISA (32)-LEAVE THE HOUSE AND
SNEAK AROUND UNTIL SUNSET-THEN GO TO THE INN-SIT-YES (33)-STAND-
LEAVE THE INN-GO TO THE FOUNTAIN PLAZA AND PRACTICE SNEAKING
UNTIL THE NIGHT IS STILL YOUNG-WALK TO THE OPEN WINDOW AT THE
PLAZA-(IF IT IS NOT DARK YET THEN GO ONE SCREEN DOWN AND COME
BACK HERE) NOW:CAST LEVITATE-SNEAK TO THE CABINET (SAVE YOUR GAME
AS MUCH AS POSSIBLE)-OIL CLOSET-PICK LOCK-OPEN DOOR-GET BIRD-
SNEAK TO THE WINDOW AND LEAVE THE ROOM-WALK-GO BACK TO THE INN-
YES-GIVE BIRD (34)-GO TO SLEEP-LEAVE THE INN-----
DAY 29:
(IN JAIL)-SHOW PIN-ASK ABOUT PIN-ASK ABOUT UNDERGROUND-ASK ABOUT
ESCAPE-ASK ABOUT SHARAF-ASK ABOUT PALACE-ASK ABOUT RASEIR-ASK
ABOUT CAPTURE-ASK ABOUT EQUIPMENT-CAST OPEN ON THE CELDOOR-GET
EQUIPMENT ENTER PASSAGE (35)-GO LEFT-RIGHT-LEFT-(NOW YOU MEET AD
AVIS)-AT THE DOOR FROM THE FORBIDDEN CITY:USE MIRROR-INSIDE THE
CAVE:RUB LAMP-WALK WEST-STAND ON THE DARK GREEN PLACE IN THE
SCREEN AND JUMP ON THE TREE-JUST BEFORE IT'S FALLS DOWN FROM THE
WATERFALL, JUMP AGAIN-ON THE OTHER SIDE:CAST FORCE BOLT ON THE
HOLE-WALK UPSTAIRS-WALK EAST BEHIND THE WATERFALL-WALK EAST-LAVA
ROOM:USE WATER AND CAST CALM A FEW TIMES-LEAVE THIS ROOM ON THE
LEFT-IN THE NEXT ROOM WALK TO THE END OF THE LEDGE AND CAST
LEVITATE(PUSH ARROW DOWN KEY) (36)-WALK TO THE DOOR AND
TYPE:SULEIMAN-WALK LEFT THROUGH THE ROOM TO THE DOOR-AFTER THE
SHOW:WALK DOWN-WHEN YOU ARE DOWN, GO A LITTLE BIT TO THE RIGHT
AND THEN MOVE A LITTLE BIT FORWARD, YOU SEE A RING-GET RING-ASK
ABOUT WISHES-ASK ABOUT MASTER-ASK ABOUT PROPHECY-ASK ABOUT RING-
ASK ABOUT PROWESS-ASK ABOUT HEALTH-WISH FOR HEALING-WISH FOR
MAGIC-WISH FOR TELEPORT-WALK SOUTH (37)-CAST DAZZLE (ON GUARDS)-
CAST OPEN-ENTER PALACE (BALCONY)-WHEN THE GUARD IS GONE:CAST
CALM-CAST LEVITATE (ARROW DOWN KEY)-RUN (UPSTAIRS TO THE DOOR)-
(NOW YOU MUST GO VERY FAST IN THE ROOM BECAUSE THE REVERSAL SPELL
DOESN'T WORK VERY LONG )-SO:CAST REVERSAL-CAST OPEN-ENTER THE
ROOM-THE STATUE GETS YOU BUT :CAST TRIGGER ON STATUE-CAST FETCH
ON A CANDLE THAT ISN'T LIT YET ON THE FLOOR-GO A LITTLE BIT TO
THE LEFT-CAST BOLT ON THE WALL NEXT TO THE DOOR, SO THAT THE BOLT
GO'S TO THE BRAZIER STANDING NEXT TO AD AVIS-(THE BRAZIER FALLS
ON AD AVIS AND THE GAME IS OVER (SAVE TEST 5)...SAVE YOUR GAME
WHEN AD AVIS IS HIT AND THEN FORMAT A DISK AND SAVE YOUR
CHARACTER FOR QUEST FOR THE GLORY III.
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.