This Chubby 'cartoon' was inspired by the dramatic events of
December 1993 to January 1994, that saw much of Southern England,
Holland, Germany and other parts of Europe experience some of the
worst flooding in recent memory. I think this graphically shows
what happened.
I dedicate this to the men and women of the emergency services
who battled against the odds trying to help people affected by
the flood waters.
Note: Chichester is a city in West Sussex, England, where I
currently live.
09:00 \ \ \
\ \ \
\ \ \
+----------+ \ \ \
|CHICHESTER| \ \ \
+----------+ \ \
|| | \ \ ____________
|| | \ / (?) \
\ || | \ q/ ( - ) \p
|| | \ -----========-----
|| | | ( ) |||||| ( ) |
|| | \ | '''''' |
o || | o \ -----[CHUBBY]-----
\|| |/ \ #### ####
-----------------------------------------------
18:00 \ \ \
\ \ \
\ \ \
+----------+ \ \ \
|CHICHESTER| \ \ \
+----------+ \ \
|| | \ \ ____________
|| | \ / (?) \
\ || | \ q/ ( o ) \p
|| | \ -----========-----
|| | | ( ) |||||| ( ) |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o || | o -----[CHUBBY]-----
\|| |/ #### ####
-----------------------------------------------
20:00 * * *
* * *
* * *
************ * * *
|CHICHESTER| * * *
+----------+ * *
|| | * * ************
|| | * * * (?) ******** *
* || | * q* ( O ) ********p
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|| | | ( ) |||||| ( ) |
|| | | '''''' |
o || | o -----[CHUBBY]-----
\|| |/ #### ####
-----------------------------------------------
Chubby and the Flood, by Michael Noyce
SOFTWARE REVIEW: "FRONTIER - ELITE 2" BY DAVID BRABEN
by Michael Noyce
There has to be something pretty special about a game for me to
drool uncontrollably over it. "Populous 1 & 2" had it, so did
"Lemmings", "Tetris", "Blat", "Chuckie Egg" (on the Beeb),
"Llamatron" and "Zool" to mention but a few. But all of these
pale into insignificance compared to "Elite".
I can still remember when I first saw this game, way back in
1985, on a BBC B computer. I was gob-smacked, knocked out, blown
away, etc. My friends and I spent many a night trading and
fighting into the wee small hours. Never before and never since
has a game gripped me so completely. If one could 'love' a
computer game, then I loved "Elite". (Fear not reader, I'm quite
sane and stable.)
That remained true until late '92. It was at about this time I
learnt that David Braben was doing a sequel. Thus began the
longest year of my life. Almost every month saw a press release
announcing that "Frontier - Elite 2", as it was called, would be
released soon. Alas, release dates came and went, and soon I
wondered if I would ever see it (on the ST at least). Then in
November '93 the PC and Amiga versions were released, but no ST
version! (This is beginning to sound depressingly familiar isn't
it?!) My PC and Amiga friends raved about it, but still I waited.
Then, on January 15th 1994, 08:00, the doorbell rang just after
my alarm clock had awoken me. It was the postman (you could set
your watch by this guy!). He had bought me a largish package, it
could only be one thing. Yes, the ST version of "Frontier" had
arrived, at last!!!
The Original (For those who don't know!)
"Elite" was written by two chaps called David Braben and Ian
Bell, on a humble 32k BBC Micro in 1984. You started off, having
just successfully completed the Space and Interstellar Pilot's
Exams, with 100 credits, 7 light years worth of fuel and a brand
new, but poorly equipped, Cobra MKIII vessel, docked at the Lave
space station. What you did next was up to you. Freedom was the
key to the game, which is why "Elite" has stood the test of time.
You could trade in legal or illegal goods, become a bounty hunter
or even a pirate, though the latter usually bought about a quick
death at the hands of the GalCop police. The ultimate aim was to
reach the status of 'ELITE', but even then that wasn't the end of
the game.
Of course, it wasn't easy to start with, docking manually was
bloody near impossible and the weedy pulse laser was nothing more
than a pee-shooter. But as you got more credits and bought more
powerful equipment things started to get easier and you became
more and more engrossed in the game, almost without knowing it.
Later you'd be asked to carry out some missions - 5 in total - in
which you had to destroy a stolen ship, ferry documents from one
side of a galaxy to another, rescue people from a system about to
go supernova, destroy an invisible ship and destroy a space
station captured by the Thargoids (which I never completed because
my ST version was bugg(er)ed!).
The original BBC graphics were simple wire frame affairs, but in
late 1988 the ST and Amiga versions were released and as a result
"Elite" got a complete graphical face-lift (though not everyone
thought it was for the best) with solid 16 colour vector graphics
to boot.
Frontier: Elite 2
The easiest way to describe what "Frontier" is like compared to
"Elite", is to say that it's the same, only different?!? The
basic game is still the same, you still have to trade to build up
your credits and shoot ships, but that's as far as it goes.
For a start the game is now more realistic, boarding on
simulation. It's set in our own Galaxy instead of the 8 imaginary
galaxies in the original, the result being that instead of just
2000 stars there's now over 100,000,000 different star systems,
many of which have one or more plants orbiting them and
everything's astronomically correct.
Space flight now obeys the law of Physics, which can come as a
bit of a shock at first, because you have to take things like
gravity and inertia into account. For example, the direction
you're facing isn't necessarily the direction you're flying in!?!
Gone is the Cobra MKIII. Your ship, bequeathed to you by your
late grandfather, Commander Peter Jameson (sound familiar?), is
now an Eagle Long Range Fighter. A fairly bottom of the range
craft, equipped with a 1MW Pulse Laser, 2 homing missiles, a Class
1 Hyperdrive with a range of 8 light years, autopilot, Atmospheric
Shielding, 1 tonne of Hydrogen fuel, and 100 credits. Gone also
is the enemy of old, the Thargoids, replaced by the Empire who
share an uneasy peace with the Federation.
When you're docked at one of the starports or space stations most
of your time will be spent on the communication screen. From here
you can select from a number of options: 'Launch Request',
'Shipyard', 'Bulletin Board', and 'Stockmarket'.
From the shipyard you can fit or remove any number of 33
available items of equipment. These range from lasers, shields,
scanners, missiles, drive units, and other useful bits and pieces.
Existing equipment can be serviced to avoid any inevitable
malfunctions, you can even purchase a new ship! Yes, no longer
are you restricted to the ship you're given. With enough money
(i.e. a lot!) you can trade in your ship for a much better one,
more suited to your needs depending on what you want to do. You
could even buy a good ol' faithful Cobra MKIII. The police can
also be contacted from here as well to pay off any outstanding
fines you may have incurred.
The bulletin board is the area around which the game revolves.
Here there is a list of mini-missions ranging from delivering
packages and ferrying people from system to system, to illegal
trading and assassinations. As you progress through the game and
your ratings improve more advanced missions will be offered to
reflect this. In total there are some 70 different types of
mission to choose from. Depending on the type of mission you
choose, completion brings some financial reward, an increase in
rank or title, and in particular cases, medals are awarded. Be
warned though, fail to complete a mission successfully or on time
and the results will be somewhat detrimental. This is also the
place to hire crew members if you own one of the bigger ships.
The stockmarket will be familiar to most people. This is where
you buy and sell goods from different systems to make a bit a
money. It's always worth checking the bulletin board first
though, as you might get a much better deal, typically people
buying stuff for twice the market price.
Almost everything you do is governed by the amount cargo space
you have. Be it goods or equipment, it all has to be juggled
about so it can fit, especially on smaller ships like the Eagle
where you've only got 20 tonnes of space to play with, a large
chunk of which is taken up by the drive unit, which is a real
pain. Removing non-essential equipment frees up a bit of space.
For instance, you may feel that you don't need a laser or
atmospheric shielding, in which case they can be removed freeing
up a couple of tonnes for cargo. However, you make your bed and
lie in it!
Graphically, "Frontier" is one of the most detailed, with some
very complicated objects, even the static screens ooze quality and
attention to detail. The vector graphics are probably the best
you'll see on an Atari TOS machine. Of course the is a penalty
for this. It has to be said that the update speed on a bog
standard 8MHz ST and STE is a little slow, making things like
combat very difficult and frustrating, though things can be
speeded up a bit by reducing the detail level. At least it's 10-
15% faster than the Amiga version. :-)
It also simulates 4096 colours, even on an STFM, but this tends
to cause a rather unexceptable - not say irritating - flicker. So
it's best to turn that off as well.
Unfortunately, the sound isn't up to the same standard as the
graphics, it's shite, especially the music! The sound FX are
nothing more than function and aren't really anything to get
excited about. A pity.
Conclusion
Absolutely amazing! Just like "Elite" did in the 80s, "Frontier"
has set the standard for the 90s. Five years in the making and it
shows, "Frontier" is probably the biggest and best game of all
time!
The only things that let down an otherwise brilliant game are the
music and sound FX, the occasional bug, and the slow update speed.
Another minor irritant is that during those particulary processor
intensive moments the palette switching on the console display
flickers like crazy.
Apart from that it's just about perfect. What really matters
here is gameplay and long term appeal, and "Frontier's" got
buckets of both!
Three cheers and a hearty rendition of "For He's a Jolly Good
Fellow" for Mr Braben.
Name: Frontier - Elite 2
Company: Gametek (UK) Limited & Konami
Graphics: 9.5
Sound: 4-
Playability: 9
Hookability: 9
Value for money: 10
Overall: 9
Price: £29.99
Manifest: 106 page manual, 39 page gazetteer,
82 page "Stories of Life On the
Frontier", quick start guide, map of
local Galaxy, registration card and
erratum.
Hardware: 1Mb ST/STE/Mega's/TT/Falcon030,
double-sided drive or hard drive,
mouse, joystick or keyboard, colour
monitor.
Comment: If you only ever buy one game this
year, make it "Frontier". I know
it's a cliché, but "Frontier's" not
so much a game as a way of life!
Address: 5 Bath Road
Slough
Berks SL1 3UA
England
According to David Braben, "Frontier" should work on the Falcon
(and therefore the TT I guess). But I have no way of confirming
this as I don't have access to a Falcon (boohoo!!) and none of the
documentation mentions it. According to reports in "Atari
Explorer On-line" and "Maggie 13" it does (Tnx for the info
Richard, and Chris for sending the issues - the Jaguar piccy was
great!).
Note: Obligatory thanks to Mary Ann Bart for finding time
between marking assignments and preparing lectures to check this
article.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.