"An unbreakable toy is useful for breaking other toys."
Van Roy
ST NEWS ADVENTURE SOLUTION: COUNTDOWN
by Peter Claessens
GET CUP-GET KEY UNDER BED-GET WIRE FROM WINDOW-USE CUP ON BUG-
TALK MAN BEHIND WINDOW-OFFER BUG-LEAVE-WAIT UNTIL YOU GET THE
FOOD-GET KNIFE-USE KNIFE ON WINDOW-GO TO WINDOW-WALK EAST AND
OPEN THE THIRD WINDOW-GO TO WINDOW-OPEN DOOR-GO TO DOOR-WALK TO
THE DOOR ON THE OTHER SIDE OF THE HALL-GO TO DOOR-GET BLANKET-
GET SCISSORS-GO TO DOOR-WALK EAST AND YOU'RE STANDING IN FRONT
OF A DOOR-OPEN DOOR-GO TO DOOR-TALK INTERCOM-OFFER BLANKET-
PLEASANT-PLEASANT-PLEASANT-HELP-PLEASANT-HELP-PLEASANT-ASK ABOUT
EVERYTHING-CANCEL-LEAVE-OPEN DOOR-GO TO DOOR-WALK NORTH AND TURN
LEFT-OPEN THE FIRST DOOR ON THE RIGHT-GO TO DOOR-GET DUMMY-WALK
WEST-GET HANGER NEXT TO THE THIRD BED-WALK WEST-OPEN DOOR-GO TO
DOOR-WALK SOUTH-OPEN THE THIRD DOOR ON THE LEFT-GO TO DOOR-MOVE
PILLOW-GET KEY-MOVE PAINTING-LOOK WRITING-LOOK WRITING ON THE
WALL-OPEN DOOR-GO TO DOOR-WALK EAST-GO TO THE SECOND DOOR ON THE
RIGHT-GO TO WINDOW-WALK WEST-GO TO WINDOW-USE DUMMY ON BED-GO TO
WINDOW-WALK EAST-GO TO WINDOW-OPEN DOOR-GO TO DOOR-WALK WEST-
WALK NORTH-WALK WEST-GO TO STAIRS UP-WALK SOUTH-WALK EAST-OPEN
DOOR ON THE LEFT-GO TO DOOR-YOU'RE NOW IN THE LOCKER ROOM-MOVE
TOWEL-GET KEY-USE KEY ON THE THIRD LOCKER FROM THE LEFT-GET
BOOTS-USE KEY ON THE THIRD LOCKER FROM THE RIGHT-GET BAG-LOOK
BLOOD-OPEN DOOR-GO TO DOOR-WALK SOUTH-OPEN FIRST DOOR ON THE
RIGHT-GO TO DOOR-LOOK MAGAZINE-OPEN MAGAZINE-GET CROWBAR-USE
CROWBAR ON BOX-GET HOOK-OPEN DOOR-GO TO DOOR-WALK NORTH-WALK
WEST-GO TO STAIRS DOWN-GO TO STAIRS DOWN-WALK SOUTH-WALK SOUTH-
NOW GO EAST UNTIL YOU ARE AT THE END OF THE PASSAGE-OPEN SECOND
DOOR ON THE RIGHT FROM THIS NEW PASSAGE-GO TO DOOR-OPEN BOX-GET
FLASHLIGHT-OPEN DOOR-GO TO DOOR-WALK NORTH-OPEN THE FOURTH DOOR
ON THE RIGHT-GO TO DOOR-GET SCALPAL-OPEN DOOR-GO TO DOOR-WALK
WEST-WALK SOUTH IN THE SECOND PASSAGE-OPEN FIRST DOOR ON THE
LEFT-GO TO DOOR-GET KEYS-MOVE PAINTING-LOOK WRITING-MOVE BOOKS-
OPEN SAFE-GET MONEY-DO THIS TEN TIMES,SO YOU HAVE ENOUGH MONEY-
USE SCALPAL ON DOCTOR-HELP-HELP-HELP-PLEASANT-HASLE-HASLE-ASK
ABOUT EVERYTHING-CANCEL-LEAVE-LOOK NEWSPAPER-OPEN DOOR-GO TO
DOOR-WALK NORTH-GO TO STAIRS-GO TO STAIRS DOWN-USE KEY ON DOOR-
GO TO DOOR-MOVE COAL-GET PICKAXE-USE PICK ON HOLE-OPEN PHONE
BOX-USE SCISSORS ON PHONE BOX-GO TO HOLE-SOUTH-GO FIRST WAY
EAST-SOUTH-GO FIRST WAY EAST-SOUTH-GO FIRST WAY EAST-NORTH-WEST-
NORTH-EAST-SOUTH-EAST-NORTH-EAST-SOUTH-WEST-GO SECOND WAY SOUTH-
GO SECOND WAY WEST-SOUTH-EAST-GO FIRST WAY SOUTH-WEST-SOUTH-
WEST-NORTH-WEST-NORTH-GO SECOND WAY EAST-SOUTH-EAST-NORTH-EAST-
NORTH-GO TO DOORWAY-GET RAG-LOOK MAN-USE RAG ON PLAQUE-LOOK
PLAQUE-USE CROWBAR ON CRATE-GET WINE-MOVE CRATE NEXT TO WINE
RACK-LOOK PLAQUE-MOVE FIRST BOTTLE OF THE FIRST ROW-MOVE FOURTH
BOTTLE OF THE SECOND ROW-MOVE THIRD BOTTLE OF THE THIRD ROW-MOVE
THIRD BOTTLE OF THE FOURTH ROW-GO TO DOORWAY-WALK TO WALL-GO TO
WALL-CLIMB UP-USE HOOK ON TOP-LOOK CAR-USE KEYS ON CAR DOOR FROM
BLUE CAR-ESCAPED!!!!,BUT WE'RE NOT FINISHED YET-GO TO MCBAIN'S
APP. WITH THE TRAIN-GET KEY (IT'S BETWEEN THE DESK AND THE
CHAIR)-GET NOTEPAD-MOVE SHIELD-USE KEY ON KEYBOX-LOOK COMPUTER-
MOVE SWITCH-LOOK COMPUTER-GET EXPLOSIVES-GET BOX FROM SHELF-MOVE
SHELF-USE EXPLOSIVE ON SAFE-LOOK BOX-GET BOX-LOOK WINDOW-TRAVEL-
GO TO MASON'S APP-GET BATTERY ON TOP OF TV-MOVE PILLOW-GET KEY-
MOVE PLANT-GET CAD-GET CRACKER-USE KEY ON CAGE DOOR-USE CRACKER
ON BIRD-USE EXPLOSIVE ON BIRD-GET KEY ON COUNTER-USE KEY ON TOP
DRAWER OF DESK-LOOK DRAWER-LOOK WORK-OPEN SECOND TOP CABINET
FROM THE RIGHT-GET TOOL BOX-USE CAD-DOLPHIN-READ-ANALYZE-NOTE-
NOW ENHANGE AND REDUCE UNTIL YOU CAN READ THE NOTE-E-EXIT-
RESEARCH-CLICK ON EVERYBODY-EXIT-QUIT-TRAVEL-SELECT A
DESTINATION-RACHEL AKURE-GO WITH PLANE-OFFER DOSSIERE-OFFER
CASH-500-ASK ABOUT EVERYBODY-CANCEL-LEAVE-SELECT A DESTINATION-
FONTAINE-GO WITH PLANE-WALK TO DUMPSTER-OPEN DUMPSTER-GO TO
DUMPSTER-WHEN FONTAINE IS NEAR YOU:USE DART ON HITMAN-GO TO
ALLEY-TALK TO HITMAN-ASK ABOUT EVERYTHING-CANCEL-TRAVEL-SELECT A
DESTINATION-BLACK DECEMBER HQ-GO WITH PLANE-WALK TO CATAPULT-GET
CATAPULT ARM-USE CATAPULT ARM ON CATAPULT-MOVE LEVER-WALK BEHIND
WALL-WAIT UNTIL GUARD IS GONE-GO AND GET THE ROCK-WALK TO
CATAPULT-USE ROCK ON CATAPULT-WHEN GUARD COMES TO HIS FIRST
STOP:MOVE LEVER-OPEN DOOR-GO TO DOOR-WALK EAST TO HOSTAGE-MOVE
HOSTAGE-WHEN GUARD PASSES THE DOOR:WALK UP TO THE SAFE-NOW WAIT
UNTIL THE GUARD COMES UP:THEN USE EXPLOSIVE ON MONITOR-TALK
HOSTAGE-ASK ABOUT EVERYTHING-CANCEL-LEAVE-TRAVEL-USE CAD-
DOLPHIN-ANALYZE-PHOTO-E-EXIT-RESEARCH-JACKAL-CARLOS RAMIREZ-
EXIT-QUIT-SELECT A DESTINATION-CARLOS-GO WITH PLANE-BLUFF-BLUFF-
PLEASANT-HELP-OFFER WINE-OFFER CASH-500-ASK ABOUT EVERYTHING-
CANCEL-LEAVE-SELECT A DESTINATION-BLACK DECEMBER HQ-GO WITH
PLANE-GO TO DOOR-WALK TO SAFE-USE LOCKPICK ON SAFE-GET NOTE-USE
CAD-DOLPHIN-ANALYZE-MESSAGE-E-EXIT-QUIT-TRAVEL-SELECT A
DESTINATION-GOLDEN DESIRE-GO WITH PLANE-TALK BARTENDER-OFFER
CASH-500-ASK ABOUT EVERYTHING-CANCEL-GO TO DOORWAY-TALK WOMAN-
ASK ABOUT EVERYTHING-CANCEL-LEAVE-TASTE NUTS-WAIT UNTIL THE
BODYGUARD LEAVES-GO TO DOOR-GET KEY ON TOP OF THE DOOR-USE KEY
ON JEWELRY BOX-GET KEY-USE KEY ON TOP DRAWER AT THE RIGHT-GET
STATIONERY-USE CAD-DOLPHIN-ANALYZE-STATIONERY-E-EXIT-QUIT-GO TO
DOOR-GO TO DOOR-TALK BARTENDER-ASK ABOUT BUZZ BREZHNEV AND
GOLDEN DESIRE-CANCEL-LEAVE-GO TO DOORWAY-TALK WOMAN-ASK ABOUT
BUZZ BREZHNEV-CANCEL-LEAVE-TRAVEL-SELECT A DESTINATION-BUZZ
BREZHNEV-HASSLE-HASSLE-HELP-OFFER CASH-500-ASK ABOUT EVERYTHING-
CANCEL-LEAVE-SELECT A DESTINATION-SCORPIO-ASK ABOUT EVERYTHING-
CANCEL-LEAVE-USE CAD-DOLPHIN-READ-QUIT-SELECT A DESTINATION-
LISA-GO WITH PLANE-SELECT A DESTINATION-JACK QUINN-ASK ABOUT
EVERYTHING-CANCEL-HELP-HASSLE-PLEASANT-BLUFF-LEAVE-SELECT A
DESTINATION-COLOSSEUM-WAIT UNTIL YOU FALL-ENTER CAGE AND WHEN
TIGER ENTERS THE CAGE:LEAVE CAGE-MOVE LEVER-GET ROPE-MOVE BONES-
GET HOOK-USE HOOK ON WINDOW-GET ROD-GET BAG-MOVE SACK-GET
POSTCARD-GET BLUEPRINT-LOOK NEWSPAPER-MOVE STONE (NEXT TO
HAKEEM)-OPEN DOOR-GO TO DOOR-USE CAD-DOLPHIN-READ-ANALYZE-
POSTCARD-SEARCH THE MICRO-DOT-E-EXIT-QUIT-SELECT A DESTINATION-
TRAIN STATION-GO WITH PLANE-LOOK NEWSPAPER-WALK EAST UNTIL YOU
REACH THE FOURTH ASHTRAY-LOOK TELEGRAM-GET TELEGRAM-GO TO DOOR-
OPEN FIRST DOOR-GO TO DOOR-OPEN RIGHT COMPARTMENT-LOOK BODY-OPEN
WALLET-GO TO DOORWAY-WALK TO FOURTH DOOR AND OPEN IT-GO TO DOOR-
TALK PRIEST-BLUFF-HASSLE-HELP-USE KNOCKOUT CAPSULES ON FOOD-GO
TO DOORWAY-WALK TO THE FIRST DOOR-GO TO DOOR-GO TO DOORWAY-WALK
TO THE FOURTH DOOR-GO TO DOOR-OPEN LEFT COMPARTMENT-GET TOOL-GET
CLOTHES-GET ATTACHE-GO TO DOORWAY-WALK EAST-GO TO DOOR-WALK EAST
TO CASKET-OPEN CASKET WITH TOOL-GET EXPLOSIVE-BLUFF-BLUFF-OFFER
ATTACHE-GO TO DOORWAY WEST-GET GEAR-GO TO DOOR-USE GEAR ON
SHAFT-MOVE SWITCH-GO TO DOORWAY WEST-GO TO CHANNEL-GO TO WALKWAY
WEST-GO TO LADDER-USE EXPLOSIVE ON DOORWAY-GO TO DOORWAY-MOVE
STATUE-MOVE STONE-LOOK BOMB-USE SCREWDRIVER ON SCREW-USE
SCREWDRIVER ON SCREW-USE SCREWDRIVER ON SCREW-USE SCREWDRIVER ON
SCREW-USE SCREWDRIVER ON RED SWITCH-USE SCREWDRIVER ON RED
SWITCH-USE SCREWDRIVER ON BLUE SWITCH-USE SCREWDRIVER ON BLUE
SWITCH-USE SCREWDRIVER ON BLUE SWITCH-USE SCREWDRIVER ON GREEN
SWITCH-USE WIRECUTTER ON GREEN WIRE-USE WIRECUTTER ON RED WIRE-
USE WIRECUTTER ON BLUE WIRE-ENJOY THE SHOW...THE END...
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.