"All we learn from history is that we learn nothing from
history."
Hegel
ST NEWS ADVENTURE SOLUTION: "THE COLONEL'S BEQUEST"
by Match Claessens
FIRST I GIVE YOU A LIST WITH THINGS YOU FIND AND IN WHICH ACT YOU
FIND THEM:
ACT 2:HANDKERCHIEF: FOR GERTRUDES ROOM
ACT 2:SOUP BONE: IN THE KITCHEN
ACT 3:CRACKERS: IN CELLAR FROM JEEVES
ACT 3:BRASS KEY: IN THE CANNON IN COLONELS ROOM
ACT 3:CANE: IN ONE OF THE SECRET ROOMS
ACT 3:CARROT: IN CELIES HOUSE
ACT 3:CRANK: IN THE TOWER
ACT 3:CROWBAR: FROM DECREPIT IN CARRIAGE HOUSE
ACT 3:MONOCLE: FROM WILBUR
ACT 3:NECKLACE: IN DOG HOUSE
ACT 3:OIL CAN: IN CARRIAGE HOUSE
ACT 3:POKER: IN LIBRARY
ACT 4:BROKEN RECORD: IN BILLIARDS ROOM
ACT 4:CIGAR BUTT: IN ONE OF THE SECRET ROOMS
ACT 4:VALVE HANDLE: ARMOUR
ACT 5:LANTERN: IN STABLE
ACT 5:ROLLING PIN: SOUTH FROM THE STABLE
ACT 7:DIARY: LILLIANS ROOM
ACT 7:MATCHES: FROM CLARENCE
ACT 7:POUCH: IN RUBY'S VAULT
ACT 8:BULLET: IN LITTLE GARDEN (HEDGE GARDEN)
ACT 8:DERRINGER: IN LITTLE GARDEN (HEDGE GARDEN)
ACT 8:SKELETON KEY: FROM LILLIAN IN LITTLE GARDEN (HEDGE GARDEN)
IF YOU WANT TO DO OTHER THINGS THEN IN THE SOLUTION OR WALK TO
OTHER PLACES OUTSIDE, THEN SAVE YOUR GAME FIRST.IN THE HOUSE
DON'T WALK UNDER THE LAMP BECAUSE SHE IS FALLING DOWN FROM THE
CEILING.TAKE A SHOWER IN THE BATHROOM BUT FIRST SAVE YOUR GAME.
IF I WALK INTO A ROOM LATER IN THE ADVENTURE AND LEAVE THE ROOM
WITHOUT TO DO SOMETHING, THEN YOU MUST ONLY WATCH THE SCENE IN
THAT ROOM UNTIL IT IS FINISHED.
LETS START THE SOLUTION:
OPEN THE LITTLE DOOR LEFT IN THE SCREEN-LOOK IN CHUTE-CLOSE
DOOR-ENTER THE ROOM EAST-LOOK ETHEL-ASK ABOUT:LILLIAN-GLORIA-
RUDY-WILBUR-HENRI-GERTRUDE-CLARENCE-JEEVES-FIFI-CELIE-NOW WALK
WEST-AGAIN WEST-ENTER DOOR NORTH-WAIT UNTIL LILLIAN LEAVES THE
BATHROOM-WASH HANDS-LEAVE BATHROOM-PUSH THE LEFT ARMOIRE-NOW
STAND BEHIND THE PAINTINGS WITH YOUR FACE TO THE NORTH-LOOK
THROUGH HOLES-LEAVE THE SECRET ROOM EAST-ENTER THE COLONELS ROOM
ON THE LEFT-ENTER THE NEXT ROOM WEST-LOOK BAG (AT BED)-E-E-PUSH
THE RIGHT ARMOIRE-WALK BETWEEN THE PAINTINGS WITH YOUR FACE TO
THE NORTH-LOOK THROUGH HOLES-LEAVE SECRET ROOM WEST-ENTER THE
ROOM ON THE RIGHT-TELL ABOUT HENRI AND FIFI-ASK ABOUT HENRI AND
FIFI-ASK ABOUT:GLORIA-RUDY-WILBUR-GERTRUDE-CLARENCE-JEEVES-
CELIE-FIFI-HENRI-LEAVE ROOM-S-DOWN-ENTER THE FIRST DOOR ON THE
RIGHT (BAR)-ASK ABOUT:LILLIAN-ETHEL-RUDY-GLORIA-WILBUR-HENRI-
JEEVES-FIFI-CELIE-LOOK AT DECANTER-LOOK IN DECANTER-LEAVE ROOM-
N-PULL MIRROR-WALK BETWEEN THE PAINTINGS WITH YOUR FACE TO THE
SOUTH-LOOK THROUGH HOLES-LEAVE SECRET ROOM WEST-LEFT ON THE WALL
PULL CLOCK-WALK BETWEEN THE PAINTING WITH YOUR FACE TO THE
SOUTH-LOOK THROUGH HOLES-LEAVE SECRET ROOM EAST-ENTER THE DOOR
ON THE LEFT-ASK ABOUT HORSES-TELL ABOUT HORSES-LOOK MAGAZINE-
LEAVE ROOM-S-UP-ENTER THE DOOR ON THE LEFT-LOOK GERTRUDE-LEAVE
ROOM-LOOK FLOOR-GET HANDKERCHIEF-ENTER THE DOOR ON THE LEFT
AGAIN-WALK TO OPEN WINDOW-LOOK OUTSIDE-CLOSE WINDOW-SMELL THE
SMOKE-LOOK TABLE-LOOK PLANT-LEAVE ROOM-N-ENTER THE DOOR ON THE
LEFT-WALK TO THE COLONEL-SHOW HANDKERCHIEF TO HENRI-ASK ABOUT
HANDKERCHIEF-TELL ABOUT HANDKERCHIEF-LEAVE ROOM-S-DOWN-N-ENTER
DOOR LEFT-ENTER DOOR WEST-GO TO THE GLASS CABINET ON THE RIGHT-
OPEN ARMOIRE-LOOK AT RIFLE-GO TO THE CABINET LEFT-OPEN ARMOIRE-
LOOK AT DAGGER-GO TO THE DESK-LOOK AT CASE-LOOK DERRINGER-LEAVE
ROOM-LEAVE ALSO THIS ROOM-LEAVE HOUSE NORTH-W-AFTER THE DOCTOR
AND CLARENCE GOING INSIDE:GO EAST-ENTER HOUSE-PULL MIRROR-STAND
BETWEEN THE PAINTINGS WITH YOUR FACE TO THE NORTH-LOOK THROUGH
HOLES-TURN AROUND WITH YOR FACE TO THE SOUTH-LOOK THROUGH HOLES-
LEAVE SECRET ROOM WEST-ENTER THE DOOR RIGHT (DINING ROOM)-ENTER
THE DOOR EAST (KITCHEN)-GO TO THE CABINET IN THE LEFT OF THE
SCREEN-GET BONE-LOOK LILLIAN-LOOK CELIE-LOOK AT ROLLING PIN-SHOW
HANDKERCHIEF TO LILLIAN-ASK ABOUT HANDKERCHIEF-TELL ABOUT
HANDKERCHIEF-W-W-PULL CLOCK-STAND BETWEEN THE PAINTINGS WITH
YOUR FACE TO THE SOUTH-LOOK THROUGH HOLES-LEAVE SECRET ROOM
EAST-S-ENTER DOOR LEFT (BILLIARDS ROOM)-LEAVE HOUSE TO THE DOOR
LEFT IN THE ROOM-SEARCH GERTRUDE-ENTER BILLIARDS ROOM-LOOK AT
GLORIA-LOOK AT BOA-TELL ABOUT GERTRUDE-LEAVE ROOM EAST-N-ENTER
DOOR LEFT-ASK ABOUT:GLORIA-HENRI-LILLIAN-GERTRUDE-ETHEL-RUDY-
CLARENCE-JEEVES-FIFI-CELIE-NOW SEARCH FOR THE CANE, IT'S IN ONE
OF THE SECRET ROOMS-GET CANE-LEAVE SECRET ROOM-GO TO THE
BILLIARDS ROOM-SHOW CANE TO GLORIA-ASK ABOUT CANE-TELL ABOUT
CANE-LOOK AT BOA-LEAVE ROOM EAST-N-ENTER ROOM LEFT-LOOK FLOOR-GET
FIREPLACE POKER-LOOK FEATHERS-ENTER ROOM WEST-GO THROUGH DOOR
WEST-AGAIN WEST (PLAYHOUSE)-N (CHAPEL)-ENTER CHAPEL-IF THERE IS
NO DEAD BODY, THEN WE MUST GO TO THE STABLE-LETS GO-LEAVE CHAPEL-
GO SOUTH LEFT IN THE SCREEN (STABLE)-ENTER STABLE-SEARCH WILBUR-
USE MONOCLE TO LOOK AT THE HANDKERCHIEF-USE MONOCLE TO LOOK AT
THE POKER-LEAVE STABLE-E-N (PLAYHOUSE)-KNOCK DOOR-SHOW CANE TO
LILLIAN-ASK ABOUT CANE-LEAVE PLAYHOUSE-GO SOUTH LEFT UNDER IN THE
SCREEN (CARRIAGE HOUSE)-ENTER CARRIAGE HOUSE-GET OILCAN-GET
CROWBAR FROM THE DECREPIT CARRIAGE-LEAVE CARRIAGE HOUSE-W-N
(CHAPEL)-ENTER CHAPEL-WALK TO THE PULPIT-USE CROWBAR TO PRY
FLOORBOARD-LOOK IN NICHE-GET BIBLE-LEAVE CHAPEL-E-CLIMB UP THE
LADDER-OIL THE BELL-CLIMB DOWN-USE CANE TO PULL THE ROPE-GET
CRANK-E-E-E-THROW BONE-SEARCH THE DOG HOUSE-OPEN CELLAR DOOR-GET
CRACKERS (FROM BEDSIDE CABINET)-LEAVE CELLAR-E-N-KNOCK ON DOOR
(CELIES HOUSE)-GIVE NECKLACE-ASK ABOUT:HENRI-LILLIAN-ETHEL-
GLORIA-RUDY-CLARENCE-JEEVES-FIFI-GERTRUDE-WILBUR-GET CARROT (FROM
THE TABLE)-LEAVE HOUSE-E-E (LITTLE STATUE)-ENTER HOUSE-S-ENTER
DOOR RIGHT (BAR)-GIVE CRACKER TO POLLY-LEAVE ROOM-UP-N-PUSH LEFT
ARMOIRE-STAND BETWEEN THE PAINTINGS WITH YOUT FACE TO THE NORTH-
LOOK THROUGH HOLES-LEAVE SECRET ROOM EAST-PUSH THE ARMOIRE ON THE
RIGHT-STAND BETWEEN THE PAINTINGS WITH YOUR FACE TO THE SOUTH-
LOOK THROUGH HOLES-LEAVE SECRET ROOM WEST-ENTER DOOR LEFT
(COLONELS ROOM)-LOOK CANNON (ABOVE FIREPLACE)-GET KEY-GO TO THE
ELEVATOR IN THIS ROOM-ENTER ELEVATOR-(IF THERE IS NO ELEVATOR
LEAVE THE ROOM AND ENTER IT AGAIN UNTIL THERE IS A ELEVATOR)-
UNLOCK ELEVATOR-PUSH UP-LOOK NEWSPAPERS-S-LOOK IN TRUNK-E-UNLOCK
DOOR-OPEN DOOR-ENTER DOOR-EAST (FIFI'S ROOM)-LOOK AT DECANTER-USE
MONOCLE TO LOOK AT DECANTER-LEAVE ROOM-DOWN-N-NOW SEARCH FOR THE
CIGAR BUTT, IT IS IN ONE OF THE SECRET ROOMS-PUSH ARMOIRE-LOOK
FLOOR-GET CIGAR BUTT-SMELL-LEAVE SECRET ROOM-ENTER THE ROOM LEFT
(COLONELS ROOM)-SHOW CIGAR BUTT TO HENRI-ASK ABOUT CIGAR BUTT-
TELL ABOUT CIGAR BUTT-SMELL CIGAR-LEAVE ROOM-S-DOWN-GO TO THE
ARMOUR LEFT IN THE SCREEN-OIL VISOR-OPEN VISOR-ENTER ROOM LEFT
(BILLIARDS ROOM)_LOOK FEATHERS-LOOK MUD-GET RECORD-USE MONOCLE TO
LOOK AT THE RECORD-LEAVE ROOM EAST-N-ENTER DOOR LEFT-TELL ABOUT
WILBUR-LEAVE ROOM WEST (OUTSIDE)-S-EAST UNDER IN THE SCREEN (BIG
STATUE)-E-EAST UNDER IN THE SCREEN (GAZEBO)-(IF GLORIA IS NOT
HERE THEN YOU FIND HER BY THE WELL)-SEARCH GLORIA-W-W-(BIG
STATUE)-LOOK AT THE FIGHT-N-FOR THE HOUSE GO EAST-ENTER THE
HOUSE-LEAVE BAR WEST-N-ENTER DOOR ON THE RIGHT-LEAVE ROOM WEST-
ENTER ROOM LEFT-ENTER NEXT ROOM WEST-GO THROUGH DOOR WEST(
OUTSIDE)-W-W-ENTER STABLE-GIVE CARROT TO HORSE-OPEN GATE-GET
LANTERN-CLOSE GATE-LEAVE STABLE-S-GET ROLLING PIN-USE MONOCLE TO
LOOK AT THE ROLLING PIN-WALK NORTH IN THE RIGHT OF THE SCREEN
(CARRIAGE HOUSE)-ENTER CARRIAGE HOUSE-(IS THERE NO DEAD BODY THEN
IT IS IN THE ROSE GARDEN-WELL LETS GO TO THE ROSE GARDEN-LEAVE
CARRIAGE HOUSE-GO NORTH IN THE RIGHT OF THE SCREEN-AGAIN NORTH IN
THE RIGHT OF THE SCREEN-E-E-(LITTLE STATUE)-N-SEARCH ETHEL-S-E-
OPEN CELLAR DOOR-LOOK JEEVES-LEAVE CELLAR-WEST (UPPERSIDE FROM
THE SCREEN)-ENTER HOUSE SOUTH-ENTER DOOR ON THE RIGHT-TELL ABOUT
GLORIA-LEAVE ROOM WEST-S-ENTER DOOR RIGHT-TELL ABOUT ETHEL-LEAVE
ROOM-UP-N-PUSH LEFT ARMOIRE-STAND BETWEEN THE PAINTINGS WITH YOUR
FACE TO THE NORTH-LOOK THROUGH HOLES-LEAVE SECRET ROOM EAST-PUSH
THE RIGHT ARMOIRE-YOU SMELL SOME PERFUME-LEAVE SECRET ROOM WEST-
ENTER LEFT DOOR-ENTER ELEVATOR-UNLOCK ELEVATOR-PUSH UP-S-LOOK IN
TRUNK-E-UNLOCK DOOR-OPEN DOOR-ENTER DOOR-ENTER DOOR EAST-SEARCH
FIFI-LOOK AT DECANTER-USE MONOCLE TO LOOK AT DECANTER-LEAVE ROOM-
DOWN-DOWN-ENTER RIGHT DOOR-USE MONOCLE TO LOOK AT THE GLASS-GIVE
CRACKER TO POLLY-LEAVE ROOM WEST-UP-N-ENTER RIGHT DOOR-WATCH-
LEAVE ROOM WEST-ENTER DOOR NORTH-LOOK IN BASKET-GET BOTTLE-USE
MONOCLE TO LOOK AT BOTTLE-LEAVE BATHROOM-S-ENTER RIGHT DOOR
(CLARENCE ROOM)-WATCH-LEAVE ROOM-DOWN-N-ENTER LEFT DOOR-ENTER
DOOR WEST-LEAVE HOUSE WEST-WALK IN THE UPPER SCREEN EAST (LITTLE
STATUE)-E-E-KNOCK DOOR (CELIES HOUSE)-W-W-ENTER HOUSE SOUTH-ENTER
LEFT DOOR-ENTER DOOR WEST-LOOK AT CASE-LOOK AT DERRINGER-LOOK IN
THE LEFT ARMOIRE-LOOK DAGGER-LEAVE ROOM EAST-LEAVE ROOM EAST-S-
ENTER THE RIGHT ROOM-GIVE CRACKER TO POLLY-LEAVE ROOM WEST-UP-N-
ENTER RIGHT DOOR-GET DIARY-USE MONOCLE TO LOOK AT THE DIARY-READ
DIARY-LEAVE ROOM-S-ENTER RIGHT DOOR-USE MONOCLE TO LOOK AT THE
BOOK-LEAVE ROOM-N-ENTER DOOR NORTH-IF THERE IS NO DEAD BODY,LEAVE
THE BATHROOM AND ENTER THE LEFT DOOR-ENTER DOOR WEST (DOCTERS
ROOM),YOU SEE HERE IS THE BODY-SEARCH CLARENCE (YOU FIND SOME
MATCHES)-LEAVE ROOM-ALSO LEAVE THIS ROOM-S-DOWN-N-ENTER DOOR
NORTH-E-E-E-(CELIES HOUSE)-S-ENTER THE HEDGE GARDEN-WALK TO
STATUE-PUT VALVE HANDLE IN SHAFT-TURN VALVE HANDLE-MOVE STATUE-
LIGHT LANTERN-GO DOWN-WALK WEST-UNDER IN THE SCREEN YOU FIND THE
DEAD BODIES-WALK TO CHUTE-PUT CRANK IN THE HOLE-TURN CRANK-ENTER
SECRET PASSAGE WEST-UPSTAIRS WEST-GO TO THE VAULT WITH THE NAME
RUBY-USE CROWBAR TO OPEN THE VAULT-GET POUCH-GET LANTERN-AND GO
BACK WERE YOU CAME FROM-OUTSIDE-EXTINGUISH LANTERN-LEAVE HEDGE
GARDEN-W-W-W-S-W-N-(PLAYHOUSE)_KNOCK DOOR-LOOK CHALKBOARD-LOOK
LILLIAN-LEAVE PLAYHOUSE-NORTH TO THE CHAPEL-ENTER CHAPEL-PRAY-
LEAVE CHAPEL-S-E-ENTER HOUSE-(COLONELS STUDY)-LEAVE ROOM EAST-
LEAVE ROOM EAST-UP-N-ENTER LEFT DOOR-ENTER ELEVATOR-UNLOCK
ELEVATOR-PUSH UP-S-LOOK IN TRUNK-LOOK AT:CAPE-GLOVES-HAT-BOOTS-
HEEL-GO EAST-UNLOCK DOOR-OPEN DOOR-ENTER DOOR-DOWN-N-ENTER RIGHT
DOOR (LILLIANS ROOM)-WATCH-LEAVE ROOM-S-DOWN-S-READ NOTE-DOWN
LITTLE STAIRS-E-E-ENTER HEDGE GARDEN-SEARCH LILLIAN-GET
DERRINGER-GET BULLIT-LOAD GUN-LEAVE HEDGE GARDEN-W-ENTER HOUSE-
LEAVE ROOM WEST-UP-N-ENTER LEFT DOOR-LOOK BAG-LOOK IN BAG-LEAVE
ROOM-S-UP-UNLOCK DOOR-OPEN DOOR-ENTER DOOR-SHOOT RUDY...
I know all you guys out there have problems with adventures, be
they big or small. Whatever the problem is, I am there to solve
them. Never hesitate to call or write to me at the address below.
Math Claessens
Wagenaarstraat 58
NL-6164 XM Geleen (L)
The Netherlands
Tel. ++31-46-752532 (do mind possible time differences!)
Don't forget stampts if you write. Don't forget the time when
you call. I prefer telecommunicative contacts between 19:30 and
22:00 hours if you don't mind. And forget about contacting me in
any weekends!
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.