"Life is a whim of several billion cells to be you for a while."
SOFTWARE REVIEWED IN SHORT
by Richard Karsmakers
(with some contributions by Michael Noyce)
If I describe something by the phrases of "immaculate sorted",
"impossibly up-to-date" and "perfectly executed", your minds will
whirr for a short instant after which all kinds of unnamed
neurons will lodge in your consciousness the words "ST Software
News". Reason enough to shake it a bit, preferably at high speed
whilst listening to Napalm Death's new "Fear, Emptiness,
Despair", and tell it that this column has been renamed to
"Software Reviewed in Short", as of the previous issue in fact.
And that's precisely the column currently loaded and ready for
your expert perusal.
Cops'n'Robbers Too
JV Enterprises, an American-based company that is famous for
their "Towers" game (which, however, I have yet to see), have
released a stunning load of games into the shareware circuit.
Many of them are not worth your while, and some of them are
slightly worth your while. "Cops'n'Robbers Too", programmed in
1992 by Kevin L. Scott, falls in the second category. It's not
flowing over with brilliance but it can keep you entertained for
half an hour or maybe a bit more.
It's a split-screen two-player simultaneous game (ST low res
only) in which one player is the cop and the other player the
robber. You drive through a city (the map of which can be saved,
loaded and edited) where the robber has to rob five banks and the
cop basically has to find and arrest the robber before that goal
is achieved. You have a limited supply of fuel and you can just
about forget catching up with the other if your fuel tank is
empty and you can't find a gas station (you will move very
slowly).
The concept is not too bad, but some things are failing - such
as a hiscore/fastest-time table. And there are no third-party
characters such as other cars and old ladies crossing the
streets. There are railway tracks but there are no trains that
obstruct them. There are patches of oil but they never really
throw you off your mark.
"Cops'n'Robbers" is a game with the potential of "A.P.B." on the
Lynx, but unfortunately it's not even worth the US$ 5 it takes to
register. Someone who finds the concept appealing (or, such as I,
who has a girlfriend who loves playing the bad guy) will find
himself playing it for about an hour max.
I realize the inclusion of extra characters would cost processor
time, but now there are loads of objects already that flash
colours without them actually having a purpose.
The game needs one meg of memory and works on any system. On
Falcon or TT you have to turn off cache and switch processor
speed to 8 Mhz to make it playable. And don't forget to boot in
low res, for the programmers seems unaware of the XBIOS(5) call
to change screen res on start-up.
Ease 3.1
I haven't got a clue where people still get the energy needed to
design and develop new alternative desktops such as "NeoDesk" and
"Gemini". I would have thought two were enough, but then you have
"TeraDesk" and the older "KaosDesk", and recently my attention
was caught by "Ease", a new alternative desktop by Application
Systems Heidelberg.
"Ease" is a program that adds additional features to those
offered by the normal workspace (the desktop) of your Atari
computer, to make your working easier. For example, The windows
in "Ease" have additional elements: With a single click, you may
close a window or send it to the background. For faster access to
programs or files you can drag an icon out of a window and place
it on the desktop.
The following list of features is only a selection of those
offered by "Ease".
O Folders, programs and other files may be dragged onto the
desktop and from there opened, copied and started.
O Dragging a file icon onto a program icon will execute the
application and use that file as a parameter.
O Programs can be executed from the keyboard.
O Programs can be assigned standard parameters and paths that
will then be used each time the program is started.
O The contents of a file can be displayed in a window.
O TOS programs can be run within windows; their output can be
intercepted by "Ease" and can later be displayed in a window
and saved to a file.
O Text within windows can be displayed using any GDOS-fonts
(so long as GDOS has been installed).
O Many options are available for the display of drive
directories within windows:
O Text and icon display.
O Any GDOS fonts for the display of text.
O Selection of text items (size, time, date).
O Multi-column text display if desired.
O Display options can be selected individually for each
window.
O A command is provided to search for files across multiple
drives.
O The currently available free space on a drive can be shown
in the appropriate window.
O A new window can be automatically opened to display the
directory contents of a folder.
O The display options for directories (Text or icon display,
text size, window positions and size) can be made path
dependant and saved.
O Scrolling a window that contains selected items will not de-
select those items.
O All items within a directory can be selected with a single
command.
O Selected programs can be installed in a menu list.
O The copying and deletion of files and folders can be handled
by the rapid file copier "Kobold".
O The size of windows can be automatically adjusted to
correspond to the space required to show their contents.
O "Ease" runs on all Atari-ST/STE/TTs and the Falcon with at
least one megabyte of main memory and a monitor capable of
displaying at least 640*200 pixels. "Ease" also works with
Mag!X and under MultiTOS.
As you see, basically "Ease" can't do anything "NeoDesk" can't.
As I got the whole thing together with a load of Public Domain,
it might very well be PD of shareware. But I'm not certain.
Grammarian
"Grammarian" by Dan Panke is a program that checks text files
for possible grammatical mistakes. However, with respect to the
[ ###############################################################
Possible Grammatical Error
Error or mistake?
ERROR - an act involving a departure from truth or accuracy
MISTAKE - a misunderstanding
############################################################### ]
author and no foul intent, it's pretty useless. You can specify a
[ ###############################################################
Possible Grammatical Error
Its or it's?
ITS - is the possessive
IT'S - is the contraction of 'it is'
############################################################### ]
text file to be checked and the result will be a huge file
littered with suggestions and "possible grammatical errors." Each
[ ###############################################################
Possible Grammatical Error
Error or mistake?
ERROR - an act involving a departure from truth or accuracy
MISTAKE - a misunderstanding
############################################################### ]
time when "its" or "it's" is encountered is throws in an
explanation of the difference between the two. It doesn't
[ ###############################################################
Possible Grammatical Error
Among or between?
AMONG - use when reference is to more than two
BETWEEN - use when reference is made to only two persons
############################################################### ]
actually check the syntax of a line, which is something far more
useful.
"Grammarian" is basically an extended kind of spelling checker
that recognizes individual words and then attaches a message to
them. In most of the cases, at least if you're not totally crap
[ ###############################################################
Possible Grammatical Error
MOST OF THE - Use "most".
############################################################### ]
[ ###############################################################
Possible Grammatical Error
Almost or most?
ALMOST (adv.) - nearly
MOST - an adj., an adv. of comparison, a pronoun: most people,
most beautiful, most of them
############################################################### ]
at English, it will just provide you with needless information
that you already knew. If you want to get totally frustrated, try
[ ###############################################################
Possible Grammatical Error
All ready or already?
ALL READY - entirely ready (The work is all ready for you.)
ALREADY - action has occurred (I have already finished the
work.)
############################################################### ]
and run an issue of "Twilight World" (a 100 Kb on-line fiction-
only ST NEWS spin-off magazine) through it. I did. Thank heavens
there was the [Esc] key.
I think "Grammarian" launched rather too high expectations in
[ ###############################################################
Possible Grammatical Error
Feel or think?
FEEL - to perceive or become aware of by the senses: to feel
the prick of a pin
THINK - to produce or form in the mind; conceive mentally: to
think evil thoughts
############################################################### ]
[ ###############################################################
Possible Grammatical Error
Expect or suspect?
EXPECT - to regard as likely to happen
SUSPECT - to doubt the truth of
############################################################### ]
me. For people who really don't trust their English it may be
[ ###############################################################
Possible Grammatical Error
Who or whom?
WHO - used when the somebody has been the actor
WHOM - refers to someone who has been the object of an action
A nineteen-year-old woman, to whom the room was rented,
left the window open.
A nineteen-year-old woman, who rented the room, left the
window open.
############################################################### ]
useful, or perhaps for people who have a German or French
[ ###############################################################
Possible Grammatical Error
Who or whom?
WHO - used when the somebody has been the actor
WHOM - refers to someone who has been the object of an action
A nineteen-year-old woman, to whom the room was rented,
left the window open.
A nineteen-year-old woman, who rented the room, left the
window open.
############################################################### ]
document file on their hands and want to translate it to English
but who are not English themselves.
[ ###############################################################
Possible Grammatical Error
Who or whom?
WHO - used when the somebody has been the actor
WHOM - refers to someone who has been the object of an action
A nineteen-year-old woman, to whom the room was rented,
left the window open.
A nineteen-year-old woman, who rented the room, left the
window open.
############################################################### ]
To illustrate my point, I have had the above bit of this article
processed by "Grammarian". It has a few things to say that are
useful but I think you have to agree that most of it isn't
really.
Grotesque Demo
by Michael Noyce
This demo is a 1 Mb STE-only affair by Equinox of France. It
starts with a simple but effective intro, once past that you are
greeted with a thunderous soundtrack accompanied by an explosion
of colour and various strobe effects. Yes, it's rave time! Turn
down the lights, crank up the stereo, send out any epiletics, and
have your own personal rave party in your room!
Numerous images of objects and logos flashed onto the screen
almost too fast to see (my favourite has to be the cow) and
there's also a short digitized animation a Kim Basinger in the
throes of passion (fear not moralists, you only see her head!)
that pops up from time to time. There are also vector graphics
as well, drums that beat in time to the music and morphing
objects, and finally there are the dancers (or ravers). These
are digitized animations shown in silhouette that dance to the
music, very similar to the dancing woman in the opening titles of
the "Tales of the Unexpected" TV series and several James Bond
films.
A great demo, depending on your musical persuasion, with crystal
clear, high-quality music with top notch visual presentation. I
personally dislike rave and house 'music' intently, but still
find myself loading this demo up from time to time.
High-Fidelity Dreams Demo
by Michael Noyce
I came across this demo whilst downloading software from an FTP
site in Germany when I was staying with a friend at university.
The description given said this was the best music demo on the
ST, featuring over thirty minutes of digitized music. I was
quite sceptical at the time, but downloaded it anyway. It wasn't
until I got home later the next day and started sifting through
the numerous disks of software I'd obtained that I discovered
that my scepticism was unfounded.
The demo, by Aura, features eight original tunes composed by
various musicians and are of the highest quality. The samples
used are excellent and many of the tunes sound very Jarre-esque
indeed - I have no idea if this was just coincidence or not. On
an ST the playback sample rate is a very respectable 16kHz, but
on an STE it's an amazing 50kHz! The music is accompanied by
four VU-bars that tumble, spin, and move in and out of the
screen, there is also a bubble that tracks around the screen from
which letters spread across the screen to form messages.
Perhaps the most surprising, and pleasing, thing about "Hi-Fi
Dreams" is that it works on half meg machines (just!), it even
takes advantage of the Mega STE's faster processor, switching it
to 16MHz when depacking the tunes.
All the people I've shown this demo to have been very impressed,
and it's a must for Jarre fans. Bruised lower jaws are to be
expected when seeing this demo for the first time. Highly
recommended!
Lasers and Men v1.0
In the previous I already mentioned an earlier version of the
"Doom" style shareware game "Lasers and Men" for the Falcon.
Well, in the mean time version 1.0 has been released. It's still
far from perfect but there are plenty of levels (once you have
registered your copy, that is, and obtained the password to open
them up to you) for the game to be quite enjoyable.
It should be noted that the game isn't finished. Not by far, as
a matter of fact. The author, Arnaud Linz, is still working on
improvements, and version 1.0 does not include the "body"
graphics of most characters because a virus apparently destroyed
the corresponding graphics files just before this version was
supposed to be released.
I registered this program nonetheless because I feel efforts
like these need to be supported heavily. Registration costs 100
French Francs or US$ 10. It's a small price to pay for the
thought of a program with such a brilliant potential being
further developed on the Falcon.
Mouse-Ka-Mania II
"Mouse-Ka-Mania II" is an accessory written by Charles F.
Johnson of Little Green Footballs software. He describes it
himself as an Animated Mouse Installer on Mega-Steroids, which is
quite exactly what it is. With the accessory loaded you can have
any mouse shape replaces by either a different single shape or a
set of animated frames. The accessory also allows the
loading/saving and editing of these sets (or, for that matter,
the now sortof redundant single shapes). If you don't want to
spend a valuable accessory slot you can use a small resident
"AUTOMOUS.PRG" program that you can put in the AUTO folder and
you will have only the changed and/or animated mice without the
editor installed. As this small AUTO program contains all mouse
shapes and such, it needs to be generated by the accessory, which
is really easy to do.
Some of you may not be aware that the mouse has more ready-to-
use shapes other than the OPEN HAND (to move stuff), the ARROW
(...err...) and the BUSY BEE. Others are the TEXT EDIT cursor
(used to locate text insertion points, mark blocks, etc.), the
POINTING FINGER (sometimes used instead of the arrow), the THIN
CROSSHAIR (used in paint programs to mark sections of a picture),
the THICK CROSSHAIR and the OUTLINED CROSSHAIR (not used
particularly often, if at all).
And now you can all change their shapes and make them animate.
If you don't want to draw all the shapes yourself you will feel
relieved if I tell you "MKM II" comes with quite a lot of sample
files. And among them is also the Apple MacIntosh running clock
that you can use to replace the BUSY BEE. A nice touch.
"Mouse-Ka-Mania II" is shareware, and costs you US$ 15 to
register. I personally think US$ 10 would have been more
realistic but, then again, I have no idea what amount of
programming went into it. And, after all, it's compatible with
any ST/TT/Falcon and works with "Geneva" or the "Crazy Dots" card
as well. And it's really user-friendly.
Multi-Briques 1.02
Chris of "Maggie" some time ago sent me some Falcon stuff. One
of the items was "Multi-Briques", and I'm not sure whether it's a
PD game, or shareware, or commercial, and I suspect neither is
Chris.
Anyway, it's basically an "Arkanoid" clone with the exception
that there are four sides where the ball can disappear, the
blocks to destroy are located at the centre of the screen and
you have four 'bats'.
Let me tell you right away that it's a bastard of a game, much
too difficult to play - at least with a regular joystick. It
also support the Atari Joypad but I haven't got one of those
unfortunately. Basically you control both side bats going up and
down with the joystick, and the upper/lower bats are controlled
with left/right movements. The big problem is that there is a
certain time needed for them to move. If they would react
immediately without having to abide to all these laws of physics
(like in all other "Arkanoid" type game I know, and I know lots
of 'em) it would be more managable. But it isn't. You can
also play with the keyboard, but I never got the hang of that.
The other bits are good. The soundtrack is good, the intro
pictures are excellent, and the whole presentation is thoroughly
in order (except for the fact that it's all in French). It
supports up to four players, and needs a fair amount of memory
(with 4 Mb you shouldn't have too many accessories installed).
If you're interested in obtaining this game - which is probably
worth your while if you have one of them joypads (yes, the Jag
ones), contact the people at the address below.
PARX
35 Rue du Jeu de Paume
F-53000 Laval
France
Rainbow
There really aren't many Falcon-specific drawing programs that I
think really do justice to the machine. OK, there are a few, but
in each instance I thought the user interface messy or the
running conditions shabby. If you have suffered, like me, from a
kind of "NeoChrome Master" for the Falcon, you need suffer no
more. Addiction Software, from Sweden, have programmed a 16-
bit (!) true (65536) colour Falcon drawing program that will make
your orifice go drool and your stomach churn. Its name is,
simply, "Rainbow".
On the contrary to many drawing programs, it doesn't use GEM and
is programmed, like "NeoChrome", in 100% assembler. It's fast
because of that, yet uncommonly well-behaved. As a matter of fact
it's the only program I have that switched resolutions and then
switches back properly to the resolution you started in when
you're using a screen enhancer such as "BlowUp 030".
The user interface is simple. There are various buttons to click
- left mouse activates them, right mouse configures them if
possible.
The user interface is bigger than a full screen, which means it
starts scrolling smoothly when your mouse reaches the edges. In
itself this is a great idea but on me it has the effect or
churning my stomach like mentioned earlier. I mean it's a great
program, by I start feeling ill when looking too much at a large
VGA screen scrolling like that. I guess that's idisyncratic.
Screw me!
"Rainbow" can load/save a fair amount of picture formats: TIFF,
Targa, .TPI, "NeoChrome" and (un)compressed "Degas". Not exactly
a stunning list (I would have liked to see .IFF and .GIF too, as
well as, possibly, .JPG), but I trust it will suffice. Weirdly,
TIFF files saved by "Imagecopy 3" are considered to be incorrect
and can't be loaded.
I think I really like about "Rainbow" is that everything is
'real time', including the zoom. Also, there's a quick and easy
way to select colours: Simply determine the colours on four
corners of a quadrangle and the quadrangle itself will display
all appropriate shades within an instant. All possible colours
are always in the screen, too, in an extended palette.
Demos of it are available in the Public Domain, and the real
thing costs £29.95, which is a good price for a drawing program I
think. As a matter of fact I will be trying to get a review copy
for the next issue of ST NEWS.
People in the UK who want to purchase "Rainbow", or companies in
the UK that want to become "Rainbow" retailers, should contact
JCA. Others should contact Addiction Software. If you buy
"Rainbow" now you will get the possibility to upgrade to the
vastly more powerful version 2.0 for £5.
JCA Europe Ltd.
30a School Road
Tilehurst
Reading
Berkshire RG3 5AN
England
Tel. ++44-734-452416
Fax. ++44-734-451239
Addiction Software
P.O. Box 5012
S-451 05 Uddevalla
Sweden
Fax. ++46-522-75872
Revenge Doc Displayer
Stuart Coates, one of the utterly cool chaps with whom
interviews were done in this issue of ST NEWS, is the programmer
of "Revenge Doc Displayer". Normally this program would have been
on the ST NEWS disk but we ran rather too full of articles. I
sensed a new quantity and quality record coming up, so it had to
go... (sorry Stuart). Anyway, "Revenge Doc Displayer" replaces
your computer's text display routine by a much faster and more
comfortable one.
It's fairly simple, really. All you have to do is install "RDD"
as the application to load when ".TXT" and ".ASC" files are
clicked on (like you would ".DOC" with a word processor, or ".S"
with an assembler, or ".GFA" with "GfA Basic"). The "RDD" install
program can do all of that for you if you want.
Basically, you get just the "RDD" installation program. That
program can install it, write the actual "RDD" module and, if you
want to, the documentation file. A future version, currently in
preparation, will allow for even more stuff to be specified.
Apart from text it will also be able to play samples.
Upon text being fed to "RDD", the entire file is read in
memory. Going to the bottom and then back up is no problem. You
can search for words, too, or print out the whole document or
parts of it. There are numerous other options (such as the
ability to load and read .TXT files compressed with "Pack Ice")
that no doubt you will find if you check it out - and there is no
reason why you shouldn't because it's shareware with a
registration fee of a paltry £5 that certainly literally anyone
can afford.
If you want to get the program, I suggest you send a disk plus
sufficient IRCs to the address below. As a matter of fact, unless
you already own a program like "View II" (which is commercial) I
suggest you send on £5 right away to register and get the latest
version.
The address is:
Mark Matts
66 Telford Way
Leicester LE5 2LX
England
It may sound very confusing...Stuart Coates...Mark Matts... but
this is easily explained. Stuart programs it but tends to move
around quite a bit. Mark is a good friend and doesn't move quite
as often. Mark gets the dosh, sends off the disks and stuff and
gives Stuart what's left of the dough.
Shocker
Please, before you read anything about "Shocker" or its sequel,
read the notes on "Thriller", below.
"Shocker" (full name "Shocker 1 - Mad Martin's Revenge") takes
the "Thriller" concept - including the rather droll samples - to
a higher level. This time keyboard/joystick control has been
replaced by the mouse, and different kinds of levels have been
introduced. Whereas "Thriller" consisted of various incarnations
of ditches in which your ball could roll, "Shocker" also has
levels without ditches (i.e. you can go anywhere) and so-called
'hypnosis' levels. The non-ditch levels are even more similar to
some of the stuff in "Chip's Challenge", including pushing blocks
in holes and the like. The hypnosis level is in trenches too, but
you have yourself and (an) enemy ball(s) moving mindlessly (like
lemmings, only different). By feeding the ball certain commands
you can make it turn up/down/left/right at the next junction, or
have it turn around. This is very difficult, because there is
never quite enough time to move your mouse to quickly get another
attribute .
There's a two-player mode as well, and various other bits that I
haven't tested or discovered because I simply couldn't be
bothered to get that far. You have to understand I have a limited
amount of time and "Shocker" is one of those games that can eat
away huge chunks of it. I will keep my Falcon and these games
until I retire. Then I will be able to play them as much as my
heart condition will allow.
*** Small angriness interrupt ***
How the hell do you spell angriness? Angriness or angryness. The
latter looks like the name of a planet and the first looks like a
vegetable. Advise would be welcome at the correspondence address.
However, this is not exactly what I'm writing here for.
In actual fact the reason why I'm writing this is the BBC. Or
possible some means between the BBC and my own tele. Anyway,
read the rest of this and you'll see why.
I like "Red Dwarf". I like the books, the T-shirts and, of
course, the TV series.
I like them to such extent, as a matter of fact, that I am
taping all episodes. Even though the BBC does not broadcast them
in the right order (at least not with the series IV airing before
and around the Soccer World Championship) that makes me a happy
person. It makes me feel good inside to know that I can sit down
and watch any episode I want to enjoy the excellent humour that
easily outdoes the "Hitchhiker's Guide to the Galaxy" TV series.
Anyway, here I was, 21:50 European Daylight Savings Time,
Friday, July 31st 1994. On video tapes I already have the entire
series I, II and III. On previous airings, some years ago, I had
already taped substantial amounts of the IV-VI series. However,
what with series IV being broadcast again I could finally get two
episodes I had mysterously missed out first time around -
"Justice" and "Camille".
At 21:50 I switched to the BBC, catching the last minutes of
what is probably the most boring of TV series. It's a thing about
trees and plants, and about the elderly displaying their biggest
beet root for other elderly people to gape at. Yes, it's
"Gardener's World".
At random intervals the picture quality faded, eventually to be
replaced by a colourful test screen telling me something was
wrong with the reception. "BBC 2", "PTT TELECOM", "GOES". That's
what it said.
There I was, about to tape the only remaining episode I lacked
of "Red Dwarf" series IV, "Camille". There I was, not out in the
bar where I drink Guiness and play darts every Friday evening
with other members of "V.I.R.U.S" (~Society of Intensely Rocking
Utrecht Students).
There I was, actually cursing at the screen because, somewhere
along the line, somebody or something prevented me from taping
it.
I watched "Camille". Sound remained for most of the time and it
was a hilarious episode that, though I was feeling extremely
pissed off, caused me to roll across the couch with laughter. But
I couldn't tape it. At times the sound went, transforming into
sheer random noise. And half of the time - or more - the picture
was ghostly or just gone to be replaced by this colourful and not
particulartly creative screen.
I am not feeling happy now. Not at all. And that was something I
wanted to share with the world.
*** End of small angriness interrupt ***
(I still think it sounds like a vegetable)
(Now I come to think of it, the word "angriness" probably
doesn't exist, nice though it sounds. I think I should have used
"anger" instead. But, what the heck. It's nice the way it is)
Shocker II
I watch the screen and sudenly I see the swirlin', twirlin'
antics of eddies in the space-time continuum. Suddenly, I find
myself back in ST NEWS Volume 9 Issue 1...
"Shocker 2", the sequel to "Shocker" and "Thriller", is a German
shareware game for ST/TT/Falcon computers with at least one
megabyte of memory (on TT and Falcon you have to use ST
compatibility monochrome mode; on the TT you have to switch
off the cache and on the Falcon you have to disable the title
sound by renaming a file).
In the mean time a colour version of the game, now also fully
Fslcon-compatible, has been released.
In the game you control a ball that may or may not be subject to
gravity and that can be given special abilities upon collection
certain icons found on the play field. You are presented with a
bird's-eye view and the ball is controlled with the mouse whereas
it can, for example, jump with the left mouse button. You can
play it on your own or with two people via null-modem cable, with
the latter option allowing both "team" and "duel" play.
Basically "Shocker 2" is three games in one, identifiable by the
three different kinds of rooms you can encounter.
First there are the rooms with gravity. This means your ball
will be sucked to the bottom of the screen. You have to collect
jump icons (and evade the ones that take away some of your jump
power) to get higher. It's a bit like "Bounder" on the C-64 but
in a platform environment. Mysterious steps roam some levels,
stealing bonuses and hearts. Especially the latter is
particularly devious, as it is the hearts you have to collect to
finish a level. There's also an icon you can get that switches
gravity off. The game will then transform into a platform game
where you have a bird's eye view. The ball just rolls where you
tell it to. In this mode, it has elements of "Bounder", "Chip's
Challenge" and even "Pacman".
Then there are the rooms with pneumatic postpipes (or
'pipelines' in short). Here you have to move the ball on
pipelines that form a pattern around the levels. You cannot
normally leave the pipeline. You have to evade or jump across
nasty thingies that haunt the pipeline, negotiate holes in the
pipelines, and still collect all hearts. This mode has elements
of "Super Pipeline" (Commodore 64), "Qix" (the thingies that move
on the pipe), "Chip's Challenge" again, and possibly one or two
other games. The mixture makes everything original, fresh, and a
joy to play. On these levels you have to deliver the hearts to a
"H" icon, and once you've collected them all you need to go to
the exit ("E" icon).
The third and rather most dissimilar kind of room is the "trace
setting room". Your ball is ready to be launched, but you have to
make sure that it can get all the hearts on a level without ever
stopping or without your interaction. You have to position
deflection arrows on strategic positions to prevent it from
hitting the wrong objects and to make sure it gets all the
hearts. The ball moves on a steady speed once launched, and
cannot be influenced by anything other that said deflection
arrows. This game adds influences of Gremlin's "Deflector", only
here it's a ball instead of a light beam.
The program is very addictive, at times extraordinarily original
and well designed (the user interface can even switch between
German and English). The shareware registration fee is (a rather
hefty) 60 German marks, for which you will get a code book
containing, among other things, the password you will have to
enter to be able to play beyond level 10 of the 100 in total. The
game is made by Hintzen & Verwohlt GbR, "Two Men at Work",
Marienkirchweg 3a, D-48165 Muenster, Germany, Tel. 0251/232295
(Mon-Fri from 4.30 PM). I believe they charge DM 5 to send the
disk, so you might as well have a go at that to check out if it's
worth registering (I am quite sure you'll think it is).
I have not been able to check out the two-player mode (which
even works across a phone line with 2400 baud modem). I think
this option will add quite a lot to the game if you have the
ability - like "Tetris" on the Gameboy being merely fiendishly
addictive in one-player mode yet becoming even innumerable times
more so once connected with a fellow Gameboy.
This game is much worth checking out. I myself will register as
soon as I have some dosh to spare (I have a list of about five
programs I want to register some day soon).
I have in the mean time registered "Shocker II" and those other
programs I had on the list.
For a brief instant the pinks and purples of the various
loopholes in time and space worm back to reality as I know it.
Suddenly I find myself...back in ST NEWS Volume 9 Issue 2.
Snacman
Another shareware game here, this time an ST (STE enhanced and,
yes, Falcon compatible!) "Pacman" clone by the name of "Snacman".
It's a capably programmed job with a nice soundtrack that's not
too irritating and that changes with every level. Level's don't
have different layouts, just different background fill graphics.
It's programmed by Impact Software (a UK outfit) and the
registration fee is an almost absurdly low £2.
The graphics are nice and gameplay is OK. They have added a 2
player mode and even a 3 player mode, but these seem totally
useless to me. Even when you have 2 joysticks, only one person
will actually be using one in two-player mode. And, to top off
everything, the second player is actually one of the ghosts! This
might be original and all, but to me it would have made a lot
more sense if there would have been a two-player mode (either
simultaneous or in sequence) where each would be a "Pacman".
Being a ghost is very boring - you can't actually eat anything
and you just have to hunt down the Snacman. This stuff is better
left to the computer, I think, limiting the usefulness of this
game to its single-player mode.
And even then there are a few things I don't like about it. When
you die, for example, you have to start all over again on the
level. This is an irritating thing. I've always hated that in a
game, and I suspect many would agree with me. On the good side is
the fact that it saves hiscores and, of course, that the
registration fee is a mere £2. That makes it worth registering,
and makes you hope Impact will come up with a truly good game in
the near future.
ST Zip 2.6
For those of you who got their hands on "ST Zip" version 2.5 it
was pretty evident that something needed to be done about some
quite serious bugs that had found their way into it. Well, it
happened and Vincent Pomey has released version 2.6.
These were the bugs:
O First file in a ZIP archive didn't extract in GEM. This is
fixed.
O Create directory in GEM had some new and different problems.
This is fixed.
O Temporary directory name was cleared at the appearance of
the configuration box. This is now fixed.
O The 'no file(s)' problem occuring randomly in CLI when
extracting files from a ZIP with subdirectories fixed.
O It was impossible to extract only one file in CLI if some
files with the same name are in subdirectories of the ZIP.
Fixed. Note, however that using 'stzip -xr test readme'
extracts all the readme files from the zip.
O Empty subdirectories were stored when using 'stzip -ar test
readme'. Fixed.
O Maximum numbers of parameters in CLI increased to 100.
There is not much to say other than this you should try to get
this version of "ST Zip" as soon as possible. Like was concluded
in the previous issue of ST NEWS, there really is no archive
program better and more user-friendly than "ST Zip" (never mind
good user interface efforts for ARC and LZH such as "Two in
One"). Get it as soon as you can!
Tautology
Have you ever played the "Match It" game in Delta Force's
"Syntax Terror" demo? Well, this is basically the same, only
better. Programmed by Leon O'Reilly (Pele of of Reservoir Gods),
it's a Falcon-only game that runs using RGB overscan. It also
works on VGA, but not the way it should. It can support up to two
players on screen simultaneously, and can even use of the Atari
Joypad (yes, the same thing you would need to play "Llamazap").
Well, what's the game about? Basically you get a grid of tiles
with pictures on them that you have to clear away by clicking on
two identical tiles. However, a line drawn from one to the other
should consist only of directly vertical and/or horizontal parts
with no more than two 90 degree turns without a tile interfering.
The person to get the tiles cleared first wins.
The difference between "Tautology" and other games of its ilk
are the options. You can configure the tiles (the amount of tiles
that are the same), load in different tile graphics and play a
host of different two-player games (separate or competitive mode,
different or same tile sets).
The game saves hiscores too and is pretty addictive. I have
reason to believe that a VGA-compatible version will be coded
soon, especially because I told Leon that with the "Blowup 030"
screen expander you get approximately the right screen size
anyway.
If you're interested in obtaining a copy, try contacting Leon
himself (enclose enough IRCs though!).
Leon O'Reilly
Cwm Cottage
Abermule
Montgomery
Welshpool
Powys SY15 6JL
Wales
U.K.
Email cmslorei@uk.ac.livjm.vax
Thriller
German software company Hintzen & Verwohlt have held hight the
German arcade puzzle games tradition initiated by famous
monochrome games such as "Oxyd" (and there are more). As a
matter of fact, "Thriller" is the first of a sequence of three,
the other two being called "Shocker" and "Shocker II" (see
further down in this article).
In "Thriller" you control a ball that can move over kindof a
trench. There are hearts to be collected, and after having
collected all hearts (or sometimes a few less, where the others
are simply bonus hearts) one of the objects that previously you
moved under will transform into an "E" object (exit). However,
sometimes these change into "N" or "P" (for next or previous).
There are enemy balls as well - if you touch those you're dead.
As new play elements are introduced, moving atop them will cause
info texts to be displayed on the screen - i.e. a learning mode
similar to that excellent option in "Chip's Challenge". Every few
levels you get a secret code that is, however, different for each
player (player names and secret codes are stored in a special
configuration file).
You will have to think quite a lot, and sometimes it will be
hard to believe a level can actually be solved (level 3 already
had me thinking that for the first time).
The problem with "Thriller" is its availability - or, rather,
total lack of it. It's available through PD libraries all right,
but if you want to register (by sending DM 60 to Hintzen &
Verwohlt) you will notice that they don't support the game any
more. I suppose they'll send you "Shocker" and/or "Shocker II"
though, which are really "Thriller" with more of the good stuff.
Maybe you can find someone who has already completed the game
and buy their codeword book off them.
Quite a good game. On TT, you must remember to switch off
processor cache; on the Falcon you must select "no intro tune".
It will work in ST compatible high resolution on systems with 1
Mb or more.
Triple Yahoo
Stuart Denman, author of the excellent GIF/JPEG viewer "Speed of
Light", has also produced a game. It is called "Triple Yahoo" and
is a computer rendition of the perhaps more familiar dice game
"Yahtzee". More accurately, it's a dice throwing randomizer
features with built-in score organizer and hiscore table saver.
Add to this use of digital sound effects (the sound of a die
falling, "ough" if things go wrong and "YAHOO!" if you throw six
of a kind) and a smooth user interface and you have the whole
thing properly described.
The evaluation version has a bad habit of throwing dialog boxes
at the screen that stay there for something like ten seconds. If
you're playing the game these will drive you up the wall, so
there's another reason to register it as soon as you can (besides
the fact, of course, that shareware programmers now form the
heart of our Atari world and should be supported generously).
Suffice to tell you that I play no game more than "Triple Yahoo"
at the moment. My hiscore is 2416 I believe and I have to get at
least 2300+ to get in the hiscore list in the first place, but
somehow it's fiendishly addictive. If I estimate I play about 15
games of "Triple Yahoo" per day I am still understating. Check it
out for yourself. It sucks time and you're powerless to do
anything about it.
Winglord
Yes, another shareware game. The programmer is Victor Bruhn, the
shareware fee US$ 8 and the game "Winglord".
Remember the ancient Atari game "Joust"? Well, "Winglord" is
basically "Joust" with knobs on but with somewhat inferior
graphics. It runs on any ST, STE, Falcon or TT, though it seems a
bit fast on my Falcon.
"Winglord" adds to the "Joust" concept a thing such as a 'drone'
(two-player mode with the second player done by the CPU),
shooting, a good instruction mode, a demo mode and a lot of
really nice samples (including the cool guitar solo thingy from
"Bill & Ted's" when getting an extra life?). Don't expect the
samples to run on a bog-standard ST because all sound playback is
done through DMA (i.e. Falcon and STE only).
Player control is a lot more direct than with "Joust", sometimes
probably even too direct. There are four different enemies that
get 'smarter' and deadlier as levels increase. You can't kill
each other in two-player mode, which is a really nice thing
because in "Joust" more often than not you ended up killing each
other and flying at each other's throats.
Registering the game will get rid of a constantly re-appearing
'nag mode' alert box (though it's not as nagging as that in
"Triple Yahoo", mind you), it will allow you to go beyond level
19 (which is only possible with 2 CPU players in the demo) and it
will enable you to start at levels other than 1.
A really nice game, and even the graphics aren't too bad to be
slagged off or anything. And at US$ 8 it's certainly affordable.
Disclaimer
The text of the articles is identical to the originals like they appeared
in old ST NEWS issues. Please take into consideration that the author(s)
was (were) a lot younger and less responsible back then. So bad jokes,
bad English, youthful arrogance, insults, bravura, over-crediting and
tastelessness should be taken with at least a grain of salt. Any contact
and/or payment information, as well as deadlines/release dates of any
kind should be regarded as outdated. Due to the fact that these pages are
not actually contained in an Atari executable here, references to scroll
texts, featured demo screens and hidden articles may also be irrelevant.